/haiku/src/libs/agg/src/ |
H A D | agg_trans_single_path.cpp | 70 double dist; local 76 if(m_src_vertices[m_src_vertices.size() - 2].dist * 10.0 < 77 m_src_vertices[m_src_vertices.size() - 3].dist) 79 d = m_src_vertices[m_src_vertices.size() - 3].dist + 80 m_src_vertices[m_src_vertices.size() - 2].dist; 86 m_src_vertices[m_src_vertices.size() - 2].dist = d; 90 dist = 0.0; 94 double d = v.dist; 95 v.dist = dist; [all...] |
H A D | agg_trans_double_path.cpp | 101 double dist; local 107 if(vertices[vertices.size() - 2].dist * 10.0 < 108 vertices[vertices.size() - 3].dist) 110 d = vertices[vertices.size() - 3].dist + 111 vertices[vertices.size() - 2].dist; 117 vertices[vertices.size() - 2].dist = d; 121 dist = 0; 125 d = v.dist; 126 v.dist = dist; [all...] |
H A D | agg_vcgen_smooth_poly1.cpp | 86 double k1 = v0.dist / (v0.dist + v1.dist); 87 double k2 = v1.dist / (v1.dist + v2.dist);
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H A D | agg_vcgen_stroke.cpp | 111 m_src_vertices[0].dist); 122 m_src_vertices[m_src_vertices.size() - 2].dist); 150 m_src_vertices.prev(m_src_vertex).dist, 151 m_src_vertices.curr(m_src_vertex).dist); 175 m_src_vertices.curr(m_src_vertex).dist, 176 m_src_vertices.prev(m_src_vertex).dist);
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H A D | agg_vcgen_dash.cpp | 162 m_curr_rest = m_v1->dist; 182 *x = m_v2->x - (m_v2->x - m_v1->x) * m_curr_rest / m_v1->dist; 183 *y = m_v2->y - (m_v2->y - m_v1->y) * m_curr_rest / m_v1->dist; 192 m_curr_rest = m_v1->dist;
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H A D | agg_vcgen_contour.cpp | 133 m_src_vertices.prev(m_src_vertex).dist, 134 m_src_vertices.curr(m_src_vertex).dist);
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/haiku/headers/libs/agg/ |
H A D | agg_span_interpolator_adaptor.h | 36 const distortion_type& dist) : 38 m_distortion(&dist) 44 const distortion_type& dist, 47 m_distortion(&dist) 58 void distortion(const distortion_type& dist) argument 60 m_distortion = dist; 35 span_interpolator_adaptor(const trans_type& trans, const distortion_type& dist) argument 43 span_interpolator_adaptor(const trans_type& trans, const distortion_type& dist, double x, double y, unsigned len) argument
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H A D | agg_vertex_sequence.h | 47 // double dist; 53 // dist(0.0) 59 // return (dist = calc_distance(x, y, val.x, val.y)) > EPSILON; 135 double dist; member in struct:agg::vertex_dist 141 dist(0.0) 147 bool ret = (dist = calc_distance(x, y, val.x, val.y)) > vertex_dist_epsilon; 148 if(!ret) dist = 1.0 / vertex_dist_epsilon;
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H A D | agg_shorten_path.h | 37 d = vs[n].dist; 52 d = (prev.dist - s) / prev.dist;
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H A D | agg_renderer_outline_aa.h | 48 int dist() const { return m_dist; } function in class:agg::distance_interpolator0 151 int dist() const { return m_dist; } function in class:agg::distance_interpolator1 286 int dist() const { return m_dist; } function in class:agg::distance_interpolator2 433 int dist() const { return m_dist; } function in class:agg::distance_interpolator3 524 return di.dist() / m_len; 539 return di.dist() / m_len; 596 int dist; local 605 while((dist = base_type::m_dist[dy] - s1) <= base_type::m_width) 607 *p1++ = (cover_type)base_type::m_ren.cover(dist); 612 while((dist 627 int dist; local 761 int dist; local 813 int dist; local 905 int dist; local 960 int dist; local 1120 int dist; local 1183 int dist; local [all...] |
H A D | agg_renderer_outline_image.h | 432 int dist() const { return m_dist; } function in class:agg::distance_interpolator4 608 int s1 = m_di.dist() / m_lp.len; 617 int dist; local 638 while((dist = m_dist_pos[dy]) - s1 <= m_width) 646 if(m_lp.inc > 0) dist = -dist; 647 m_ren.pixel(p1, dist_pict, s2 - dist); 658 while((dist = m_dist_pos[dy]) + s1 <= m_width) 667 if(m_lp.inc > 0) dist = -dist; 702 int dist; local [all...] |
H A D | agg_trans_affine.h | 460 // Rotate, Scale and Translate, associating 0...dist with line segment 466 double dist) 470 if(dist > 0.0) 472 multiply(trans_affine_scaling(std::sqrt(dx * dx + dy * dy) / dist)); 465 trans_affine_line_segment(double x1, double y1, double x2, double y2, double dist) argument
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H A D | agg_span_gradient.h | 281 double dist = sqrt(double(m_focus_x) * double(m_focus_x) + local 289 if(dist > r)
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/haiku/src/kits/interface/ |
