Searched refs:Folder (Results 1 - 10 of 10) sorted by relevance

/haiku/src/preferences/printers/
H A DSpoolFolder.h19 class SpoolFolder : public Folder {
H A DSpoolFolder.cpp20 Folder(NULL, window, spoolDir),
H A DPrinterListView.h93 SpoolFolder* Folder() const;
H A DPrintersWindow.cpp143 fJobListView->SetSpoolFolder(fSelectedPrinter->Folder());
H A DPrinterListView.cpp497 PrinterItem::Folder() const function in class:PrinterItem
/haiku/src/kits/print/
H A DJobs.cpp51 Job::Job(const BEntry& job, Folder* folder)
162 // Implementation of Folder
165 int Folder::AscendingByTime(const Job* a, const Job* b) {
169 bool Folder::AddJob(BEntry& entry, bool notify) {
183 Job* Folder::Find(node_ref* node) {
191 void Folder::EntryCreated(node_ref* node, entry_ref* entry) {
201 void Folder::EntryRemoved(node_ref* node) {
211 void Folder::AttributeChanged(node_ref* node) {
221 void Folder::SetupJobList() {
222 if (inherited::Folder()
233 Folder::Folder(BLocker* locker, BLooper* looper, const BDirectory& spoolDir) function in class:Folder
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/haiku/headers/private/print/
H A DJobs.h56 class Folder;
61 Folder* fFolder; // the handler that watches the node of the job file
76 Job(const BEntry& entry, Folder* folder);
100 class Folder : public FolderWatcher, public FolderListener { class in inherits:FolderWatcher,FolderListener
128 Folder(BLocker* fLocker, BLooper* looper, const BDirectory& spoolDir);
129 ~Folder();
131 BDirectory* GetSpoolDir() { return inherited::Folder(); }
H A DFolderWatcher.h81 BDirectory* Folder() { return &fFolder; } function in class:FolderWatcher
/haiku/src/servers/print/
H A DPrinter.h30 class SpoolFolder : public Folder {
H A DPrinter.cpp34 : Folder(locker, looper, spoolDir)

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