Searched refs:deadKeyIndex (Results 1 - 3 of 3) sorted by relevance

/haiku/src/preferences/keymap/
H A DKeymap.h46 void GetDeadKeyTrigger(dead_key_index deadKeyIndex,
48 void SetDeadKeyTrigger(dead_key_index deadKeyIndex,
H A DKeymap.cpp249 uint8 deadKeyIndex = DeadKeyIndex(offset);
250 if (deadKeyIndex > 0) {
260 (*deadTables[deadKeyIndex - 1]) |= tableMask;
262 (*deadTables[deadKeyIndex - 1]) &= ~tableMask;
274 Keymap::GetDeadKeyTrigger(dead_key_index deadKeyIndex, BString& outTrigger)
277 if (deadKeyIndex < 1 || deadKeyIndex > 5)
288 int32 offset = deadOffsets[deadKeyIndex - 1];
304 Keymap::SetDeadKeyTrigger(dead_key_index deadKeyIndex, const BString& trigger)
306 if (deadKeyIndex <
[all...]
/haiku/src/kits/shared/
H A DKeymap.cpp284 uint8 deadKeyIndex = DeadKeyIndex(offset); local
285 if (deadKeyIndex > 0 && _isEnabled != NULL) {
293 *_isEnabled = (deadTables[deadKeyIndex - 1] & tableMask) != 0;
296 return deadKeyIndex;

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