Searched refs:_PlayThread (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.h235 int32 _PlayThread(NodeInput* input);
H A DOpenSoundNode.cpp2211 OpenSoundNode::_PlayThread(NodeInput* input) function in class:OpenSoundNode
2266 TRACE("OpenSoundNode::_PlayThread: buffers: %ld\n",
2653 return channel->fNode->_PlayThread(channel);

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