Searched refs:fClientTeam (Results 1 - 4 of 4) sorted by relevance
/haiku/src/servers/app/ |
H A D | ServerWindow.h | 95 inline team_id ClientTeam() const { return fClientTeam; } 160 team_id fClientTeam; member in class:ServerWindow
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H A D | ServerApp.h | 71 team_id ClientTeam() const { return fClientTeam; } 135 team_id fClientTeam; member in class:ServerApp
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H A D | ServerApp.cpp | 102 fClientTeam(clientTeam), 119 snprintf(name, sizeof(name), "a<%" B_PRId32 ":%s", fClientTeam, 128 fLink.SetTargetTeam(fClientTeam); 131 if (set_port_owner(fMessagePort, fClientTeam) < B_OK) { 137 BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam, 211 fDesktop->GetCursorManager().DeleteCursors(fClientTeam); 1179 // cursor->SetOwningTeam(fClientTeam); 1189 cursor = fDesktop->GetCursorManager().CreateCursor(fClientTeam, 1231 fClientTeam, cursorRect, colorspace, 0, hotspot);
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H A D | ServerWindow.cpp | 168 fClientTeam(app->ClientTeam()), 187 BMessenger::Private(fFocusMessenger).SetTo(fClientTeam, 189 BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam, 4323 return messagePrivate.SendMessage(fClientLooperPort, fClientTeam, target,
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