Searched refs:top (Results 76 - 100 of 658) sorted by relevance

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/haiku/src/tests/kits/interface/menu/menuworld/
H A DTestMenuBuilder.cpp80 float left, top; local
88 top = i*itemHeight;
89 frame.Set(left, top, left + itemWidth - 1,
90 top + itemHeight - 1);
/haiku/headers/os/interface/
H A DSplitLayoutBuilder.h27 BSplitLayoutBuilder& SetInsets(float left, float top, float right,
/haiku/src/apps/haikudepot/ui_generic/
H A DBitmapView.cpp72 bounds.top = floorf(bounds.bottom - height);
76 bounds.top = floorf(bounds.top
82 bounds.bottom = ceilf(bounds.top + height);
/haiku/src/apps/cortex/DormantNodeView/
H A DDormantNodeWindow.cpp179 if (windowRect.top < screenRect.top) {
180 windowRect.top = screenRect.top + 5.0;
H A DDormantNodeListItem.cpp108 r.top += (frame.Height() / 2.0) - (B_MINI_ICON / 2.0);
110 r.bottom = r.top + B_MINI_ICON - 1.0;
118 r.top += (frame.Height() / 2.0) - (m_fontHeight.ascent / 2.0);
120 r.bottom = r.top + m_fontHeight.ascent + m_fontHeight.descent;
238 r.top += (m_frame.Height() / 2.0) - (B_MINI_ICON / 2.0);
240 r.bottom = r.top + B_MINI_ICON - 1.0;
245 r.top += (m_frame.Height() / 2.0) - (m_fontHeight.ascent / 2.0);
247 r.bottom = r.top + m_fontHeight.ascent + m_fontHeight.descent;
/haiku/src/preferences/input/
H A DInputTouchpadPrefView.cpp178 else if (point.y < fPadRect.top)
181 fYScrollRange = point.y - fPadRect.top;
206 BRect rightRect(fPadRect.left + fXScrollRange, fPadRect.top,
210 BRect bottomRect(fPadRect.left, fPadRect.top + fYScrollRange,
221 view->StrokeLine(BPoint(fPadRect.left + fXScrollRange, fPadRect.top),
225 fPadRect.top - dragSize, fPadRect.left + fXScrollRange + dragSize,
228 fPadRect.top - dragSize, fPadRect.left + fXScrollRange + dragSize,
229 fPadRect.top + dragSize);
238 view->StrokeLine(BPoint(fPadRect.left, fPadRect.top + fYScrollRange),
239 BPoint(fPadRect.right, fPadRect.top
[all...]
/haiku/src/preferences/screensaver/
H A DScreenCornerSelector.cpp191 rect.top = centerRect.top + (centerRect.Height() - size) / 2;
192 if (rect.left < centerRect.left || rect.top < centerRect.top) {
194 rect.top = centerRect.top;
198 rect.bottom = rect.top + size - 1;
226 sizeY < 0 ? innerFrame.bottom : innerFrame.top);
247 float centerY = innerFrame.top + innerFrame.Height() / 2;
/haiku/src/apps/processcontroller/
H A DUtilities.cpp161 frame.bottom = frame.top + height;
169 window->MoveTo(screen.left, frame.top);
170 if (frame.top < screen.top)
171 window->MoveBy(0, screen.top-frame.top);
182 rect.top = frame.top + (frame.Height() - barHeight) / 2;
183 rect.bottom = frame.top + (frame.Height() + barHeight) / 2;
/haiku/src/libs/icon/transformer/
H A DPerspectiveTransformer.cpp225 double left, top, right, bottom; local
226 agg::bounding_rect(*fSource, pathID, 0, 1, &left, &top, &right, &bottom);
227 BRect newFromBox = BRect(left, top, right, bottom);
239 double x = fFromBox.left; double y = fFromBox.top;
243 x = fFromBox.right; y = fFromBox.top;
278 fFromBox.left, fFromBox.top,
282 fFromBox.left, fFromBox.top,
307 w = fFromBox.left * w0 + fFromBox.top * w1 + w2;
311 w = fFromBox.right * w0 + fFromBox.top * w1 + w2;
/haiku/src/kits/debugger/dwarf/
H A DDwarfExpressionEvaluator.cpp408 int64 top = (int64)_Pop(); local
410 _Push(top != 0 ? second / top : 0);
416 target_addr_t top = _Pop(); local
417 _Push(_Pop() - top);
425 target_addr_t top = _Pop(); local
427 _Push(top != 0 ? second % top : 0);
462 target_addr_t top = _Pop(); local
463 _Push(_Pop() << top);
469 target_addr_t top = _Pop(); local
476 target_addr_t top = _Pop(); local
511 int64 top = (int64)_Pop(); local
518 int64 top = (int64)_Pop(); local
525 int64 top = (int64)_Pop(); local
532 int64 top = (int64)_Pop(); local
[all...]
