Searched refs:Quaternion (Results 1 - 9 of 9) sorted by relevance

/haiku/src/apps/glteapot/
H A DQuaternion.h38 class Quaternion { class
45 Quaternion() {} function in class:Quaternion
47 Quaternion(const Quaternion& q) function in class:Quaternion
49 *((Quaternion*)this) = q;
52 Quaternion(const float& x, const float& y, const float& z,const float& w) function in class:Quaternion
57 Quaternion(const Vector3& axis, const float& angle) function in class:Quaternion
62 Quaternion(const float& yaw, const float& pitch, const float& roll) function in class:Quaternion
125 Quaternion& operator+=(const Quaternion
[all...]
H A DGLObject.h24 #include "Quaternion.h"
56 Quaternion fRotation;
H A DGLObject.cpp182 fRotation = Quaternion(Vector3(0.0f, 1.0f, 0.0f), 0.01f * rx) * fRotation;
183 fRotation = Quaternion(Vector3(1.0f, 0.0f, 0.0f), 0.01f * ry) * fRotation;
/haiku/src/apps/haiku3d/
H A DQuaternion.h45 class Quaternion { class
52 Quaternion() {} function in class:Quaternion
54 Quaternion(const Quaternion& q) function in class:Quaternion
56 *((Quaternion*)this) = q;
59 Quaternion(const float& x, const float& y, const float& z, const float& w) function in class:Quaternion
64 Quaternion(const Vector3& axis, const float& angle) function in class:Quaternion
69 Quaternion(const float& yaw, const float& pitch, const float& roll) function in class:Quaternion
132 Quaternion& operator+=(const Quaternion
[all...]
H A DCamera.h12 #include "Quaternion.h"
18 const Quaternion& orientation, float fov = 50.0f, float near = 1.0f,
23 const Quaternion& Orientation() const;
30 Quaternion fOrientation;
45 inline const Quaternion&
H A DMeshInstance.h15 #include "Quaternion.h"
21 const Vector3& position, const Quaternion& orientation,
33 Quaternion fOrientation;
H A DCamera.cpp12 Camera::Camera(const Vector3& position, const Quaternion& orientation,
H A DRenderView.cpp158 Quaternion(0, 0, 0, 1), 0.0f);
165 Quaternion(0, 0, 0, 1), 1.0f * timeSpacing);
172 Quaternion(0, 0, 0, 1), 2.0f * timeSpacing);
179 Quaternion(0, 0, 0, 1), 3.0f * timeSpacing);
186 Quaternion(0, 0, 0, 1), 4.0f * timeSpacing);
191 fMainCamera = new Camera(Vector3(0, 0, 0), Quaternion(0, 0, 0, 1), 50);
H A DMeshInstance.cpp17 const Vector3& position, const Quaternion& orientation, float animOffset)
51 fOrientation = Quaternion(Vector3(0.0f, 1.0f, 0.0f), rotAngle);
55 fOrientation = Quaternion(Vector3(0.0f, 1.0f, 0.0f), 0.0);

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