Searched refs:backBuffer (Results 1 - 4 of 4) sorted by relevance
/haiku/src/apps/cortex/ValControl/ |
H A D | ValControl.h | 235 BBitmap* backBuffer() const; //nyi 284 update_mode updateMode = UPDATE_ASYNC, bool backBuffer = true);
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H A D | ValControlDigitSegment.cpp | 216 BBitmap* pBufferBitmap = parent()->backBuffer(); 279 DrawBitmap(parent()->backBuffer(), b, b);
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H A D | ValControl.cpp | 62 update_mode updateMode, bool backBuffer) 72 fHaveBackBuffer(backBuffer), 171 ValControl::backBuffer() const function in class:ValControl 60 ValControl(BRect frame, const char* name, const char* label, BMessage* message, align_mode alignMode, align_flags alignFlags, update_mode updateMode, bool backBuffer) argument
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/haiku/src/servers/app/drawing/ |
H A D | HWInterface.cpp | 356 RenderingBuffer* backBuffer = BackBuffer(); local 358 if (!backBuffer || !frontBuffer) 363 IntRect bufferClip(backBuffer->Bounds()); 392 RenderingBuffer* backBuffer = BackBuffer(); local 394 uint32 srcBPR = backBuffer->BytesPerRow(); 395 uint8* src = (uint8*)backBuffer->Bits(); 540 RenderingBuffer* backBuffer = DrawingBuffer(); local 541 if (!backBuffer || !area.IsValid()) 547 area = backBuffer->Bounds() & area; 567 uint8* src = (uint8*)backBuffer [all...] |
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