Searched refs:LookupThread (Results 1 - 3 of 3) sorted by relevance

/haiku/src/apps/debuganalyzer/model_loader/
H A DModelLoader.cpp291 inline ExtendedThreadSchedulingState* LookupThread(thread_id threadID) const function in struct:ModelLoader::ExtendedSchedulingState
294 = Model::SchedulingState::LookupThread(threadID);
740 = fState->LookupThread(thread->ID());
757 fState->LookupThread(event->thread)->AddEvent(header);
765 fState->LookupThread(event->thread)->AddEvent(header);
773 fState->LookupThread(event->thread)->AddEvent(header);
776 fState->LookupThread(event->previous_thread)
786 fState->LookupThread(event->thread)->AddEvent(header);
794 fState->LookupThread(event->thread)->AddEvent(header);
807 = fState->LookupThread(threa
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/haiku/src/apps/debuganalyzer/gui/main_window/
H A DSchedulingPage.cpp1414 Model::ThreadSchedulingState* info = fState.LookupThread(event->thread);
1435 // Model::ThreadSchedulingState* thread = fState.LookupThread(
1449 Model::ThreadSchedulingState* thread = fState.LookupThread(
1466 thread = fState.LookupThread(event->previous_thread);
1531 Model::ThreadSchedulingState* thread = fState.LookupThread(
1561 Model::ThreadSchedulingState* thread = fState.LookupThread(
/haiku/src/apps/debuganalyzer/model/
H A DModel.h608 inline ThreadSchedulingState* LookupThread(thread_id threadID) const;
1515 Model::SchedulingState::LookupThread(thread_id threadID) const function in class:Model::SchedulingState

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