Searched refs:IsPaused (Results 1 - 11 of 11) sorted by relevance

/haiku/headers/os/midi/
H A DSamples.h24 bool IsPaused(void) const;
/haiku/src/kits/tracker/
H A DStatusWindow.h124 bool IsPaused() const;
178 BStatusView::IsPaused() const function in class:BPrivate::BStatusView
H A DStatusWindow.cpp377 isPaused = view->IsPaused();
654 if (IsPaused()) {
/haiku/src/kits/midi/
H A DSamples.cpp55 bool BSamples::IsPaused(void) const function in class:BSamples
/haiku/src/add-ons/tracker/zipomatic/
H A DGenericThread.h23 bool IsPaused();
H A DGenericThread.cpp149 if (IsPaused()) {
225 GenericThread::IsPaused() function in class:GenericThread
/haiku/src/apps/expander/
H A DGenericThread.h26 bool IsPaused(void);
H A DGenericThread.cpp145 if (IsPaused()) {
217 GenericThread::IsPaused(void) function in class:GenericThread
/haiku/headers/os/game/
H A DFileGameSound.h55 int32 IsPaused();
/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp199 int32 pausedValue = fileSound -> IsPaused();
/haiku/src/kits/game/
H A DFileGameSound.cpp296 BFileGameSound::IsPaused() function in class:BFileGameSound

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