Searched refs:bnd (Results 1 - 2 of 2) sorted by relevance

/haiku/src/apps/tv/
H A DVideoView.cpp278 BRect bnd = Bounds(); local
279 int seperator_y1 = int(0.60 * (bnd.Height() + 1));
280 int seperator_y2 = int(0.80 * (bnd.Height() + 1));
283 bar_width = bnd.Width() / 8;
290 right = (i != 7) ? left + bar_width - 1 : bnd.right;
297 bar_width = bnd.Width() / steps;
305 right = (i != steps - 1) ? left + bar_width - 1 : bnd.right;
312 bar_width = bnd.Width() / steps;
320 right = (i != steps - 1) ? left + bar_width - 1 : bnd.right;
321 FillRect(BRect(left, seperator_y2 + 1, right, bnd
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/haiku/src/libs/agg/font_freetype/
H A Dagg_font_freetype.cpp973 rect_d bnd = m_path32.bounding_rect(); local
976 m_bounds.x1 = int(floor(bnd.x1));
977 m_bounds.y1 = int(floor(bnd.y1));
978 m_bounds.x2 = int(ceil(bnd.x2));
979 m_bounds.y2 = int(ceil(bnd.y2));
994 rect_d bnd = m_path16.bounding_rect(); local
997 m_bounds.x1 = int(floor(bnd.x1));
998 m_bounds.y1 = int(floor(bnd.y1));
999 m_bounds.x2 = int(ceil(bnd.x2));
1000 m_bounds.y2 = int(ceil(bnd
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