/haiku/src/kits/debugger/jobs/ |
H A D | RetrieveMemoryBlockJob.cpp | 11 #include "Team.h" 16 RetrieveMemoryBlockJob::RetrieveMemoryBlockJob(Team* team,
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H A D | GetStackTraceJob.cpp | 17 #include "Team.h" 71 AutoLocker<Team> locker(fThread->GetTeam()); 83 AutoLocker<Team> teamLocker(fThread->GetTeam());
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H A D | LoadImageDebugInfoJob.cpp | 14 #include "Team.h" 50 AutoLocker<Team> locker(fImage->GetTeam()); 78 AutoLocker<Team> teamLocker(image->GetTeam());
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/haiku/src/apps/debuganalyzer/gui/main_window/ |
H A D | TeamsPage.cpp | 39 Model::Team* team = fModel->TeamAt(rowIndex); 127 Model::Team* team = fModel->TeamAt(rowIndex);
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/haiku/src/apps/debugger/user_interface/gui/team_settings_window/ |
H A D | SignalsConfigView.cpp | 50 SignalDispositionModel(::Team* team) 146 AutoLocker< ::Team> locker(fTeam); 175 ::Team* fTeam; 179 SignalsConfigView::SignalsConfigView(::Team* team, 206 SignalsConfigView::Create(::Team* team, UserInterfaceListener* listener) 232 AutoLocker< ::Team> teamLocker(fTeam); 326 const Team::CustomSignalDispositionEvent& event) 338 const Team::CustomSignalDispositionEvent& event)
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/haiku/headers/private/kernel/ |
H A D | UserTimer.h | 26 struct Team; 133 Team* fTeam; 159 Team* fTeam; 251 status_t user_timer_create_thread_timers(Team* team, Thread* thread); 252 status_t user_timer_create_team_timers(Team* team); 260 void user_timer_check_team_user_timers(Team* team);
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H A D | ksignal.h | 24 struct Team; 29 using BKernel::Team; 209 bool is_team_signal_blocked(Team* team, int signal); 219 status_t send_signal_to_team_locked(Team* team, uint32 signalNumber, 221 status_t send_signal_to_team(Team* team, const Signal& signal, uint32 flags);
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H A D | sem.h | 25 extern void sem_delete_owned_sems(Team* team);
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/haiku/headers/private/debugger/controllers/ |
H A D | TeamDebugger.h | 13 #include "Team.h" 42 private JobListener, private Team::Listener { 157 // Team::Listener 159 const ::Team::ThreadEvent& event); 161 const ::Team::ThreadEvent& event); 163 const ::Team::ThreadEvent& event); 165 const ::Team::ImageEvent& event); 261 ::Team* fTeam;
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/haiku/src/apps/debugger/user_interface/cli/ |
H A D | CliContext.cpp | 126 CliContext::Init(::Team* team, UserInterfaceListener* listener) 268 AutoLocker< ::Team> teamLocker(fTeam); 428 AutoLocker< ::Team> locker(fTeam); 442 AutoLocker< ::Team> locker(fTeam); 506 CliContext::ThreadAdded(const Team::ThreadEvent& threadEvent) 516 CliContext::ThreadRemoved(const Team::ThreadEvent& threadEvent) 526 CliContext::ThreadStateChanged(const Team::ThreadEvent& threadEvent) 536 CliContext::ThreadStackTraceChanged(const Team::ThreadEvent& threadEvent) 565 CliContext::DebugReportChanged(const Team::DebugReportEvent& event) 578 CliContext::CoreFileChanged(const Team [all...] |
H A D | CommandLineUserInterface.h | 27 virtual status_t Init(Team* team,
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/haiku/src/apps/debuganalyzer/model/ |
H A D | Model.cpp | 265 // #pragma mark - Team 268 Model::Team::Team(const system_profiler_team_added* event, nanotime_t time) function in class:Model::Team 278 Model::Team::~Team() 284 Model::Team::AddThread(Thread* thread) 293 Model::Thread::Thread(Team* team, const system_profiler_thread_added* event, 772 Model::Team* 779 Model::Team* 782 return fTeams.BinarySearchByKey(id, &Team [all...] |
/haiku/src/system/kernel/ |
H A D | UserTimer.cpp | 42 Team* team; 57 void Lock(Team* team, Thread* thread) 546 Team* newTeam = Team::Get(fTeamID); 789 Team* newTeam = Team::Get(fTeamID); 1231 create_timer(clockid_t clockID, int32 timerID, Team* team, Thread* thread, 1273 Team* timedTeam = Team::GetAndLock(clockID); 1395 team_clock_changed(Team* tea [all...] |
