Searched refs:PlayingState (Results 1 - 2 of 2) sorted by relevance

/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.h48 struct PlayingState;
177 void PrintState(PlayingState* state);
182 void _PushState(PlayingState* state,
187 PlayingState* _LastState() const;
188 PlayingState* _StateAt(int32 index) const;
189 PlayingState* _StateAtTime(bigtime_t time) const;
190 PlayingState* _StateAtFrame(int64 frame) const;
193 static int32 _PlayingDirectionFor(PlayingState* state);
194 static void _GetPlayingBoundsFor(PlayingState* state,
198 static int64 _PlayingStartFrameFor(PlayingState* stat
[all...]
H A DPlaybackManager.cpp42 struct PlaybackManager::PlayingState { struct in class:PlaybackManager
57 PlayingState() function in struct:PlaybackManager::PlayingState
61 PlayingState(const PlayingState& other) function in struct:PlaybackManager::PlayingState
147 PlayingState* state = new PlayingState;
184 for (int32 i = 0; PlayingState* state = _StateAt(i); i++)
240 PlayingState* state = new PlayingState(*_LastState());
256 PlayingState* stat
[all...]

Completed in 51 milliseconds