/haiku/src/kits/interface/ |
H A D | GradientConic.cpp | 17 fData.conic.cx = 0.0f; 27 fData.conic.cx = center.x; 35 BGradientConic::BGradientConic(float cx, float cy, float angle) argument 37 fData.conic.cx = cx; 48 return BPoint(fData.conic.cx, fData.conic.cy); 56 fData.conic.cx = center.x; 63 BGradientConic::SetCenter(float cx, float cy) argument 65 fData.conic.cx = cx; [all...] |
H A D | GradientDiamond.cpp | 17 fData.diamond.cx = 0.0f; 26 fData.diamond.cx = center.x; 33 BGradientDiamond::BGradientDiamond(float cx, float cy) argument 35 fData.diamond.cx = cx; 45 return BPoint(fData.diamond.cx, fData.diamond.cy); 53 fData.diamond.cx = center.x; 60 BGradientDiamond::SetCenter(float cx, float cy) argument 62 fData.diamond.cx = cx; [all...] |
H A D | GradientRadial.cpp | 17 fData.radial.cx = 0.0f; 27 fData.radial.cx = center.x; 35 BGradientRadial::BGradientRadial(float cx, float cy, float radius) argument 37 fData.radial.cx = cx; 48 return BPoint(fData.radial.cx, fData.radial.cy); 56 fData.radial.cx = center.x; 63 BGradientRadial::SetCenter(float cx, float cy) argument 65 fData.radial.cx = cx; [all...] |
H A D | GradientRadialFocus.cpp | 17 fData.radial_focus.cx = 0.0f; 30 fData.radial_focus.cx = center.x; 40 BGradientRadialFocus::BGradientRadialFocus(float cx, float cy, float radius, argument 43 fData.radial_focus.cx = cx; 56 return BPoint(fData.radial_focus.cx, fData.radial_focus.cy); 64 fData.radial_focus.cx = center.x; 71 BGradientRadialFocus::SetCenter(float cx, float cy) argument 73 fData.radial_focus.cx = cx; [all...] |
H A D | Gradient.cpp | 142 if (archive->FindFloat("radial_cx", (float*)&fData.radial.cx) < B_OK) 143 fData.radial.cx = 0.0f; 150 if (archive->FindFloat("radial_f_cx", (float*)&fData.radial_focus.cx) < B_OK) 151 fData.radial_focus.cx = 0.0f; 162 if (archive->FindFloat("diamond_cx", (float*)&fData.diamond.cx) < B_OK) 163 fData.diamond.cx = 0.0f; 168 if (archive->FindFloat("conic_cx", (float*)&fData.conic.cx) < B_OK) 169 fData.conic.cx = 0.0f; 217 ret = into->AddFloat("radial_cx", (float)fData.radial.cx); 225 ret = into->AddFloat("radial_f_cx", (float)fData.radial_focus.cx); [all...] |
/haiku/headers/os/interface/ |
H A D | GradientConic.h | 24 BGradientConic(float cx, float cy, 29 void SetCenter(float cx, float cy);
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H A D | GradientDiamond.h | 23 BGradientDiamond(float cx, float cy); 27 void SetCenter(float cx, float cy);
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H A D | GradientRadial.h | 24 BGradientRadial(float cx, float cy, 29 void SetCenter(float cx, float cy);
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H A D | GradientRadialFocus.h | 24 BGradientRadialFocus(float cx, float cy, 29 void SetCenter(float cx, float cy);
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H A D | Gradient.h | 106 float cx, cy, radius; member in struct:BGradient::__anon1::__anon3 109 float cx, cy, fx, fy, radius; member in struct:BGradient::__anon1::__anon4 112 float cx, cy; member in struct:BGradient::__anon1::__anon5 115 float cx, cy, angle; member in struct:BGradient::__anon1::__anon6
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/haiku/headers/private/kernel/arch/x86/32/ |
H A D | iframe.h | 24 uint32 cx; member in struct:iframe
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/haiku/src/system/boot/platform/bios_ia32/ |
H A D | shell.S | 79 mov $0x2, %cx // sector 2 105 /** Loads %di sectors from floppy disk, starting at head %dh, sector %cx. 108 * %ax, %cx, %dx, %bp, %di and %si will be clobbered. 114 push %cx 126 and $63, %cx // mask out max. sector number (bit 0-5) 127 mov %cx, %si // and remember it 128 pop %cx 174 add %ax, %cx // next sector start 190 sub %si, %cx
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H A D | bios_asm.S | 229 movw SAVED_FLAGS, %cx 230 movw %cx, 26(%eax)
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/haiku/src/apps/bootmanager/ |
H A D | bootman.S | 51 ; cx - count 77 ; cx - support bit mask 98 %assign READ_CLOCK 0x00 ; -> cx - high word 196 xor cx, cx 207 push cx 218 mov cx, 1 226 pop cx 315 mov [bp + cursorShape], cx 318 mov cx, [all...] |
/haiku/src/system/boot/platform/pxe_ia32/ |
