Searched refs:damage (Results 1 - 2 of 2) sorted by relevance

/haiku/src/apps/serialconnect/libvterm/src/
H A Dscreen.c50 /* start_row == -1 => no damage */
110 /* Always emit damage event */
115 /* Emit damage longer than one row. Try to merge with existing damage in
144 /* Never emit damage event */
153 fprintf(stderr, "TODO: Maybe merge damage for level %d\n", screen->damage_merge);
157 if(screen->callbacks && screen->callbacks->damage)
158 (*screen->callbacks->damage)(emit, screen->cbdata);
354 * optimising it. Namely, a vertical scroll that neatly cuts the damage
442 /* only send a damage even
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/haiku/src/apps/serialconnect/libvterm/include/
H A Dvterm.h233 int (*damage)(VTermRect rect, void *user); member in struct:__anon16

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