Searched refs:Team (Results 76 - 100 of 191) sorted by relevance

12345678

/haiku/src/kits/debugger/jobs/
H A DRetrieveMemoryBlockJob.cpp11 #include "Team.h"
16 RetrieveMemoryBlockJob::RetrieveMemoryBlockJob(Team* team,
H A DGetStackTraceJob.cpp17 #include "Team.h"
71 AutoLocker<Team> locker(fThread->GetTeam());
83 AutoLocker<Team> teamLocker(fThread->GetTeam());
H A DLoadImageDebugInfoJob.cpp14 #include "Team.h"
50 AutoLocker<Team> locker(fImage->GetTeam());
78 AutoLocker<Team> teamLocker(image->GetTeam());
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DTeamsPage.cpp39 Model::Team* team = fModel->TeamAt(rowIndex);
127 Model::Team* team = fModel->TeamAt(rowIndex);
/haiku/src/apps/debugger/user_interface/gui/team_settings_window/
H A DSignalsConfigView.cpp50 SignalDispositionModel(::Team* team)
146 AutoLocker< ::Team> locker(fTeam);
175 ::Team* fTeam;
179 SignalsConfigView::SignalsConfigView(::Team* team,
206 SignalsConfigView::Create(::Team* team, UserInterfaceListener* listener)
232 AutoLocker< ::Team> teamLocker(fTeam);
326 const Team::CustomSignalDispositionEvent& event)
338 const Team::CustomSignalDispositionEvent& event)
/haiku/headers/private/kernel/
H A DUserTimer.h26 struct Team;
133 Team* fTeam;
159 Team* fTeam;
251 status_t user_timer_create_thread_timers(Team* team, Thread* thread);
252 status_t user_timer_create_team_timers(Team* team);
260 void user_timer_check_team_user_timers(Team* team);
H A Dksignal.h24 struct Team;
29 using BKernel::Team;
209 bool is_team_signal_blocked(Team* team, int signal);
219 status_t send_signal_to_team_locked(Team* team, uint32 signalNumber,
221 status_t send_signal_to_team(Team* team, const Signal& signal, uint32 flags);
H A Dsem.h25 extern void sem_delete_owned_sems(Team* team);
/haiku/headers/private/debugger/controllers/
H A DTeamDebugger.h13 #include "Team.h"
42 private JobListener, private Team::Listener {
157 // Team::Listener
159 const ::Team::ThreadEvent& event);
161 const ::Team::ThreadEvent& event);
163 const ::Team::ThreadEvent& event);
165 const ::Team::ImageEvent& event);
261 ::Team* fTeam;
/haiku/src/apps/debugger/user_interface/cli/
H A DCliContext.cpp126 CliContext::Init(::Team* team, UserInterfaceListener* listener)
268 AutoLocker< ::Team> teamLocker(fTeam);
428 AutoLocker< ::Team> locker(fTeam);
442 AutoLocker< ::Team> locker(fTeam);
506 CliContext::ThreadAdded(const Team::ThreadEvent& threadEvent)
516 CliContext::ThreadRemoved(const Team::ThreadEvent& threadEvent)
526 CliContext::ThreadStateChanged(const Team::ThreadEvent& threadEvent)
536 CliContext::ThreadStackTraceChanged(const Team::ThreadEvent& threadEvent)
565 CliContext::DebugReportChanged(const Team::DebugReportEvent& event)
578 CliContext::CoreFileChanged(const Team
[all...]
H A DCommandLineUserInterface.h27 virtual status_t Init(Team* team,
/haiku/src/apps/debuganalyzer/model/
H A DModel.cpp265 // #pragma mark - Team
268 Model::Team::Team(const system_profiler_team_added* event, nanotime_t time) function in class:Model::Team
278 Model::Team::~Team()
284 Model::Team::AddThread(Thread* thread)
293 Model::Thread::Thread(Team* team, const system_profiler_thread_added* event,
772 Model::Team*
779 Model::Team*
782 return fTeams.BinarySearchByKey(id, &Team
[all...]
/haiku/src/system/kernel/
H A DUserTimer.cpp42 Team* team;
57 void Lock(Team* team, Thread* thread)
546 Team* newTeam = Team::Get(fTeamID);
789 Team* newTeam = Team::Get(fTeamID);
1231 create_timer(clockid_t clockID, int32 timerID, Team* team, Thread* thread,
1273 Team* timedTeam = Team::GetAndLock(clockID);
1395 team_clock_changed(Team* tea
[all...]
/haiku/src/kits/debugger/controllers/