H A D | pxe_bios.S | 72 pushw %cx
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/haiku/headers/private/kernel/arch/x86/64/ |
H A D | iframe.h | 24 uint64 cx; member in struct:iframe
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/haiku/src/tests/kits/game/ParticlesII/ |
H A D | particlesII.cpp | 60 void draw_ellipse(int cx, int cy, int wide, int deep, int color); 326 int32 x, y, cx,cy; local 329 cx = width/2; 346 PRINT(("cx=%d, cy=%d\n", cx,cy)); 352 x = s->x = (int32)(cx + (int32)(s->timeval * s->cos_z_theta)); // 3d rotation 503 NWindowScreen::draw_ellipse(int cx, int cy, int wide, int deep, int color) argument 509 set_pixel(cx,cy,color); 525 ellipse_points(x, y, cx, cy, color); 536 ellipse_points(x, y, cx, c 556 fill_ellipse(int cx, int cy, int wide, int deep, int color) argument [all...] |
/haiku/src/tests/kits/game/direct_window_test/ |
H A D | StarWindow.cpp | 317 uint32 i, j, window_area, cx, cy; local 334 cx = (info->window_bounds.right+info->window_bounds.left+1)/2; 339 clipping_bound.left = info->clip_bounds.left - cx; 340 clipping_bound.right = info->clip_bounds.right - cx; 348 clipping_list[i].left = info->clip_list[i].left - cx; 349 clipping_list[i].right = info->clip_list[i].right - cx; 385 deltax = cx_old - (cx - info->window_bounds.left); 458 window_offset = row_bytes*(cy-info->window_bounds.top) + (cx-info->window_bounds.left); 514 cx_old = cx - info->window_bounds.left;
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/haiku/src/apps/diskusage/ |
H A D | PieView.cpp | 441 float cx = floorf(b.left + b.Width() / 2.0 + 0.5); local 461 FillEllipse(BPoint(cx, cy), kPieCenterSize, kPieCenterSize); 464 FillArc(BPoint(cx, cy), kPieCenterSize, kPieCenterSize, 0.0, 472 DrawString(label, BPoint(cx - StringWidth(label) / 2.0, 489 FillEllipse(BRect(cx - kPieCenterSize, cy - kPieCenterSize, 490 cx + kPieCenterSize + 0.5, cy + kPieCenterSize + 0.5)); 500 StrokeEllipse(BPoint(cx, cy), kPieCenterSize + 0.5, 513 DrawString(label.String(), BPoint(cx - labelWidth / 2.0, cy)); 533 StrokeArc(BPoint(cx, cy), radius, radius, 540 StrokeArc(BPoint(cx, c 571 float cx = b.left + b.Width() / 2.0; local [all...] |
/haiku/src/libs/agg/src/ |
H A D | agg_bezier_arc.cpp | 38 void arc_to_bezier(double cx, double cy, double rx, double ry, argument 63 curve[i * 2] = cx + rx * (px[i] * cs - py[i] * sn); 191 // Calculate (cx, cy) from (cx1, cy1) 195 double cx = sx2 + (cos_a * cx1 - sin_a * cy1); local 239 mtx *= trans_affine_translation(cx, cy);
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/haiku/src/apps/icon-o-matic/import_export/svg/ |
H A D | nanosvg.h | 396 NSVGcoordinate cx, cy, r, fx, fy; member in struct:NSVGradialData 874 float cx, cy, fx, fy, r; local 875 cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw); 883 grad->xform[4] = cx; grad->xform[5] = cy; 1987 float x1, y1, x2, y2, cx, cy; local 1993 cx = *cpx + args[0]; 1998 cx = args[0]; 2005 cx1 = x1 + 2.0f/3.0f*(cx - x1); 2007 cx2 = x2 + 2.0f/3.0f*(cx 2021 float x1, y1, x2, y2, cx, cy; local 2071 float x1, y1, x2, y2, cx, cy, dx, dy, d; local 2372 float cx = 0.0f; local 2402 float cx = 0.0f; local [all...] |
/haiku/headers/libs/agg/ |
H A D | agg_bezier_arc.h | 30 void arc_to_bezier(double cx, double cy, double rx, double ry, 97 // (cx, cy) of the ellipse is calculated automatically to satisfy the
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H A D | agg_math.h | 137 double cx, double cy, double dx, double dy, 140 double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy); 141 double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx);
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/haiku/src/bin/writembr/ |
H A D | mbr.S | 142 movw $(LOAD-EXEC-1),%cx /* In the end we have %si pointing */ 151 movw $SECSIZE,%cx /* Now we walk forward and relocate. */ 296 movw $0x4,%cx /* Tested entries counter (4 total) */ 334 movw 0x2(%si),%cx /* Load cylinder:sector */
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/haiku/src/system/kernel/arch/x86/32/ |
H A D | thread.cpp | 313 signalFrameData->context.uc_mcontext.ecx = frame->cx; 383 frame->cx = signalFrameData->context.uc_mcontext.ecx;
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