Searched refs:dist (Results 1 - 25 of 26) sorted by relevance

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/haiku/src/libs/agg/src/
H A Dagg_trans_single_path.cpp70 double dist; local
76 if(m_src_vertices[m_src_vertices.size() - 2].dist * 10.0 <
77 m_src_vertices[m_src_vertices.size() - 3].dist)
79 d = m_src_vertices[m_src_vertices.size() - 3].dist +
80 m_src_vertices[m_src_vertices.size() - 2].dist;
86 m_src_vertices[m_src_vertices.size() - 2].dist = d;
90 dist = 0.0;
94 double d = v.dist;
95 v.dist = dist;
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H A Dagg_trans_double_path.cpp101 double dist; local
107 if(vertices[vertices.size() - 2].dist * 10.0 <
108 vertices[vertices.size() - 3].dist)
110 d = vertices[vertices.size() - 3].dist +
111 vertices[vertices.size() - 2].dist;
117 vertices[vertices.size() - 2].dist = d;
121 dist = 0;
125 d = v.dist;
126 v.dist = dist;
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H A Dagg_vcgen_smooth_poly1.cpp86 double k1 = v0.dist / (v0.dist + v1.dist);
87 double k2 = v1.dist / (v1.dist + v2.dist);
H A Dagg_vcgen_stroke.cpp111 m_src_vertices[0].dist);
122 m_src_vertices[m_src_vertices.size() - 2].dist);
150 m_src_vertices.prev(m_src_vertex).dist,
151 m_src_vertices.curr(m_src_vertex).dist);
175 m_src_vertices.curr(m_src_vertex).dist,
176 m_src_vertices.prev(m_src_vertex).dist);
H A Dagg_vcgen_dash.cpp162 m_curr_rest = m_v1->dist;
182 *x = m_v2->x - (m_v2->x - m_v1->x) * m_curr_rest / m_v1->dist;
183 *y = m_v2->y - (m_v2->y - m_v1->y) * m_curr_rest / m_v1->dist;
192 m_curr_rest = m_v1->dist;
H A Dagg_vcgen_contour.cpp133 m_src_vertices.prev(m_src_vertex).dist,
134 m_src_vertices.curr(m_src_vertex).dist);
/haiku/headers/libs/agg/
H A Dagg_span_interpolator_adaptor.h36 const distortion_type& dist) :
38 m_distortion(&dist)
44 const distortion_type& dist,
47 m_distortion(&dist)
58 void distortion(const distortion_type& dist) argument
60 m_distortion = dist;
35 span_interpolator_adaptor(const trans_type& trans, const distortion_type& dist) argument
43 span_interpolator_adaptor(const trans_type& trans, const distortion_type& dist, double x, double y, unsigned len) argument
H A Dagg_vertex_sequence.h47 // double dist;
53 // dist(0.0)
59 // return (dist = calc_distance(x, y, val.x, val.y)) > EPSILON;
135 double dist; member in struct:agg::vertex_dist
141 dist(0.0)
147 bool ret = (dist = calc_distance(x, y, val.x, val.y)) > vertex_dist_epsilon;
148 if(!ret) dist = 1.0 / vertex_dist_epsilon;
H A Dagg_shorten_path.h37 d = vs[n].dist;
52 d = (prev.dist - s) / prev.dist;
H A Dagg_renderer_outline_aa.h48 int dist() const { return m_dist; } function in class:agg::distance_interpolator0
151 int dist() const { return m_dist; } function in class:agg::distance_interpolator1
286 int dist() const { return m_dist; } function in class:agg::distance_interpolator2
433 int dist() const { return m_dist; } function in class:agg::distance_interpolator3
524 return di.dist() / m_len;
539 return di.dist() / m_len;
596 int dist; local
605 while((dist = base_type::m_dist[dy] - s1) <= base_type::m_width)
607 *p1++ = (cover_type)base_type::m_ren.cover(dist);
612 while((dist
627 int dist; local
761 int dist; local
813 int dist; local
905 int dist; local
960 int dist; local
1120 int dist; local
1183 int dist; local
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H A Dagg_renderer_outline_image.h432 int dist() const { return m_dist; } function in class:agg::distance_interpolator4
608 int s1 = m_di.dist() / m_lp.len;
617 int dist; local
638 while((dist = m_dist_pos[dy]) - s1 <= m_width)
646 if(m_lp.inc > 0) dist = -dist;
647 m_ren.pixel(p1, dist_pict, s2 - dist);
658 while((dist = m_dist_pos[dy]) + s1 <= m_width)
667 if(m_lp.inc > 0) dist = -dist;
702 int dist; local
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H A Dagg_trans_affine.h460 // Rotate, Scale and Translate, associating 0...dist with line segment
466 double dist)
470 if(dist > 0.0)
472 multiply(trans_affine_scaling(std::sqrt(dx * dx + dy * dy) / dist));
465 trans_affine_line_segment(double x1, double y1, double x2, double y2, double dist) argument
H A Dagg_span_gradient.h281 double dist = sqrt(double(m_focus_x) * double(m_focus_x) + local
289 if(dist > r)
/haiku/src/kits/interface/
