/haiku/src/apps/glteapot/ |
H A D | Quaternion.h | 38 class Quaternion {
class 45 Quaternion() {}
function in class:Quaternion 47 Quaternion(const Quaternion& q)
function in class:Quaternion 49 *((Quaternion*)this) = q;
52 Quaternion(const float& x, const float& y, const float& z,const float& w)
function in class:Quaternion 57 Quaternion(const Vector3& axis, const float& angle)
function in class:Quaternion 62 Quaternion(const float& yaw, const float& pitch, const float& roll)
function in class:Quaternion 125 Quaternion& operator+=(const Quaternion [all...] |
H A D | GLObject.h | 24 #include "Quaternion.h" 56 Quaternion fRotation;
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H A D | GLObject.cpp | 182 fRotation = Quaternion(Vector3(0.0f, 1.0f, 0.0f), 0.01f * rx) * fRotation; 183 fRotation = Quaternion(Vector3(1.0f, 0.0f, 0.0f), 0.01f * ry) * fRotation;
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/haiku/src/apps/haiku3d/ |
H A D | Quaternion.h | 45 class Quaternion { class 52 Quaternion() {} function in class:Quaternion 54 Quaternion(const Quaternion& q) function in class:Quaternion 56 *((Quaternion*)this) = q; 59 Quaternion(const float& x, const float& y, const float& z, const float& w) function in class:Quaternion 64 Quaternion(const Vector3& axis, const float& angle) function in class:Quaternion 69 Quaternion(const float& yaw, const float& pitch, const float& roll) function in class:Quaternion 132 Quaternion& operator+=(const Quaternion [all...] |
H A D | Camera.h | 12 #include "Quaternion.h" 18 const Quaternion& orientation, float fov = 50.0f, float near = 1.0f, 23 const Quaternion& Orientation() const; 30 Quaternion fOrientation; 45 inline const Quaternion&
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H A D | MeshInstance.h | 15 #include "Quaternion.h" 21 const Vector3& position, const Quaternion& orientation, 33 Quaternion fOrientation;
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H A D | Camera.cpp | 12 Camera::Camera(const Vector3& position, const Quaternion& orientation,
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H A D | RenderView.cpp | 158 Quaternion(0, 0, 0, 1), 0.0f); 165 Quaternion(0, 0, 0, 1), 1.0f * timeSpacing); 172 Quaternion(0, 0, 0, 1), 2.0f * timeSpacing); 179 Quaternion(0, 0, 0, 1), 3.0f * timeSpacing); 186 Quaternion(0, 0, 0, 1), 4.0f * timeSpacing); 191 fMainCamera = new Camera(Vector3(0, 0, 0), Quaternion(0, 0, 0, 1), 50);
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H A D | MeshInstance.cpp | 17 const Vector3& position, const Quaternion& orientation, float animOffset) 51 fOrientation = Quaternion(Vector3(0.0f, 1.0f, 0.0f), rotAngle); 55 fOrientation = Quaternion(Vector3(0.0f, 1.0f, 0.0f), 0.0);
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