Searched refs:_PlayThreadEntry (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.h233 static int32 _PlayThreadEntry(void* data);
H A DOpenSoundNode.cpp2417 input->fThread = spawn_thread(_PlayThreadEntry,
2649 OpenSoundNode::_PlayThreadEntry(void* data) function in class:OpenSoundNode

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