H A DIcon.cpp423 float dist = (nBits[nOffset + 0] - grey) * 0.4; local
424 dBits[nOffset + 0] = (uint8)(grey + dist);
425 dist = (nBits[nOffset + 1] - grey) * 0.4;
426 dBits[nOffset + 1] = (uint8)(grey + dist);
427 dist = (nBits[nOffset + 2] - grey) * 0.4;
428 dBits[nOffset + 2] = (uint8)(grey + dist);
435 float dist = (nBits[nOffset + 0] - grey) * 0.4; local
436 dcBits[nOffset + 0] = (uint8)(grey + dist);
437 dist = (nBits[nOffset + 1] - grey) * 0.4;
438 dcBits[nOffset + 1] = (uint8)(grey + dist);
477 float dist = (nBits[nOffset + 3] - grey) * 0.4; local
489 float dist = (nBits[nOffset + 3] - grey) * 0.4; local
533 float dist = (nBits[nOffset + 0] - grey) * 0.3; local
585 float dist = (nBits[nOffset + 3] - grey) * 0.3; local
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/haiku/src/apps/icon-o-matic/generic/support/
H A Drgb_hsv.h48 float dist = max - min; local
56 float h = i - f / dist;
61 RETURN_HSV(h, dist/max, max);
/haiku/src/kits/shared/
H A DIconButton.cpp730 float dist = (nBits[nOffset + 0] - grey) * 0.4; local
731 dBits[nOffset + 0] = (uint8)(grey + dist);
732 dist = (nBits[nOffset + 1] - grey) * 0.4;
733 dBits[nOffset + 1] = (uint8)(grey + dist);
734 dist = (nBits[nOffset + 2] - grey) * 0.4;
735 dBits[nOffset + 2] = (uint8)(grey + dist);
739 dist = (nBits[nOffset + 0] - grey) * 0.4;
740 dcBits[nOffset + 0] = (uint8)(grey + dist);
741 dist = (nBits[nOffset + 1] - grey) * 0.4;
742 dcBits[nOffset + 1] = (uint8)(grey + dist);
774 float dist = (nBits[nOffset + 0] - grey) * 0.3; local
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/haiku/src/libs/glut/
H A Dglut_shapes.c206 GLfloat cosPhi, sinPhi, dist; local
211 dist = R + r * cosPhi;
214 glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
216 glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
/haiku/src/servers/app/stackandtile/
H A DSATGroup.cpp1429 float dist = fabs(screen.left - frame.right); local
1430 if (dist < minLeftDistance) {
1431 minLeftDistance = dist;
1433 } else if (dist == minLeftDistance)
1437 float dist = fabs(frame.top - screen.bottom); local
1438 if (dist < minBottomDistance) {
1439 minBottomDistance = dist;
1441 } else if (dist == minBottomDistance)
1445 float dist = fabs(frame.left - screen.right); local
1446 if (dist < minRightDistanc
1453 float dist = fabs(frame.bottom - screen.top); local
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/haiku/src/tools/
H A Dgenerate_boot_screen.cpp258 int i, dist, minDist, index = 0; local
264 dist = dr * dr + dg * dg + db * db;
265 if (dist < minDist) {
266 minDist = dist;
/haiku/src/apps/icon-o-matic/generic/gui/
H A DIconButton.cpp642 float dist = (nBits[nOffset + 0] - grey) * 0.4; local
643 dBits[nOffset + 0] = (uint8)(grey + dist);
644 dist = (nBits[nOffset + 1] - grey) * 0.4;
645 dBits[nOffset + 1] = (uint8)(grey + dist);
646 dist = (nBits[nOffset + 2] - grey) * 0.4;
647 dBits[nOffset + 2] = (uint8)(grey + dist);
651 dist = (nBits[nOffset + 0] - grey) * 0.4;
652 dcBits[nOffset + 0] = (uint8)(grey + dist);
653 dist = (nBits[nOffset + 1] - grey) * 0.4;
654 dcBits[nOffset + 1] = (uint8)(grey + dist);
[all...]
/haiku/src/tests/kits/game/chart/
H A DChartRender.cpp115 float radius, x0, y0, x, y, dist, delta; local
138 dist = sqrt(x*x + y*y);
140 if (dist > 0.5) {
141 delta = radius - dist + 0.5;
H A DChartWindow.cpp1644 float dx, dy, dz, dist, fact, alpha, r; local
1704 dist = (abs(dx) + abs(dy) + abs(dz))*factor[index];
1705 while (dist > 1.0) {
1706 dist *= 0.5;
1760 dist = (dx*dx + dy*dy + dz*dz) * (32.0/0.75);
1761 while (dist > 1.0) {
1762 dist *= 0.5;
2549 float dist, lateral, axial, ftmp; local
2581 dist = pt.Length();
2582 ftmp = 1.0/dist;
[all...]
/haiku/src/libs/icon/style/
H A DGradientTransformable.cpp467 int32 dist = offset - index; local
468 if (dist >= 0) {
479 float f = (float)(offset - i) / (float)(dist + 1);
491 float f = (float)(offset - i) / (float)(dist + 1);
/haiku/src/apps/diskusage/
H A DPieView.cpp575 float dist = sqrt(dx * dx + dy * dy); local
578 if (dist < kPieCenterSize)
581 level = 1 + (int)((dist - kPieCenterSize) / kPieRingSize);
/haiku/src/apps/launchbox/
H A DLaunchButton.cpp216 float dist = sqrtf(diff.x * diff.x + diff.y * diff.y); local
217 if (dist >= kDragStartDist) {

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