/haiku/src/tests/kits/shared/ |
H A D | FakeJsonDataGenerator.cpp | 95 FillBuffer(); 122 FillBuffer(); 148 FakeJsonStringStreamDataIO::FillBuffer() function in class:FakeJsonStringStreamDataIO 165 FillBuffer(); 192 FillBuffer(); 210 FakeJsonNumberStreamDataIO::FillBuffer() function in class:FakeJsonNumberStreamDataIO
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H A D | FakeJsonDataGenerator.h | 36 virtual void FillBuffer() = 0; 58 virtual void FillBuffer(); 73 virtual void FillBuffer();
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/haiku/src/apps/mediaplayer/supplier/ |
H A D | ProxyVideoSupplier.h | 22 virtual status_t FillBuffer(int64 startFrame, void* buffer,
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H A D | ProxyVideoSupplier.cpp | 39 ProxyVideoSupplier::FillBuffer(int64 startFrame, void* buffer, function in class:ProxyVideoSupplier 46 //printf("ProxyVideoSupplier::FillBuffer(%lld)\n", startFrame);
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/haiku/src/apps/mediaplayer/media_node_framework/video/ |
H A D | VideoSupplier.h | 23 virtual status_t FillBuffer(int64 startFrame, void* buffer,
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H A D | VideoProducer.cpp | 761 err = fSupplier->FillBuffer(playlistFrame,
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/haiku/src/kits/game/ |
H A D | GameSoundBuffer.h | 61 virtual void FillBuffer(void * data, int64 frames) = 0; 95 virtual void FillBuffer(void * data, int64 frames); 114 virtual void FillBuffer(void * data, int64 frames);
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H A D | FileGameSound.cpp | 37 FillBuffer(_gs_ramp* ramp, T* dest, const T* src, size_t* bytes) function 184 BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount) function in class:BFileGameSound 210 rampDone = ::FillBuffer<uint8, 0, 128, UINT8_MAX>( 216 rampDone = ::FillBuffer<int16, INT16_MIN, 0, INT16_MAX>( 222 rampDone = ::FillBuffer<int32, INT32_MIN, 0, INT32_MAX>( 228 rampDone = ::FillBuffer<float, -1, 0, 1>(
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H A D | GameSoundBuffer.cpp | 260 FillBuffer(data, frames); 310 FillBuffer(data, frames); 504 SimpleSoundBuffer::FillBuffer(void * data, int64 frames) function in class:SimpleSoundBuffer 563 StreamingSoundBuffer::FillBuffer(void * buffer, int64 frames) function in class:StreamingSoundBuffer 568 object->FillBuffer(buffer, bytes);
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H A D | PushGameSound.cpp | 152 BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount) function in class:BPushGameSound 180 BStreamingGameSound::FillBuffer(inBuffer, inByteCount);
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H A D | StreamingGameSound.cpp | 83 BStreamingGameSound::FillBuffer(void *inBuffer, function in class:BStreamingGameSound
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/haiku/src/add-ons/kernel/file_systems/xfs/ |
H A D | LeafDirectory.cpp | 50 status_t status = FillBuffer(DATA, fDataBuffer, 0); 64 status = FillBuffer(LEAF, fLeafBuffer, 0); 131 LeafDirectory::FillBuffer(int type, char* blockBuffer, int howManyBlocksFurthur) function in class:LeafDirectory 190 status_t status = FillBuffer(LEAF, fLeafBuffer, 0); 233 status = FillBuffer(DATA, fDataBuffer, 0); 263 status = FillBuffer(DATA, fDataBuffer, 273 status = FillBuffer(DATA, fDataBuffer, 330 status = FillBuffer(LEAF, fLeafBuffer, 0); 366 status = FillBuffer(DATA, fDataBuffer,
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H A D | Node.cpp | 108 NodeDirectory::FillBuffer(int type, char* blockBuffer, int howManyBlocksFurthur) function in class:NodeDirectory 262 status = FillBuffer(DATA, fDataBuffer, 0); 293 status = FillBuffer(DATA, fDataBuffer, 303 status = FillBuffer(DATA, fDataBuffer, 364 status = FillBuffer(LEAF, fLeafBuffer, 0); 386 status = FillBuffer(LEAF, fLeafBuffer, 424 status = FillBuffer(DATA, fDataBuffer,
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H A D | BPlusTree.h | 132 status_t FillBuffer(char* blockBuffer,
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H A D | LeafDirectory.h | 114 status_t FillBuffer(int type, char* buffer,
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H A D | Node.h | 104 status_t FillBuffer(int type, char* buffer,
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H A D | BPlusTree.cpp | 344 TreeDirectory::FillBuffer(char* blockBuffer, int howManyBlocksFurther, function in class:TreeDirectory 469 status = FillBuffer(fSingleDirBlock, 0); 498 status = FillBuffer(fSingleDirBlock, 513 status = FillBuffer(fSingleDirBlock, 702 FillBuffer(fSingleDirBlock, rightOffset - targetMap->br_startoff, 776 FillBuffer(fSingleDirBlock, 816 FillBuffer(fSingleDirBlock,
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/haiku/headers/os/game/ |
H A D | StreamingGameSound.h | 35 virtual void FillBuffer(void* buffer, size_t byteCount);
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H A D | PushGameSound.h | 50 virtual void FillBuffer(void* buffer, size_t byteCount);
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H A D | FileGameSound.h | 45 virtual void FillBuffer(void* buffer, size_t byteCount);
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