Searched refs:dz (Results 1 - 4 of 4) sorted by relevance
/haiku/src/add-ons/screen_savers/gravity/ |
H A D | GravitySource.cpp | 46 float dz = tz - z; local 48 float d = dx * dx + dy * dy + dz * dz; 52 vz += dz * 0.003f; 62 if (dx * dx + dy * dy + dz * dz < 1.0f) { 72 dz = z - p->z; 74 d = dx * dx + dy * dy + dz * dz; 78 p->vz += dz / [all...] |
/haiku/src/add-ons/screen_savers/flurry/ |
H A D | Smoke.cpp | 100 float dz; local 110 dz = s->old[2] - sz; 114 deltaz = (dz * mag); 133 dz = s->p[s->nextParticle].position[2].f[s->nextSubParticle] 135 rsquared = (dx * dx + dy * dy + dz * dz); 145 -= (dz * mag); 189 float dz; local 207 dz = s->p[i].position[2].f[k] - info->spark[j]->position[2]; 208 rsquared = (dx * dx + dy * dy + dz * d [all...] |
/haiku/src/tests/kits/game/chart/ |
H A D | ChartWindow.cpp | 1402 float dz = sqrt(1.0 - (DH_REF*DH_REF + DV_REF*DV_REF) * (0.5 + 0.5/Z_CUT_RATIO) * (0.5 + 0.5/Z_CUT_RATIO)); local 1403 fDepthRef = dz / (1.0 - 1.0/Z_CUT_RATIO); 1644 float dx, dy, dz, dist, fact, alpha, r; local 1697 dz = s->z-amas[index].z; 1698 if (dz < -0.5) dz += 1.0; 1699 if (dz > 0.5) dz -= 1.0; 1704 dist = (abs(dx) + abs(dy) + abs(dz))*factor[index]; 1717 dz * 2307 TPoint min, max, dx, dy, dz, p1; local [all...] |
H A D | ChartWindow.h | 217 float dz; member in struct:ChartWindow::__anon24::__anon25
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