Searched refs:INT16_MIN (Results 1 - 8 of 8) sorted by relevance
/haiku/headers/posix/ |
H A D | stdint.h | 64 #define INT16_MIN (-32768) macro 86 #define INT_LEAST16_MIN INT16_MIN 103 #define INT_FAST16_MIN INT16_MIN
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/haiku/src/add-ons/media/media-add-ons/mixer/ |
H A D | Interpolate.cpp | 120 INT16_MIN, INT16_MAX>;
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H A D | Resampler.cpp | 108 INT16_MIN, INT16_MAX>;
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/haiku/src/kits/debugger/value/value_formatters/ |
H A D | IntegerValueFormatter.cpp | 138 if (parsedValue < INT16_MIN || parsedValue > INT16_MAX)
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/haiku/src/tests/add-ons/media/media-add-ons/mixer/ |
H A D | main.cpp | 105 BPoint p1(w1pos, INT16_MIN);
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/haiku/src/kits/game/ |
H A D | FileGameSound.cpp | 216 rampDone = ::FillBuffer<int16, INT16_MIN, 0, INT16_MAX>(
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H A D | GameSoundBuffer.cpp | 276 ApplyMod<int16, INT16_MIN, 0, INT16_MAX>((int16*)data, i,
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/haiku/src/system/kernel/locks/ |
H A D | lock.cpp | 888 lock->count = INT16_MIN;
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