Searched refs:bufferGroup (Results 1 - 4 of 4) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/demultiplexer/
H A DMediaOutputInfo.cpp20 bufferGroup = 0;
34 if (bufferGroup != 0) {
35 BBufferGroup * group = bufferGroup;
36 bufferGroup = 0;
42 if (bufferGroup != 0) {
43 if (bufferGroup == group) {
46 delete bufferGroup;
48 bufferGroup = group;
129 if (bufferGroup != 0) {
130 BBufferGroup * group = bufferGroup;
[all...]
H A DMediaOutputInfo.h70 BBufferGroup * bufferGroup; member in class:MediaOutputInfo
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp550 BBufferGroup *bufferGroup local
552 fNode->SetBufferGroup(fConnection->source, bufferGroup);
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp231 status_t SetExternalBuffers(BBufferGroup* bufferGroup) argument
233 TRACE("NodeOutput::SetExternalBuffers(%p)\n", bufferGroup);
235 fBufferGroup = bufferGroup;

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