Searched refs:Utility (Results 1 - 15 of 15) sorted by relevance

/haiku/src/tests/servers/launch/
H A DUtilityTest.cpp14 #include "Utility.h"
31 Utility::TranslatePath("$HOME/test"));
33 Utility::TranslatePath("${HOME}/test"));
35 Utility::TranslatePath("--${HOME}--"));
37 Utility::TranslatePath("$(HOME)/test"));
39 Utility::TranslatePath("~/test"));
41 Utility::TranslatePath("~baron/test"));
43 Utility::TranslatePath("/~/test"));
/haiku/src/apps/screenshot/
H A DScreenshotApp.h16 class Utility;
29 Utility* fUtility;
H A DScreenshot.h14 class Utility;
32 Utility* fUtility;
H A DUtility.h20 class Utility { class
22 Utility();
23 ~Utility();
H A DScreenshotWindow.h29 class Utility;
34 ScreenshotWindow(const Utility& utility,
61 const Utility& fUtility;
H A DUtility.cpp16 #include "Utility.h"
43 const char* Utility::sDefaultFileNameBase = B_TRANSLATE_MARK_COMMENT(
47 Utility::Utility() function in class:Utility
56 Utility::~Utility()
65 Utility::CopyToClipboard(const BBitmap& screenshot) const
86 Utility::Save(BBitmap* screenshot, const char* fileName, uint32 imageType)
136 Utility::MakeScreenshot(bool includeMouse, bool activeWindow,
180 Utility
[all...]
H A DScreenshotApp.cpp20 #include "Utility.h"
26 fUtility(new Utility),
H A DScreenshot.cpp31 #include "Utility.h"
41 fUtility(new Utility()),
H A DScreenshotWindow.cpp46 #include "Utility.h"
110 ScreenshotWindow::ScreenshotWindow(const Utility& utility, bool silent,
/haiku/src/apps/installer/
H A DInstallerApp.cpp20 #include "Utility.h"
85 if (Utility::IsReadOnlyVolume("/boot")) {
87 Utility::BlockMedia("/boot", false);
88 Utility::EjectMedia("/boot");
/haiku/src/servers/launch/
H A DUtility.h12 namespace Utility { namespace
H A DUtility.cpp7 #include "Utility.h"
52 namespace Utility { namespace
118 } // namespace Utility
H A DConditions.cpp19 #include "Utility.h"
416 fIsReadOnly = Utility::IsReadOnlyVolume(fPath);
447 fPaths.Add(Utility::TranslatePath(path));
508 fPath.SetTo(Utility::TranslatePath(args.GetString("args", 0, NULL)));
H A DJob.cpp21 #include "Utility.h"
385 Utility::TranslatePath(fArguments.StringAt(0).String()), &ref);
397 strings.push_back(Utility::TranslatePath(fArguments.StringAt(i)));
H A DLaunchDaemon.cpp48 #include "Utility.h"
499 fReadOnlyBootVolume = Utility::IsReadOnlyVolume("/boot");
501 Utility::BlockMedia("/boot", true);

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