Searched refs:NodeOutput (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.h33 class NodeOutput;
35 friend class NodeOutput;
236 int32 _RecThread(NodeOutput* output);
240 status_t _StartRecThread(NodeOutput* output);
241 status_t _StopRecThread(NodeOutput* output);
244 NodeOutput& channel);
249 NodeOutput* _FindOutput(
266 // per NodeInput/NodeOutput channel
H A DOpenSoundNode.cpp185 class OpenSoundNode::NodeOutput { class in class:OpenSoundNode
187 NodeOutput(const media_output& output, const media_format& format) function in class:OpenSoundNode::NodeOutput
206 ~NodeOutput()
217 TRACE("NodeOutput::AllocateBuffers(bufferDuration = %lld, "
233 TRACE("NodeOutput::SetExternalBuffers(%p)\n", bufferGroup);
242 TRACE("NodeOutput::FreeBuffers(): %p (own %d)\n", fBufferGroup,
279 TRACE("NodeOutput::%s: %s\n", __FUNCTION__,
285 TRACE("NodeOutput::%s: requested %d, got %d\n", __FUNCTION__,
395 delete (NodeOutput*)fOutputs.ItemAtFast(i);
543 NodeOutput* outpu
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