Searched refs:DV_REF (Results 1 - 1 of 1) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp145 #define DV_REF 0.6 macro
1402 float dz = sqrt(1.0 - (DH_REF*DH_REF + DV_REF*DV_REF) * (0.5 + 0.5/Z_CUT_RATIO) * (0.5 + 0.5/Z_CUT_RATIO));
1417 fGeometry.yz_max = (0.5*DV_REF)/fGeometry.z_max;
1965 zoom = (float)dv*(fDepthRef/DV_REF);
2318 dy = fCamera.Axis(1)*(DV_REF*0.5);

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