Searched refs:existingEntry (Results 1 - 1 of 1) sorted by relevance

/haiku/src/kits/tracker/
H A DFSUtils.cpp1609 BEntry existingEntry; local
1629 if (destDir->FindEntry(destName, &existingEntry) == B_OK) {
1632 bool isDirectory = existingEntry.IsDirectory();
1644 ThrowOnError(existingEntry.Remove());
1651 newDir.SetTo(&existingEntry);

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