Searched refs:NodeInput (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.h32 class NodeInput;
34 friend class NodeInput;
235 int32 _PlayThread(NodeInput* input);
238 status_t _StartPlayThread(NodeInput* input);
239 status_t _StopPlayThread(NodeInput* input);
251 NodeInput* _FindInput(
253 NodeInput* _FindInput(int32 destinationId);
266 // per NodeInput/NodeOutput channel
H A DOpenSoundNode.cpp74 class OpenSoundNode::NodeInput { class in class:OpenSoundNode
76 NodeInput(const media_input& input, int engineIndex, int ossFormatFlags, function in class:OpenSoundNode::NodeInput
99 ~NodeInput()
392 delete (NodeInput*)fInputs.ItemAtFast(i);
472 // create a NodeInput for each
495 NodeInput* input = new (nothrow) NodeInput(mediaInput, i, fmt,
617 NodeInput* channel = _FindInput(dest);
715 NodeInput* channel = (NodeInput*)fInput
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