Searched refs:AddPath (Results 1 - 8 of 8) sorted by relevance

/haiku/src/servers/input/
H A DPathList.h22 status_t AddPath(const char* path);
H A DInputServerDevice.cpp40 DeviceAddOn::AddPath(const char* path) function in class:DeviceAddOn
42 return fMonitoredPaths.AddPath(path);
H A DPathList.cpp63 PathList::AddPath(const char* path) function in class:PathList
H A DInputServer.h78 status_t AddPath(const char* path);
H A DAddOnManager.cpp964 status_t status = fDevicePaths.AddPath(path);
966 status = addOn->AddPath(path);
/haiku/src/kits/translation/
H A DTranslatorRosterPrivate.h49 status_t AddPath(const char* path, int32* _added = NULL);
H A DTranslatorRoster.cpp357 AddPath(path.Path());
395 status_t error = AddPath(path.String(), &count);
416 BTranslatorRoster::Private::AddPath(const char* path, int32* _added) function in class:BTranslatorRoster::Private
/haiku/src/system/kernel/device_manager/
H A Dlegacy_drivers.cpp194 void AddPath(const char *path, const char *subPath = NULL);
957 AddPath(pathBuffer.Path(), subPath);
962 AddPath(path, subPath);
1033 DirectoryIterator::AddPath(const char* basePath, const char* subPath) function in class:DirectoryIterator

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