Searched refs:decor (Results 1 - 5 of 5) sorted by relevance
/haiku/src/bin/ |
H A D | setdecor.cpp | 29 print_decor_summary(DecorInfo* decor, bool isCurrent) argument 34 printf("%-12s\t%-8s %-30s\n", decor->Name().String(), 35 decor->LicenseName().String(), decor->ShortDescription().String()); 40 print_decor_shortcut(DecorInfo* decor, bool isCurrent) argument 45 printf("%-12s\t%-12s\n", decor->ShortcutName().String(), 46 decor->Name().String()); 51 print_decor_info_verbose(DecorInfo* decor, bool isCurrent) argument 53 printf("Name:\t\t%s\n", decor->Name().String()); 54 printf("Version:\t%f\n", decor 86 DecorInfo* decor = NULL; local [all...] |
/haiku/src/kits/interface/ |
H A D | DecorInfo.cpp | 330 "be:decor:info", &infoSize); 502 DecorInfo* decor = _FindDecor(string); local 503 if (decor != NULL) 504 return decor; 508 decor = fList.ItemAt(i); 509 if (string.ICompare(decor->Name()) == 0) 510 return decor; 539 DecorInfoUtility::IsCurrentDecorator(DecorInfo* decor) argument 542 if (decor == NULL) 544 return decor 549 SetDecorator(DecorInfo* decor) argument 578 Preview(DecorInfo* decor, BWindow* window) argument 604 DecorInfo* decor = fList.ItemAt(i); local [all...] |
/haiku/headers/private/interface/ |
H A D | DecorInfo.h | 115 bool IsCurrentDecorator(DecorInfo* decor); 117 status_t SetDecorator(DecorInfo* decor); 120 status_t Preview(DecorInfo* decor, BWindow* window);
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/haiku/src/preferences/appearance/ |
H A D | LookAndFeelSettingsView.cpp | 192 if (message->FindString("decor", &newDecor) == B_OK) 199 DecorInfo* decor = fDecorUtility.FindDecorator(fCurrentDecor); local 200 if (decor == NULL) 203 BString authorsText(decor->Authors().String()); 212 infoText.ReplaceFirst("%decorName", decor->Name().String()); 214 infoText.ReplaceFirst("%decorLic", decor->LicenseName().String()); 215 infoText.ReplaceFirst("%decorURL", decor->SupportURL().String()); 217 decor->ShortDescription().String()); 307 // collect the current system decor settings 310 DecorInfo* decor local [all...] |
/haiku/src/servers/app/decorator/ |
H A D | DecorManager.cpp | 342 DecorAddOn* decor = _LoadDecor(itemPath, error); local 343 if (decor != NULL) { 344 fCurrentDecor = decor;
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