Searched refs:UpdateQueue (Results 1 - 6 of 6) sorted by relevance

/haiku/src/servers/app/drawing/
H A DUpdateQueue.cpp5 #include "UpdateQueue.h"
18 # define CALLED(x...) FunctionTracer _ft("UpdateQueue", __FUNCTION__, \
30 UpdateQueue::UpdateQueue(HWInterface* interface) function in class:UpdateQueue
46 UpdateQueue::~UpdateQueue()
55 UpdateQueue::FrameBufferChanged()
64 UpdateQueue::Init()
87 UpdateQueue::Shutdown()
101 UpdateQueue
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H A DUpdateQueue.h16 class UpdateQueue : public BLocker, public HWInterfaceListener { class in inherits:BLocker,HWInterfaceListener
18 UpdateQueue(HWInterface* interface);
19 virtual ~UpdateQueue();
H A DHWInterface.h35 class UpdateQueue;
173 // either directly or asynchronously by the UpdateQueue thread
273 ObjectDeleter<UpdateQueue>
H A DHWInterface.cpp24 #include "UpdateQueue.h"
297 fUpdateExecutor.SetTo(new (nothrow) UpdateQueue(this));
331 // NOTE: The UpdateQueue works perfectly fine, but it screws the
333 // asynchronous nature. The UpdateQueue will transfer regions of the screen
336 // UpdateQueue is good for reducing the number of times that the transfer
/haiku/src/servers/app/drawing/interface/virtual/
H A DViewHWInterface.h19 class UpdateQueue;
H A DDWindowHWInterface.h24 class UpdateQueue;

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