Searched refs:animFrame (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/screen_savers/flurry/
H A DSmoke.h59 intToVector animFrame; member in struct:SmokeParticleV
H A DSmoke.cpp159 s->p[s->nextParticle].animFrame.i[s->nextSubParticle]
328 s->p[i].animFrame.i[k]++;
329 if (s->p[i].animFrame.i[k] >= 64)
330 s->p[i].animFrame.i[k] = 0;
332 u0 = (s->p[i].animFrame.i[k] & 7) * 0.125f;
333 v0 = (s->p[i].animFrame.i[k] >> 3) * 0.125f;

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