Searched refs:GameSoundBuffer (Results 1 - 6 of 6) sorted by relevance

/haiku/src/kits/game/
H A DGameSoundBuffer.h30 class GameSoundBuffer { class
33 GameSoundBuffer(const gs_audio_format* format);
34 virtual ~GameSoundBuffer();
83 class SimpleSoundBuffer : public GameSoundBuffer {
104 class StreamingSoundBuffer : public GameSoundBuffer {
H A DGameProducer.h36 class GameSoundBuffer;
41 GameProducer(GameSoundBuffer* object,
116 status_t StartPlaying(GameSoundBuffer* sound);
117 status_t StopPlaying(GameSoundBuffer* sound);
118 bool IsPlaying(GameSoundBuffer* sound) const;
135 GameSoundBuffer* fObject;
H A DGameSoundBuffer.cpp22 // File Name: GameSoundBuffer.h
28 #include "GameSoundBuffer.h"
57 // GameSoundBuffer -------------------------------------------------------
58 GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format) function in class:GameSoundBuffer
81 GameSoundBuffer::~GameSoundBuffer()
107 GameSoundBuffer::Format() const
114 GameSoundBuffer::IsLooping() const
121 GameSoundBuffer
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H A DGameSoundDevice.h36 class GameSoundBuffer;
87 GameSoundBuffer ** fSounds;
H A DGameSoundDevice.cpp44 #include "GameSoundBuffer.h"
95 fSounds = new GameSoundBuffer*[kInitSoundCount];
303 GameSoundBuffer ** sounds = new GameSoundBuffer*[fSoundCount + kGrowth];
H A DGameProducer.cpp27 #include "GameSoundBuffer.h"
41 GameProducer::GameProducer(GameSoundBuffer* object,

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