Searched refs:B_DIRECT_STOP (Results 1 - 12 of 12) sorted by relevance

/haiku/src/servers/app/
H A DDirectWindowInfo.cpp37 fBufferInfo->buffer_state = B_DIRECT_STOP;
86 if ((fBufferInfo->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_STOP
95 if ((bufferState & B_DIRECT_MODE_MASK) != B_DIRECT_STOP) {
H A DDesktop.cpp1495 window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
1573 window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
3174 window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
3557 window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
3780 window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
H A DServerWindow.cpp4368 else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_STOP)
/haiku/src/tests/kits/game/direct_window_info_test/
H A Ddwinfo.cpp14 case B_DIRECT_STOP:
15 return "B_DIRECT_STOP";
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp137 case B_DIRECT_STOP:
/haiku/headers/os/game/
H A DDirectWindow.h19 B_DIRECT_STOP = 1, enumerator in enum:direct_buffer_state
/haiku/src/kits/game/
H A DDirectWindow.cpp52 else if (modeState == B_DIRECT_STOP)
53 strcpy(string, "B_DIRECT_STOP");
494 == B_DIRECT_STOP)
614 // the object until the client receives the B_DIRECT_STOP
/haiku/src/add-ons/screen_savers/ifs/
H A DIFSSaver.cpp191 case B_DIRECT_STOP:
/haiku/src/libs/glut/
H A DglutWindow.cpp599 if (!bgl->visible || info->buffer_state == B_DIRECT_STOP)
/haiku/src/tests/servers/app/newerClipping/
H A Dmain.cpp338 // on B_DIRECT_STOP... be aware
350 case B_DIRECT_STOP:
/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.cpp289 case B_DIRECT_STOP:
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp3084 case B_DIRECT_STOP :

Completed in 185 milliseconds