H A D | Icon.cpp | 423 float dist = (nBits[nOffset + 0] - grey) * 0.4; local 424 dBits[nOffset + 0] = (uint8)(grey + dist); 425 dist = (nBits[nOffset + 1] - grey) * 0.4; 426 dBits[nOffset + 1] = (uint8)(grey + dist); 427 dist = (nBits[nOffset + 2] - grey) * 0.4; 428 dBits[nOffset + 2] = (uint8)(grey + dist); 435 float dist = (nBits[nOffset + 0] - grey) * 0.4; local 436 dcBits[nOffset + 0] = (uint8)(grey + dist); 437 dist = (nBits[nOffset + 1] - grey) * 0.4; 438 dcBits[nOffset + 1] = (uint8)(grey + dist); 477 float dist = (nBits[nOffset + 3] - grey) * 0.4; local 489 float dist = (nBits[nOffset + 3] - grey) * 0.4; local 533 float dist = (nBits[nOffset + 0] - grey) * 0.3; local 585 float dist = (nBits[nOffset + 3] - grey) * 0.3; local [all...] |
/haiku/src/apps/icon-o-matic/generic/support/ |
H A D | rgb_hsv.h | 48 float dist = max - min; local 56 float h = i - f / dist; 61 RETURN_HSV(h, dist/max, max);
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/haiku/src/kits/shared/ |
H A D | IconButton.cpp | 730 float dist = (nBits[nOffset + 0] - grey) * 0.4; local 731 dBits[nOffset + 0] = (uint8)(grey + dist); 732 dist = (nBits[nOffset + 1] - grey) * 0.4; 733 dBits[nOffset + 1] = (uint8)(grey + dist); 734 dist = (nBits[nOffset + 2] - grey) * 0.4; 735 dBits[nOffset + 2] = (uint8)(grey + dist); 739 dist = (nBits[nOffset + 0] - grey) * 0.4; 740 dcBits[nOffset + 0] = (uint8)(grey + dist); 741 dist = (nBits[nOffset + 1] - grey) * 0.4; 742 dcBits[nOffset + 1] = (uint8)(grey + dist); 774 float dist = (nBits[nOffset + 0] - grey) * 0.3; local [all...] |
/haiku/src/libs/glut/ |
H A D | glut_shapes.c | 206 GLfloat cosPhi, sinPhi, dist; local 211 dist = R + r * cosPhi; 214 glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); 216 glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
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/haiku/src/servers/app/stackandtile/ |
H A D | SATGroup.cpp | 1429 float dist = fabs(screen.left - frame.right); local 1430 if (dist < minLeftDistance) { 1431 minLeftDistance = dist; 1433 } else if (dist == minLeftDistance) 1437 float dist = fabs(frame.top - screen.bottom); local 1438 if (dist < minBottomDistance) { 1439 minBottomDistance = dist; 1441 } else if (dist == minBottomDistance) 1445 float dist = fabs(frame.left - screen.right); local 1446 if (dist < minRightDistanc 1453 float dist = fabs(frame.bottom - screen.top); local [all...] |
/haiku/src/tools/ |
H A D | generate_boot_screen.cpp | 258 int i, dist, minDist, index = 0; local 264 dist = dr * dr + dg * dg + db * db; 265 if (dist < minDist) { 266 minDist = dist;
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/haiku/src/apps/icon-o-matic/generic/gui/ |
H A D | IconButton.cpp | 642 float dist = (nBits[nOffset + 0] - grey) * 0.4; local 643 dBits[nOffset + 0] = (uint8)(grey + dist); 644 dist = (nBits[nOffset + 1] - grey) * 0.4; 645 dBits[nOffset + 1] = (uint8)(grey + dist); 646 dist = (nBits[nOffset + 2] - grey) * 0.4; 647 dBits[nOffset + 2] = (uint8)(grey + dist); 651 dist = (nBits[nOffset + 0] - grey) * 0.4; 652 dcBits[nOffset + 0] = (uint8)(grey + dist); 653 dist = (nBits[nOffset + 1] - grey) * 0.4; 654 dcBits[nOffset + 1] = (uint8)(grey + dist); [all...] |
/haiku/src/tests/kits/game/chart/ |
H A D | ChartRender.cpp | 115 float radius, x0, y0, x, y, dist, delta; local 138 dist = sqrt(x*x + y*y); 140 if (dist > 0.5) { 141 delta = radius - dist + 0.5;
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H A D | ChartWindow.cpp | 1644 float dx, dy, dz, dist, fact, alpha, r; local 1704 dist = (abs(dx) + abs(dy) + abs(dz))*factor[index]; 1705 while (dist > 1.0) { 1706 dist *= 0.5; 1760 dist = (dx*dx + dy*dy + dz*dz) * (32.0/0.75); 1761 while (dist > 1.0) { 1762 dist *= 0.5; 2549 float dist, lateral, axial, ftmp; local 2581 dist = pt.Length(); 2582 ftmp = 1.0/dist; [all...] |
/haiku/src/libs/icon/style/ |
H A D | GradientTransformable.cpp | 467 int32 dist = offset - index; local 468 if (dist >= 0) { 479 float f = (float)(offset - i) / (float)(dist + 1); 491 float f = (float)(offset - i) / (float)(dist + 1);
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/haiku/src/apps/diskusage/ |
H A D | PieView.cpp | 575 float dist = sqrt(dx * dx + dy * dy); local 578 if (dist < kPieCenterSize) 581 level = 1 + (int)((dist - kPieCenterSize) / kPieRingSize);
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/haiku/src/apps/launchbox/ |
H A D | LaunchButton.cpp | 216 float dist = sqrtf(diff.x * diff.x + diff.y * diff.y); local 217 if (dist >= kDragStartDist) {
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