Searched refs:INT16_MIN (Results 1 - 8 of 8) sorted by relevance

/haiku/headers/posix/
H A Dstdint.h64 #define INT16_MIN (-32768) macro
86 #define INT_LEAST16_MIN INT16_MIN
103 #define INT_FAST16_MIN INT16_MIN
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DInterpolate.cpp120 INT16_MIN, INT16_MAX>;
H A DResampler.cpp108 INT16_MIN, INT16_MAX>;
/haiku/src/kits/debugger/value/value_formatters/
H A DIntegerValueFormatter.cpp138 if (parsedValue < INT16_MIN || parsedValue > INT16_MAX)
/haiku/src/tests/add-ons/media/media-add-ons/mixer/
H A Dmain.cpp105 BPoint p1(w1pos, INT16_MIN);
/haiku/src/kits/game/
H A DFileGameSound.cpp216 rampDone = ::FillBuffer<int16, INT16_MIN, 0, INT16_MAX>(
H A DGameSoundBuffer.cpp276 ApplyMod<int16, INT16_MIN, 0, INT16_MAX>((int16*)data, i,
/haiku/src/system/kernel/locks/
H A Dlock.cpp888 lock->count = INT16_MIN;

Completed in 189 milliseconds