Searched refs:backBuffer (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/cortex/ValControl/
H A DValControl.h235 BBitmap* backBuffer() const; //nyi
284 update_mode updateMode = UPDATE_ASYNC, bool backBuffer = true);
H A DValControlDigitSegment.cpp216 BBitmap* pBufferBitmap = parent()->backBuffer();
279 DrawBitmap(parent()->backBuffer(), b, b);
H A DValControl.cpp62 update_mode updateMode, bool backBuffer)
72 fHaveBackBuffer(backBuffer),
171 ValControl::backBuffer() const function in class:ValControl
60 ValControl(BRect frame, const char* name, const char* label, BMessage* message, align_mode alignMode, align_flags alignFlags, update_mode updateMode, bool backBuffer) argument
/haiku/src/servers/app/drawing/
H A DHWInterface.cpp356 RenderingBuffer* backBuffer = BackBuffer(); local
358 if (!backBuffer || !frontBuffer)
363 IntRect bufferClip(backBuffer->Bounds());
392 RenderingBuffer* backBuffer = BackBuffer(); local
394 uint32 srcBPR = backBuffer->BytesPerRow();
395 uint8* src = (uint8*)backBuffer->Bits();
540 RenderingBuffer* backBuffer = DrawingBuffer(); local
541 if (!backBuffer || !area.IsValid())
547 area = backBuffer->Bounds() & area;
567 uint8* src = (uint8*)backBuffer
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