Searched refs:AddThread (Results 1 - 8 of 8) sorted by relevance

/haiku/src/bin/debug/profile/
H A Dprofile.cpp158 status_t AddThread(thread_id threadID) function in class:ThreadManager
165 return AddThread(threadInfo.team, threadID, threadInfo.name);
168 status_t AddThread(team_id teamID, thread_id threadID, const char* name) function in class:ThreadManager
580 if (threadManager.AddThread(event->team, event->thread,
886 || threadManager.AddThread(threadID) != B_OK) {
934 threadManager.AddThread(message.team_created.new_team);
959 threadManager.AddThread(message.thread_created.new_thread);
/haiku/src/apps/debuganalyzer/model/
H A DModel.cpp284 Model::Team::AddThread(Thread* thread) function in class:Model::Team
831 Model::AddThread(const system_profiler_thread_added* event, nanotime_t time) function in class:Model
857 if (!team->AddThread(thread)) {
H A DModel.h101 Thread* AddThread(
411 bool AddThread(Thread* thread);
/haiku/headers/private/debugger/model/
H A DTeam.h129 void AddThread(::Thread* thread);
130 status_t AddThread(const ThreadInfo& threadInfo,
/haiku/src/kits/debugger/model/
H A DTeam.cpp128 Team::AddThread(Thread* thread) function in class:Team
137 Team::AddThread(const ThreadInfo& threadInfo, Thread** _thread) function in class:Team
150 AddThread(thread);
/haiku/src/system/kernel/scheduler/
H A Dscheduling_analysis.cpp301 status_t AddThread(thread_id id, const char* name) function in class:SchedulingAnalysis::SchedulingAnalysisManager
583 status_t error = manager.AddThread(baseEntry->ThreadID(),
589 error = manager.AddThread(entry->PreviousThreadID(), NULL);
/haiku/src/kits/debugger/controllers/
H A DTeamDebugger.cpp477 error = fTeam->AddThread(*info, &thread);
1766 fTeam->AddThread(info, &thread);
/haiku/src/apps/debuganalyzer/model_loader/
H A DModelLoader.cpp1227 Model::Thread* thread = fModel->AddThread(event, fState->LastEventTime());

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