Searched refs:_StartPlayThread (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.h238 status_t _StartPlayThread(NodeInput* input);
H A DOpenSoundNode.cpp877 _StartPlayThread(channel);
2398 OpenSoundNode::_StartPlayThread(NodeInput* input) function in class:OpenSoundNode

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