Searched refs:Folder (Results 1 - 10 of 10) sorted by relevance
/haiku/src/preferences/printers/ |
H A D | SpoolFolder.h | 19 class SpoolFolder : public Folder {
|
H A D | SpoolFolder.cpp | 20 Folder(NULL, window, spoolDir),
|
H A D | PrinterListView.h | 93 SpoolFolder* Folder() const;
|
H A D | PrintersWindow.cpp | 143 fJobListView->SetSpoolFolder(fSelectedPrinter->Folder());
|
H A D | PrinterListView.cpp | 497 PrinterItem::Folder() const function in class:PrinterItem
|
/haiku/src/kits/print/ |
H A D | Jobs.cpp | 51 Job::Job(const BEntry& job, Folder* folder) 162 // Implementation of Folder 165 int Folder::AscendingByTime(const Job* a, const Job* b) { 169 bool Folder::AddJob(BEntry& entry, bool notify) { 183 Job* Folder::Find(node_ref* node) { 191 void Folder::EntryCreated(node_ref* node, entry_ref* entry) { 201 void Folder::EntryRemoved(node_ref* node) { 211 void Folder::AttributeChanged(node_ref* node) { 221 void Folder::SetupJobList() { 222 if (inherited::Folder() 233 Folder::Folder(BLocker* locker, BLooper* looper, const BDirectory& spoolDir) function in class:Folder [all...] |
/haiku/headers/private/print/ |
H A D | Jobs.h | 56 class Folder; 61 Folder* fFolder; // the handler that watches the node of the job file 76 Job(const BEntry& entry, Folder* folder); 100 class Folder : public FolderWatcher, public FolderListener { class in inherits:FolderWatcher,FolderListener 128 Folder(BLocker* fLocker, BLooper* looper, const BDirectory& spoolDir); 129 ~Folder(); 131 BDirectory* GetSpoolDir() { return inherited::Folder(); }
|
H A D | FolderWatcher.h | 81 BDirectory* Folder() { return &fFolder; } function in class:FolderWatcher
|
/haiku/src/servers/print/ |
H A D | Printer.h | 30 class SpoolFolder : public Folder {
|
H A D | Printer.cpp | 34 : Folder(locker, looper, spoolDir)
|
Completed in 159 milliseconds