Searched refs:dispatcher (Results 1 - 7 of 7) sorted by relevance
/haiku/src/add-ons/kernel/file_systems/userlandfs/server/ |
H A D | main.cpp | 79 bool dispatcher = true; local 83 dispatcher = false;
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/haiku/src/add-ons/media/media-add-ons/vst_host/ |
H A D | VSTHost.cpp | 47 fEffect->dispatcher(fEffect, VST_GET_PARAM_NAME, index, 0, temp, 0); 52 fEffect->dispatcher(fEffect, VST_GET_PARAM_UNIT, index, 0, temp, 0); 60 fEffect->dispatcher(fEffect, VST_GET_PARAM_STR, index, 0, temp, 0); 66 fEffect->dispatcher(fEffect, VST_GET_PARAM_STR, index, 0, temp, 0); 92 fEffect->dispatcher(fEffect, VST_GET_PARAM_STR, index, 328 fEffect->dispatcher(fEffect, VST_OPEN, 0, 0, 0, 0); 330 fEffect->dispatcher(fEffect, VST_GET_EFFECT_NAME, 0, 0, effectName, 0); 337 fEffect->dispatcher(fEffect, VST_GET_VENDOR_STR, 0, 0, vendorString, 0); 341 fEffect->dispatcher(fEffect, VST_GET_PRODUCT_STR, 0, 0, productString, 0); 353 fEffect->dispatcher(fEffec [all...] |
H A D | VSTHost.h | 64 int32 (*dispatcher)(struct VSTEffect*, int32, member in struct:VSTEffect
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/haiku/src/tests/add-ons/opengl/fake_renderer/ |
H A D | FakeRenderer.cpp | 30 BGLDispatcher* dispatcher) 32 return new FakeRenderer(view, options, dispatcher); 37 BGLDispatcher* dispatcher) 38 : BGLRenderer(view, options, dispatcher), 29 instantiate_gl_renderer(BGLView* view, ulong options, BGLDispatcher* dispatcher) argument 36 FakeRenderer(BGLView* view, ulong options, BGLDispatcher* dispatcher) argument
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H A D | FakeRenderer.h | 18 BGLDispatcher* dispatcher);
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/haiku/src/servers/app/ |
H A D | EventDispatcher.h | 129 static status_t _event_looper(void* dispatcher); 130 static status_t _cursor_looper(void* dispatcher);
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H A D | EventDispatcher.cpp | 236 BLocker("event dispatcher"), 266 ETRACE(("event dispatcher: stream = %p\n", stream)); 916 // focus messages that go through the event dispatcher can 1026 EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher; local 1029 dispatcher->_EventLoop(); 1038 EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher; local 1041 dispatcher->_CursorLoop();
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