Searched refs:axis (Results 1 - 6 of 6) sorted by relevance
/haiku/src/apps/debuganalyzer/gui/chart/ |
H A D | Chart.cpp | 27 axis(NULL) 36 if (axis != NULL) 37 axis->SetFrame(frame); 44 if (axis != NULL) 45 axis->SetRange(range); 52 if (axis != NULL) 53 axis->Render(view, updateRect); 164 Chart::SetAxis(ChartAxisLocation location, ChartAxis* axis) argument 168 fLeftAxis.axis = axis; [all...] |
H A D | Chart.h | 41 ChartAxis* axis); 78 ChartAxis* axis; member in struct:Chart::AxisInfo
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/haiku/src/apps/debuganalyzer/gui/thread_window/ |
H A D | ActivityPage.cpp | 378 LegendChartAxis* axis = new LegendChartAxis( local 380 fActivityChart->SetAxis(CHART_AXIS_BOTTOM, axis); 382 axis = new LegendChartAxis( 384 fActivityChart->SetAxis(CHART_AXIS_TOP, axis); 386 axis = new LegendChartAxis( 388 fActivityChart->SetAxis(CHART_AXIS_LEFT, axis); 390 axis = new LegendChartAxis( 392 fActivityChart->SetAxis(CHART_AXIS_RIGHT, axis);
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/haiku/src/apps/glteapot/ |
H A D | Quaternion.h | 57 Quaternion(const Vector3& axis, const float& angle)
argument 59 setRotation(axis, angle);
97 void setRotation(const Vector3& axis, const float& angle)
argument 99 float d = axis.length();
102 setValue(axis.x() * s, axis.y() * s, axis.z() * s,
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/haiku/src/apps/haiku3d/ |
H A D | Quaternion.h | 64 Quaternion(const Vector3& axis, const float& angle) argument 66 setRotation(axis, angle); 104 void setRotation(const Vector3& axis, const float& angle) argument 106 float d = axis.length(); 109 setValue(axis.x() * s, axis.y() * s, axis.z() * s,
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/haiku/src/tests/kits/game/chart/ |
H A D | ChartWindow.cpp | 1407 axis. */ 2310 of vision, by calculating the min and max on the 3 main axis 2341 /* offset the camera origin by +1 or -1 on any axis (which 2344 of +1 or -1 on any axis), to get the bounding cube into 2347 be larger than 1 on any axis, it's always possible. */ 2384 on other axis. That way, we have to test every star of the 2551 TPoint axis, pt, vect; local 2553 axis = fCamera.Axis(2); 2573 the axis of the camera. */ 2586 vect = pt ^ axis; [all...] |
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