/haiku/src/kits/debugger/controllers/ |
H A D | TeamDebugger.cpp | 382 fTeam = new(std::nothrow) ::Team(fTeamID, fDebuggerInterface, 469 AutoLocker< ::Team> teamLocker(fTeam); 642 AutoLocker< ::Team> teamLocker(fTeam); 659 AutoLocker< ::Team> teamLocker(fTeam); 676 AutoLocker< ::Team> teamLocker(fTeam); 687 AutoLocker< ::Team> teamLocker(fTeam); 698 AutoLocker< ::Team> teamLocker(fTeam); 709 AutoLocker< ::Team> teamLocker(fTeam); 723 AutoLocker< ::Team> teamLocker(fTeam); 734 AutoLocker< ::Team> teamLocke [all...] |
H A D | ThreadHandler.cpp | 37 #include "Team.h" 174 AutoLocker<Team> locker(fThread->GetTeam()); 252 ::Team* team = fThread->GetTeam(); 253 AutoLocker<Team> locker(team); 305 AutoLocker<Team> locker(fThread->GetTeam()); 451 AutoLocker<Team> locker(fThread->GetTeam()); 470 AutoLocker<Team> locker(fThread->GetTeam()); 494 AutoLocker<Team> teamLocker(fThread->GetTeam()); 514 AutoLocker<Team> locker(fThread->GetTeam()); 535 AutoLocker<Team> locke [all...] |
/haiku/src/bin/debug/profile/ |
H A D | profile.cpp | 42 #include "Team.h" 54 class Team; 124 for (int32 i = 0; Team* team = fTeams.ItemAt(i); i++) 148 status_t AddTeam(team_id teamID, Team** _team = NULL) 153 status_t AddTeam(system_profiler_team_added* addedInfo, Team** _team = NULL) 173 Team* team = FindTeam(teamID); 199 if (Team* team = FindTeam(teamID)) { 215 Team* FindTeam(team_id teamID) const 217 for (int32 i = 0; Team* team = fTeams.ItemAt(i); i++) { 261 if (Team* tea [all...] |
/haiku/src/apps/debugger/user_interface/gui/utility_windows/ |
H A D | SignalDispositionEditWindow.cpp | 19 #include "Team.h" 31 SignalDispositionEditWindow::SignalDispositionEditWindow(::Team* team, 56 SignalDispositionEditWindow::Create(::Team* team, int32 signal, 145 AutoLocker< ::Team> teamLocker(fTeam);
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/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | BreakpointListView.cpp | 26 #include "Team.h" 103 BreakpointsTableModel(Team* team) 129 AutoLocker<Team> locker(fTeam); 271 AutoLocker<Team> teamLocker(fTeam); 337 Team* fTeam; 345 BreakpointListView::BreakpointListView(Team* team, Listener* listener) 364 BreakpointListView::Create(Team* team, Listener* listener, BView* filterTarget)
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H A D | TeamWindow.cpp | 202 TeamWindow::TeamWindow(::Team* team, UserInterfaceListener* listener) 204 BWindow(BRect(100, 100, 899, 699), "Team", B_TITLED_WINDOW, 305 TeamWindow::Create(::Team* team, UserInterfaceListener* listener) 1030 TeamWindow::TeamRenamed(const Team::Event& event) 1037 TeamWindow::ThreadStateChanged(const Team::ThreadEvent& event) 1046 TeamWindow::ThreadCpuStateChanged(const Team::ThreadEvent& event) 1055 TeamWindow::ThreadStackTraceChanged(const Team::ThreadEvent& event) 1064 TeamWindow::ImageDebugInfoChanged(const Team::ImageEvent& event) 1073 TeamWindow::ConsoleOutputReceived(const Team::ConsoleOutputEvent& event) 1083 TeamWindow::UserBreakpointChanged(const Team [all...] |
/haiku/headers/private/debug/ |
H A D | DebugContext.h | 20 team_id Team() const { return fContext.team; } function in class:BDebugContext
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/haiku/src/tests/kits/app/broster/ |
H A D | GetAppInfoTester.cpp | 38 team_id team = runner.Team(); 221 CHK(roster.GetRunningAppInfo(runner.Team(), NULL) == B_BAD_VALUE); 245 team_id team = runner.Team(); 265 CHK(roster.GetRunningAppInfo(runner.Team(), &info) == B_OK);
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/haiku/src/tests/kits/app/common/ |
H A D | AppRunner.h | 21 team_id Team();
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/haiku/src/kits/debugger/model/ |
H A D | Image.cpp | 10 #include "Team.h" 14 Image::Image(Team* team,const ImageInfo& imageInfo, LocatableFile* imageFile)
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/haiku/src/kits/print/ |
H A D | BeUtils.cpp | 93 team_id team = msgr.Team();
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/haiku/src/apps/debugger/user_interface/gui/ |
H A D | GraphicalUserInterface.h | 29 virtual status_t Init(Team* team,
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