Searched refs:bufferState (Results 1 - 4 of 4) sorted by relevance

/haiku/src/servers/app/
H A DDirectWindowInfo.cpp82 DirectWindowInfo::SetState(direct_buffer_state bufferState, argument
87 && (bufferState & B_DIRECT_MODE_MASK) != B_DIRECT_START)
90 fBufferInfo->buffer_state = bufferState;
95 if ((bufferState & B_DIRECT_MODE_MASK) != B_DIRECT_STOP) {
H A DDirectWindowInfo.h28 status_t SetState(direct_buffer_state bufferState,
H A DServerWindow.h107 void HandleDirectConnection(int32 bufferState,
H A DServerWindow.cpp4340 ServerWindow::HandleDirectConnection(int32 bufferState, int32 driverState) argument
4347 STRACE(("HandleDirectConnection(bufferState = %" B_PRId32 ", driverState = "
4348 "%" B_PRId32 ")\n", bufferState, driverState));
4351 (direct_buffer_state)bufferState, (direct_driver_state)driverState,
4366 } else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_START)
4368 else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_STOP)

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