H A DTeamDebugger.cpp382 fTeam = new(std::nothrow) ::Team(fTeamID, fDebuggerInterface,
469 AutoLocker< ::Team> teamLocker(fTeam);
642 AutoLocker< ::Team> teamLocker(fTeam);
659 AutoLocker< ::Team> teamLocker(fTeam);
676 AutoLocker< ::Team> teamLocker(fTeam);
687 AutoLocker< ::Team> teamLocker(fTeam);
698 AutoLocker< ::Team> teamLocker(fTeam);
709 AutoLocker< ::Team> teamLocker(fTeam);
723 AutoLocker< ::Team> teamLocker(fTeam);
734 AutoLocker< ::Team> teamLocke
[all...]
H A DThreadHandler.cpp37 #include "Team.h"
174 AutoLocker<Team> locker(fThread->GetTeam());
252 ::Team* team = fThread->GetTeam();
253 AutoLocker<Team> locker(team);
305 AutoLocker<Team> locker(fThread->GetTeam());
451 AutoLocker<Team> locker(fThread->GetTeam());
470 AutoLocker<Team> locker(fThread->GetTeam());
494 AutoLocker<Team> teamLocker(fThread->GetTeam());
514 AutoLocker<Team> locker(fThread->GetTeam());
535 AutoLocker<Team> locke
[all...]
/haiku/src/bin/debug/profile/
H A Dprofile.cpp42 #include "Team.h"
54 class Team;
124 for (int32 i = 0; Team* team = fTeams.ItemAt(i); i++)
148 status_t AddTeam(team_id teamID, Team** _team = NULL)
153 status_t AddTeam(system_profiler_team_added* addedInfo, Team** _team = NULL)
173 Team* team = FindTeam(teamID);
199 if (Team* team = FindTeam(teamID)) {
215 Team* FindTeam(team_id teamID) const
217 for (int32 i = 0; Team* team = fTeams.ItemAt(i); i++) {
261 if (Team* tea
[all...]
/haiku/src/apps/debugger/user_interface/gui/utility_windows/
H A DSignalDispositionEditWindow.cpp19 #include "Team.h"
31 SignalDispositionEditWindow::SignalDispositionEditWindow(::Team* team,
56 SignalDispositionEditWindow::Create(::Team* team, int32 signal,
145 AutoLocker< ::Team> teamLocker(fTeam);
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DBreakpointListView.cpp26 #include "Team.h"
103 BreakpointsTableModel(Team* team)
129 AutoLocker<Team> locker(fTeam);
271 AutoLocker<Team> teamLocker(fTeam);
337 Team* fTeam;
345 BreakpointListView::BreakpointListView(Team* team, Listener* listener)
364 BreakpointListView::Create(Team* team, Listener* listener, BView* filterTarget)
H A DTeamWindow.cpp202 TeamWindow::TeamWindow(::Team* team, UserInterfaceListener* listener)
204 BWindow(BRect(100, 100, 899, 699), "Team", B_TITLED_WINDOW,
305 TeamWindow::Create(::Team* team, UserInterfaceListener* listener)
1030 TeamWindow::TeamRenamed(const Team::Event& event)
1037 TeamWindow::ThreadStateChanged(const Team::ThreadEvent& event)
1046 TeamWindow::ThreadCpuStateChanged(const Team::ThreadEvent& event)
1055 TeamWindow::ThreadStackTraceChanged(const Team::ThreadEvent& event)
1064 TeamWindow::ImageDebugInfoChanged(const Team::ImageEvent& event)
1073 TeamWindow::ConsoleOutputReceived(const Team::ConsoleOutputEvent& event)
1083 TeamWindow::UserBreakpointChanged(const Team
[all...]
/haiku/headers/private/debug/
H A DDebugContext.h20 team_id Team() const { return fContext.team; } function in class:BDebugContext
/haiku/src/tests/kits/app/broster/
H A DGetAppInfoTester.cpp38 team_id team = runner.Team();
221 CHK(roster.GetRunningAppInfo(runner.Team(), NULL) == B_BAD_VALUE);
245 team_id team = runner.Team();
265 CHK(roster.GetRunningAppInfo(runner.Team(), &info) == B_OK);
/haiku/src/tests/kits/app/common/
H A DAppRunner.h21 team_id Team();
/haiku/src/kits/debugger/model/
H A DImage.cpp10 #include "Team.h"
14 Image::Image(Team* team,const ImageInfo& imageInfo, LocatableFile* imageFile)
/haiku/src/kits/print/
H A DBeUtils.cpp93 team_id team = msgr.Team();
/haiku/src/apps/debugger/user_interface/gui/
H A DGraphicalUserInterface.h29 virtual status_t Init(Team* team,

Completed in 122 milliseconds

12345678