Searched refs:animation (Results 1 - 3 of 3) sorted by relevance

/haiku/src/system/boot/platform/next_m68k/
H A Dnextrom.h203 struct animation *mg_animate;
/haiku/src/tests/kits/game/chart/
H A DChartWindow.h37 /* Special animation mode. Comet create 2 comets flying around
118 /* Number of star used to generate the special animation */
120 /* Number of keypoint used for the "random" animation */
188 /* what camera animation are we using ? */
189 int32 animation; member in struct:ChartWindow::setting
208 /* this union is used to store special animation information
279 /* Init a new special animation of a specific type. */
302 /* Process the camera animation for a specified time step */
304 /* Used by the random move camera animation. */
307 /* Process the special animation fo
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H A DChartWindow.cpp143 dimensions of the animation frame. */
407 fCurrentSettings.animation = ANIMATION_OFF;
451 /* initialise camera animation */
500 /* camera animation popup */
863 /* comet special animation radio button */
874 /* novas special animation radio button */
885 /* space batle special animation radio button (not implemented) */
896 // the left border of the animation view, so we use it here too.
898 /* animation area */
916 /* spawn the asynchronous animation thread
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