/haiku/src/tests/servers/app/newerClipping/
H A DWindowLayer.cpp66 // the top layer is special, it has a coordinate system
69 // as expected, since the top layer has no "parent" but has
71 fTopLayer = new(nothrow) ViewLayer(fFrame, "top view", B_FOLLOW_ALL, 0,
191 region->Set(BRect(fFrame.left - 4, fFrame.top - 4,
194 region->Include(BRect(fFrame.left - 4, fFrame.top - 20,
195 ceilf((fFrame.left + fFrame.right) / 2), fFrame.top - 5));
203 fBorderRegion.Set(BRect(fFrame.left - 4, fFrame.top - 20,
204 ceilf((fFrame.left + fFrame.right) / 2), fFrame.top - 5));
205 fBorderRegion.Include(BRect(fFrame.left - 4, fFrame.top - 4,
206 fFrame.right + 4, fFrame.top
[all...]
/haiku/src/libs/alm/
H A DArea.cpp56 * Gets the top tab of the area.
114 * Sets the top tab of the area.
117 Area::SetTop(BReference<YTab> top) argument
119 fTop = top;
148 * Gets the row that defines the top and bottom tabs.
241 Area::GetInsets(float* left, float* top, float* right, float* bottom) const argument
245 if (top)
246 *top = fLeftTopInset.Height();
269 * Gets top inset between area and its content.
337 Area::SetInsets(float left, float top, floa argument
369 SetTopInset(float top) argument
536 _Init(LinearSpec* ls, XTab* left, YTab* top, XTab* right, YTab* bottom, RowColumnManager* manager) argument
[all...]
/haiku/src/libs/print/libprint/
H A DMarginView.cpp136 r.top += (fMargins.top / fPageHeight) * pageHeight;
298 float top = atof(fTop->Text()); local
307 top *= kInchUnits;
314 top *= kCMUnits;
323 margin.Set(left, top, right, bottom);
394 // top
395 str << fMargins.top/fUnitValue;
396 fTop = new BTextControl("top", "Top:", str.String(), NULL);
531 float top local
591 str << top; local
[all...]
/haiku/headers/libs/alm/
H A DALMGroup.h42 XTab* left = NULL, YTab* top = NULL,
54 BReference<XTab> left, BReference<YTab> top,
/haiku/src/add-ons/media/media-add-ons/radeon/
H A DCapture.h52 void SetClip(int left, int top, int right, int bottom);
56 void SetVBIClip(int left, int top, int right, int bottom);
/haiku/src/apps/cortex/ValControl/
H A DValCtrlLayoutEntry.h110 frame.top < b.frame.top;
/haiku/src/apps/icon-o-matic/generic/gui/
H A DSwatchView.cpp75 // left/top
87 BPoint(r.left, r.top), kDottedBig);
88 StrokeLine(BPoint(r.left + 1, r.top),
89 BPoint(r.right, r.top), kDottedBig);
100 StrokeLine(BPoint(r.right, r.top + 1),
244 AddLine(BPoint(r.left, r.bottom - 1), BPoint(r.left, r.top), leftTop);
245 AddLine(BPoint(r.left + 1, r.top), BPoint(r.right, r.top), leftTop);
246 AddLine(BPoint(r.right, r.top + 1), BPoint(r.right, r.bottom),
/haiku/src/bin/network/telnet/
H A Dring.c79 #define ring_increment(d,a,c) (((a)+(c) < (d)->top)? \
112 ring->top = ring->bottom+ring->size;
184 else if (ring->consume + count > ring->top &&
186 ring->bottom + ((ring->consume + count) - ring->top))
222 * return distance to the top
224 return ring_subtract(ring, ring->top, ring->supply);
260 return ring_subtract(ring, ring->top, ring->consume);
266 return ring_subtract(ring, ring->top, ring->consume);
305 (*encryptor)(c, ring->top - c);
/haiku/src/bin/rc/tests/
H A Dbuiltin.rdef16 float top,
/haiku/src/kits/interface/
H A DGridLayoutBuilder.cpp103 BGridLayoutBuilder::SetInsets(float left, float top, float right, float bottom) argument
105 fLayout->SetInsets(left, top, right, bottom);
H A DSplitLayoutBuilder.cpp86 BSplitLayoutBuilder::SetInsets(float left, float top, float right, float bottom) argument
88 fView->SetInsets(left, top, right, bottom);
H A DControlLook.cpp81 dest.top = dest.bottom = points[0].y;
85 dest.top = std::min(dest.top, points[i].y);
90 dest.top = floorf(dest.top);
113 float left, top, right, bottom; local
114 GetBackgroundInsets(backgroundType, flags, left, top, right, bottom);
117 _top += top;
/haiku/src/tests/servers/app/benchmark/
H A DRandomLineTest.cpp52 float vMiddle = (fViewBounds.top + fViewBounds.bottom) / 2;
59 a.y = random_number_between(fViewBounds.top, vMiddle);
/haiku/src/tests/servers/app/newerClipping/drawing/
H A DDirectWindowBuffer.cpp74 int32 yOffset = info->window_bounds.top;
85 fHeight = info->window_bounds.bottom - info->window_bounds.top + 1;
/haiku/src/tests/add-ons/print/pdf/bezierbounds/
H A DBezierBounds.cpp41 bounds.top = min_c(bounds.top, points->y);

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