Searched refs:fAudioMenu (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/mediaconverter/
H A DMediaConverterWindow.h96 BMenuField* fAudioMenu; member in class:MediaConverterWindow
H A DMediaConverterWindow.cpp187 fAudioMenu = new BMenuField(NULL, B_TRANSLATE("Audio encoding:"),
235 .Add(fAudioMenu->CreateLabelLayoutItem(), 0, 1)
236 .Add(fAudioMenu->CreateMenuBarLayoutItem(), 1, 1)
567 BMenu* menu = fAudioMenu->Menu();
612 fAudioMenu->SetEnabled(fEnabled);
621 fAudioMenu->SetEnabled(false);
692 dynamic_cast<CodecMenuItem*>(fAudioMenu->Menu()->FindMarked());
836 fAudioMenu->SetEnabled(enabled);
975 if (fAudioMenu != NULL)
976 fAudioMenu
[all...]
/haiku/src/apps/mediaplayer/
H A DMainWin.h141 BMenu* fAudioMenu; member in class:MainWin
H A DMainWin.cpp1680 fAudioMenu->SetEnabled(fHasAudio);
1724 fAudioMenu = new BMenu(B_TRANSLATE("Audio"));
1735 fMenuBar->AddItem(fAudioMenu);
1790 fAudioMenu->AddItem(fAudioTrackMenu);

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