Searched refs:axis (Results 1 - 6 of 6) sorted by relevance

/haiku/src/apps/debuganalyzer/gui/chart/
H A DChart.cpp27 axis(NULL)
36 if (axis != NULL)
37 axis->SetFrame(frame);
44 if (axis != NULL)
45 axis->SetRange(range);
52 if (axis != NULL)
53 axis->Render(view, updateRect);
164 Chart::SetAxis(ChartAxisLocation location, ChartAxis* axis) argument
168 fLeftAxis.axis = axis;
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H A DChart.h41 ChartAxis* axis);
78 ChartAxis* axis; member in struct:Chart::AxisInfo
/haiku/src/apps/debuganalyzer/gui/thread_window/
H A DActivityPage.cpp378 LegendChartAxis* axis = new LegendChartAxis( local
380 fActivityChart->SetAxis(CHART_AXIS_BOTTOM, axis);
382 axis = new LegendChartAxis(
384 fActivityChart->SetAxis(CHART_AXIS_TOP, axis);
386 axis = new LegendChartAxis(
388 fActivityChart->SetAxis(CHART_AXIS_LEFT, axis);
390 axis = new LegendChartAxis(
392 fActivityChart->SetAxis(CHART_AXIS_RIGHT, axis);
/haiku/src/apps/glteapot/
H A DQuaternion.h57 Quaternion(const Vector3& axis, const float& angle) argument
59 setRotation(axis, angle);
97 void setRotation(const Vector3& axis, const float& angle) argument
99 float d = axis.length();
102 setValue(axis.x() * s, axis.y() * s, axis.z() * s,
/haiku/src/apps/haiku3d/
H A DQuaternion.h64 Quaternion(const Vector3& axis, const float& angle) argument
66 setRotation(axis, angle);
104 void setRotation(const Vector3& axis, const float& angle) argument
106 float d = axis.length();
109 setValue(axis.x() * s, axis.y() * s, axis.z() * s,
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp1407 axis. */
2310 of vision, by calculating the min and max on the 3 main axis
2341 /* offset the camera origin by +1 or -1 on any axis (which
2344 of +1 or -1 on any axis), to get the bounding cube into
2347 be larger than 1 on any axis, it's always possible. */
2384 on other axis. That way, we have to test every star of the
2551 TPoint axis, pt, vect; local
2553 axis = fCamera.Axis(2);
2573 the axis of the camera. */
2586 vect = pt ^ axis;
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