Searched refs:bitmapToken (Results 1 - 7 of 7) sorted by relevance

/haiku/headers/private/app/
H A DServerProtocolStructs.h55 int32 bitmapToken; member in struct:ViewDragImageInfo
89 int32 bitmapToken; member in struct:ViewDrawBitmapInfo
/haiku/headers/os/interface/
H A DWindow.h308 BWindow(BRect frame, int32 bitmapToken);
312 int32 bitmapToken = -1);
/haiku/src/servers/app/
H A DServerWindow.cpp2029 int32 bitmapToken, resizingMode, options; local
2032 link.Read<int32>(&bitmapToken);
2041 BReference<ServerBitmap> bitmap(fServerApp->GetBitmap(bitmapToken), true);
2042 if (bitmapToken == -1 || bitmap != NULL) {
2304 int32 bitmapToken; local
2309 link.Read<int32>(&bitmapToken);
2320 fServerApp->GetBitmap(bitmapToken), true);
2639 BReference<ServerBitmap> bitmap(fServerApp->GetBitmap(info.bitmapToken), true);
2645 fTitle, fCurrentView->Name(), info.bitmapToken,
3907 BReference<ServerBitmap> bitmap(App()->GetBitmap(info.bitmapToken), tru
[all...]
H A DServerApp.cpp3701 int32 bitmapToken; local
3711 link.Read<int32>(&bitmapToken);
3734 ServerBitmap* bitmap = GetBitmap(bitmapToken);
/haiku/src/kits/interface/
H A DWindow.cpp381 BWindow::BWindow(BRect frame, int32 bitmapToken) argument
386 _InitData(frame, "offscreen", fLook, fFeel, 0, 0, bitmapToken);
2722 window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken)
2750 fInTransaction = bitmapToken >= 0;
2845 if (bitmapToken < 0) {
2849 fLink->Attach<int32>(bitmapToken);
2721 _InitData(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken) argument
H A DView.cpp3091 info.bitmapToken = bitmap->_ServerToken();
3129 info.bitmapToken = bitmap->_ServerToken();
3206 info.bitmapToken = bitmap->_ServerToken();
/haiku/src/kits/app/
H A DApplication.cpp1503 int32 bitmapToken, drawing_mode dragMode, BHandler* replyTo)

Completed in 121 milliseconds