Searched refs:changedModifiers (Results 1 - 1 of 1) sorted by relevance

/haiku/src/bin/consoled/
H A Dconsoled.cpp119 uint32 changedModifiers = keymap.Modifier(keycode); local
120 bool isLock = (changedModifiers
122 if (changedModifiers != 0 && (!isLock || isKeyDown)) {
126 || (isKeyDown && !(modifiers & changedModifiers)))
127 modifiers |= changedModifiers;
129 modifiers &= ~changedModifiers;

Completed in 79 milliseconds