Searched refs:B_TRANSLATE_SYSTEM_NAME (Results 1 - 25 of 81) sorted by relevance

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/haiku/src/apps/clock/
H A Dclock.cpp24 B_TRANSLATE_SYSTEM_NAME("Clock"));
/haiku/src/apps/musiccollection/
H A Dmain.cpp25 B_TRANSLATE_SYSTEM_NAME("Music Collection"));
/haiku/src/apps/glteapot/
H A DTeapotApp.cpp27 B_TRANSLATE_SYSTEM_NAME("GLTeapot"), B_TITLED_WINDOW, 0);
/haiku/src/tests/kits/game/chart/
H A DChart.cpp37 B_TRANSLATE_SYSTEM_NAME("Chart"));
/haiku/src/tests/servers/app/playground/
H A Dmain.cpp21 BWindow* window = new ObjectWindow(frame, B_TRANSLATE_SYSTEM_NAME("Playground"));
/haiku/src/apps/activitymonitor/
H A DActivityMonitor.cpp16 const char* kAppName = B_TRANSLATE_SYSTEM_NAME("ActivityMonitor");
/haiku/src/preferences/sounds/
H A DHApp.cpp29 B_TRANSLATE_SYSTEM_NAME("Sounds"));
/haiku/src/apps/powerstatus/
H A DPowerStatusWindow.cpp19 BWindow(BRect(100, 150, 281, 299), B_TRANSLATE_SYSTEM_NAME("PowerStatus"),
/haiku/src/apps/packageinstaller/
H A DPackageWindow.cpp28 B_TRANSLATE_SYSTEM_NAME("LegacyPackageInstaller"),
/haiku/src/apps/overlayimage/
H A DOverlayWindow.cpp28 BWindow(BRect(50, 50, 500, 200), B_TRANSLATE_SYSTEM_NAME("OverlayImage"), B_TITLED_WINDOW,
/haiku/src/tests/kits/opengl/glinfo/
H A DOpenGLWindow.cpp27 B_TRANSLATE_SYSTEM_NAME("GL Info"), B_TITLED_WINDOW,
/haiku/src/apps/networkstatus/
H A DNetworkStatusWindow.cpp23 BWindow(BRect(150, 150, 249, 249), B_TRANSLATE_SYSTEM_NAME("NetworkStatus"),
/haiku/src/apps/fontdemo/
H A DFontDemo.cpp21 const BString APP_NAME = B_TRANSLATE_SYSTEM_NAME("FontDemo");
/haiku/src/apps/devices/
H A DDevicesApplication.cpp47 BWindow(BRect(50, 50, 960, 540), B_TRANSLATE_SYSTEM_NAME("Devices"),
/haiku/headers/os/locale/tools/
H A DCollectingCatalog.h30 #undef B_TRANSLATE_SYSTEM_NAME macro
31 #define B_TRANSLATE_SYSTEM_NAME(string) \ macro
/haiku/headers/os/locale/
H A DCatalog.h129 #undef B_TRANSLATE_SYSTEM_NAME macro
130 #define B_TRANSLATE_SYSTEM_NAME(string) \ macro
217 B_TRANSLATE_SYSTEM_NAME(string)
/haiku/src/apps/poorman/
H A Dconstants.cpp17 = B_TRANSLATE_SYSTEM_NAME("PoorMan");
/haiku/src/apps/diskusage/
H A DMainWindow.cpp28 BWindow(pieRect, B_TRANSLATE_SYSTEM_NAME("DiskUsage"), B_TITLED_WINDOW,
/haiku/src/apps/processcontroller/
H A DPCWindow.cpp25 B_TRANSLATE_SYSTEM_NAME("ProcessController"), B_TITLED_WINDOW,
/haiku/src/preferences/time/
H A DTime.cpp62 BAboutWindow* window = new BAboutWindow(B_TRANSLATE_SYSTEM_NAME(
/haiku/src/apps/bootmanager/
H A DBootManagerWindow.cpp32 BWindow(BRect(100, 100, 500, 400), B_TRANSLATE_SYSTEM_NAME("BootManager"),
/haiku/src/apps/terminal/
H A DTitlePlaceholderMapper.cpp96 _string = B_TRANSLATE_SYSTEM_NAME("Terminal");
/haiku/src/preferences/backgrounds/
H A DBackgrounds.cpp102 BWindow(BRect(0, 0, 0, 0), B_TRANSLATE_SYSTEM_NAME("Backgrounds"),
/haiku/src/preferences/appearance/
H A DAPRWindow.cpp39 BWindow(frame, B_TRANSLATE_SYSTEM_NAME("Appearance"), B_TITLED_WINDOW,
/haiku/src/apps/deskcalc/
H A DCalcApplication.cpp35 const char* kAppName = B_TRANSLATE_SYSTEM_NAME("DeskCalc");

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