Searched refs:fClientTeam (Results 1 - 4 of 4) sorted by relevance

/haiku/src/servers/app/
H A DServerWindow.h95 inline team_id ClientTeam() const { return fClientTeam; }
160 team_id fClientTeam; member in class:ServerWindow
H A DServerApp.h71 team_id ClientTeam() const { return fClientTeam; }
135 team_id fClientTeam; member in class:ServerApp
H A DServerApp.cpp102 fClientTeam(clientTeam),
119 snprintf(name, sizeof(name), "a<%" B_PRId32 ":%s", fClientTeam,
128 fLink.SetTargetTeam(fClientTeam);
131 if (set_port_owner(fMessagePort, fClientTeam) < B_OK) {
137 BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam,
211 fDesktop->GetCursorManager().DeleteCursors(fClientTeam);
1179 // cursor->SetOwningTeam(fClientTeam);
1189 cursor = fDesktop->GetCursorManager().CreateCursor(fClientTeam,
1231 fClientTeam, cursorRect, colorspace, 0, hotspot);
H A DServerWindow.cpp168 fClientTeam(app->ClientTeam()),
187 BMessenger::Private(fFocusMessenger).SetTo(fClientTeam,
189 BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam,
4323 return messagePrivate.SendMessage(fClientLooperPort, fClientTeam, target,

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