Searched refs:NUMSMOKEPARTICLES (Results 1 - 3 of 3) sorted by relevance

/haiku/src/add-ons/screen_savers/flurry/
H A DSmoke.h39 #define NUMSMOKEPARTICLES 3600 macro
64 SmokeParticleV p[NUMSMOKEPARTICLES/4];
71 floatToVector seraphimVertices[NUMSMOKEPARTICLES*2+1];
72 floatToVector seraphimColors[NUMSMOKEPARTICLES*4+1];
73 float seraphimTextures[NUMSMOKEPARTICLES*2*4];
H A DSmoke.cpp166 if (s->nextParticle >= NUMSMOKEPARTICLES / 4) {
185 for(int i = 0; i < NUMSMOKEPARTICLES / 4; i++) {
269 for (int i = 0; i < NUMSMOKEPARTICLES / 4; i++) {
H A DFlurry.cpp276 for (int32 i = 0; i < NUMSMOKEPARTICLES / 4; ++i) {

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