Searched refs:decor (Results 1 - 5 of 5) sorted by relevance

/haiku/src/bin/
H A Dsetdecor.cpp29 print_decor_summary(DecorInfo* decor, bool isCurrent) argument
34 printf("%-12s\t%-8s %-30s\n", decor->Name().String(),
35 decor->LicenseName().String(), decor->ShortDescription().String());
40 print_decor_shortcut(DecorInfo* decor, bool isCurrent) argument
45 printf("%-12s\t%-12s\n", decor->ShortcutName().String(),
46 decor->Name().String());
51 print_decor_info_verbose(DecorInfo* decor, bool isCurrent) argument
53 printf("Name:\t\t%s\n", decor->Name().String());
54 printf("Version:\t%f\n", decor
86 DecorInfo* decor = NULL; local
[all...]
/haiku/src/kits/interface/
H A DDecorInfo.cpp330 "be:decor:info", &infoSize);
502 DecorInfo* decor = _FindDecor(string); local
503 if (decor != NULL)
504 return decor;
508 decor = fList.ItemAt(i);
509 if (string.ICompare(decor->Name()) == 0)
510 return decor;
539 DecorInfoUtility::IsCurrentDecorator(DecorInfo* decor) argument
542 if (decor == NULL)
544 return decor
549 SetDecorator(DecorInfo* decor) argument
578 Preview(DecorInfo* decor, BWindow* window) argument
604 DecorInfo* decor = fList.ItemAt(i); local
[all...]
/haiku/headers/private/interface/
H A DDecorInfo.h115 bool IsCurrentDecorator(DecorInfo* decor);
117 status_t SetDecorator(DecorInfo* decor);
120 status_t Preview(DecorInfo* decor, BWindow* window);
/haiku/src/preferences/appearance/
H A DLookAndFeelSettingsView.cpp192 if (message->FindString("decor", &newDecor) == B_OK)
199 DecorInfo* decor = fDecorUtility.FindDecorator(fCurrentDecor); local
200 if (decor == NULL)
203 BString authorsText(decor->Authors().String());
212 infoText.ReplaceFirst("%decorName", decor->Name().String());
214 infoText.ReplaceFirst("%decorLic", decor->LicenseName().String());
215 infoText.ReplaceFirst("%decorURL", decor->SupportURL().String());
217 decor->ShortDescription().String());
307 // collect the current system decor settings
310 DecorInfo* decor local
[all...]
/haiku/src/servers/app/decorator/
H A DDecorManager.cpp342 DecorAddOn* decor = _LoadDecor(itemPath, error); local
343 if (decor != NULL) {
344 fCurrentDecor = decor;

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