Searched refs:ThreadSchedulingState (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/debuganalyzer/model/
H A DModel.h50 struct ThreadSchedulingState;
568 struct Model::ThreadSchedulingState : CompactThreadSchedulingState { struct in class:Model
569 ThreadSchedulingState* next;
572 inline ThreadSchedulingState(
574 inline ThreadSchedulingState(Thread* thread);
580 typedef ThreadSchedulingState ValueType;
585 size_t Hash(const ThreadSchedulingState* value) const
588 bool Compare(thread_id key, const ThreadSchedulingState* value) const
591 ThreadSchedulingState*& GetLink(ThreadSchedulingState* valu
1481 Model::ThreadSchedulingState::ThreadSchedulingState( function in class:Model::ThreadSchedulingState
1488 Model::ThreadSchedulingState::ThreadSchedulingState(Thread* thread) function in class:Model::ThreadSchedulingState
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H A DModel.cpp531 ThreadSchedulingState* threadState
532 = new(std::nothrow) ThreadSchedulingState(*compactThreadState);
546 ThreadSchedulingState* state = fThreadStates.Clear(true);
548 ThreadSchedulingState* next = state->next;
557 Model::SchedulingState::DeleteThread(ThreadSchedulingState* thread)
576 ThreadSchedulingState* threadState = it.Next();) {
599 ThreadSchedulingState* threadState = it.Next();) {
/haiku/src/apps/debuganalyzer/model_loader/
H A DModelLoader.cpp170 : Model::ThreadSchedulingState {
174 Model::ThreadSchedulingState(thread),
293 Model::ThreadSchedulingState* thread
301 virtual void DeleteThread(Model::ThreadSchedulingState* thread)
1231 // create and add a ThreadSchedulingState
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DSchedulingPage.cpp1414 Model::ThreadSchedulingState* info = fState.LookupThread(event->thread);
1424 // create and add a ThreadSchedulingState
1425 info = new(std::nothrow) Model::ThreadSchedulingState(thread);
1435 // Model::ThreadSchedulingState* thread = fState.LookupThread(
1449 Model::ThreadSchedulingState* thread = fState.LookupThread(
1531 Model::ThreadSchedulingState* thread = fState.LookupThread(
1561 Model::ThreadSchedulingState* thread = fState.LookupThread(

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