Searched refs:top (Results 51 - 75 of 658) sorted by relevance

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/haiku/src/preferences/screensaver/
H A DUtility.h11 return BPoint(area.Width() * x + area.left, area.Height() * y + area.top);
18 return BRect(area.Width() * x1 + area.left, area.Height() * y1 + area.top,
19 area.Width()* x2 + area.left, area.Height() * y2 + area.top);
/haiku/src/system/libroot/posix/musl/math/
H A Dlog2f.c29 uint32_t ix, iz, top, tmp; local
54 top = tmp & 0xff800000;
55 iz = ix - top;
/haiku/src/apps/pulse/
H A DProgressBar.cpp22 float height = (r.bottom - r.top) - 8;
24 segments[counter].rect.Set(r.left + (counter * 7), r.top,
25 (r.left + (counter * 7) + 5), r.top + height);
114 start.Set(left, bounds.top);
157 StrokeLine(BPoint(frame.left, frame.top), BPoint(frame.right, frame.top));
158 StrokeLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right,
159 frame.top + 1));
160 StrokeLine(BPoint(frame.left, frame.top), BPoint(frame.left,
162 StrokeLine(BPoint(frame.left + 1, frame.top),
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H A DNormalPulseView.cpp201 StrokeLine(BPoint(innerRect.left, innerRect.top + 1),
203 StrokeLine(BPoint(innerRect.right, innerRect.top + 1),
205 StrokeLine(BPoint(innerRect.left + 1, innerRect.top),
206 BPoint(innerRect.right - 1, innerRect.top), B_MIXED_COLORS);
213 StrokeLine(BPoint(innerRect.left, innerRect.top + 6),
215 StrokeLine(BPoint(innerRect.right, innerRect.top + 6),
217 StrokeLine(BPoint(innerRect.left + 6, innerRect.top),
218 BPoint(innerRect.right - 6, innerRect.top), B_MIXED_COLORS);
225 StrokeLine(BPoint(innerRect.left, innerRect.top + 7),
227 StrokeLine(BPoint(innerRect.right, innerRect.top
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/haiku/src/libs/compat/openbsd_wlan/net80211/
H A Dieee80211_rssadapt.c86 int flags = 0, i, rateidx = 0, thridx, top; local
91 for (i = 0, top = IEEE80211_RSSADAPT_BKT0;
93 i++, top <<= IEEE80211_RSSADAPT_BKTPOWER) {
95 if (len <= top)
180 u_int i, thridx, top; local
192 for (i = 0, top = IEEE80211_RSSADAPT_BKT0;
194 i++, top <<= IEEE80211_RSSADAPT_BKTPOWER) {
196 if (id->id_len <= top)
220 int i, rate, top; local
230 for (i = 0, top
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/haiku/src/tests/kits/interface/flatten_picture/
H A DPictureTestCases.cpp28 int y = (int)(rect.top + rect.IntegerHeight() / 2);
142 points[1] = BPoint(frame.left, frame.top);
143 points[1] = BPoint(frame.left, frame.top);
144 points[3] = BPoint(frame.right, frame.top);
153 points[1] = BPoint(frame.left, frame.top);
154 points[1] = BPoint(frame.left, frame.top);
155 points[3] = BPoint(frame.right, frame.top);
186 points[0] = BPoint(frame.left, frame.top);
188 points[2] = BPoint(frame.right, frame.top);
199 points[0] = BPoint(frame.left, frame.top);
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/haiku/src/preferences/appearance/
H A DColorPreview.cpp73 BPoint(bounds.left, bounds.top), shadow);
74 AddLine(BPoint(bounds.left + 1.0, bounds.top),
75 BPoint(bounds.right, bounds.top), shadow);
76 AddLine(BPoint(bounds.right, bounds.top + 1.0),
85 BPoint(bounds.left, bounds.top), darkShadow);
86 AddLine(BPoint(bounds.left + 1.0, bounds.top),
87 BPoint(bounds.right, bounds.top), darkShadow);
88 AddLine(BPoint(bounds.right, bounds.top + 1.0),
155 rect.top = roundf(rect.bottom / 2.0f + 1);
251 ++rect.top;
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/haiku/src/apps/terminal/
H A DColorPreview.cpp73 BPoint(bounds.left, bounds.top), shadow);
74 AddLine(BPoint(bounds.left + 1.0, bounds.top),
75 BPoint(bounds.right, bounds.top), shadow);
76 AddLine(BPoint(bounds.right, bounds.top + 1.0),
85 BPoint(bounds.left, bounds.top), darkShadow);
86 AddLine(BPoint(bounds.left + 1.0, bounds.top),
87 BPoint(bounds.right, bounds.top), darkShadow);
88 AddLine(BPoint(bounds.right, bounds.top + 1.0),
155 rect.top = roundf(rect.bottom / 2.0f + 1);
251 ++rect.top;
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/haiku/src/libs/print/libprint/
H A DValidRect.cpp77 int top; local
78 for (top = fTop; top <= fBottom; top ++) {
85 return top;
158 fTop = rect->top;
163 // get top bound
189 rect->top = fTop;
/haiku/src/apps/icon-o-matic/generic/support/
H A Dsupport_ui.cpp26 stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top, argument
32 BPoint(r.left, r.top), left);
33 v->AddLine(BPoint(r.left + 1.0, r.top),
34 BPoint(r.right, r.top), top); local
35 v->AddLine(BPoint(r.right, r.top + 1.0),
94 // top or left border
166 if (frame.top < screenFrame.top)
167 frame.OffsetBy(0.0, (screenFrame.top
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/haiku/src/bin/network/ppp_up/
H A DPPPStatusView.cpp42 rect.bottom = rect.top + 25;
48 rect.top += 5;
49 rect.bottom = rect.top + 15;
61 rect.top += 35;
67 rect.bottom = rect.top + 15;
71 rect.top = rect.bottom + 5;
72 rect.bottom = rect.top + 15;
83 rect.bottom = rect.top + 15;
87 rect.top = rect.bottom + 5;
88 rect.bottom = rect.top
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H A DConnectionView.cpp64 rect.bottom = rect.top
72 rect.bottom = rect.top + 20;
74 rect.top = rect.bottom + 5;
75 rect.bottom = rect.top + 20;
85 rect.top = rect.bottom + 5;
86 rect.bottom = rect.top + 20;
95 rect.top = rect.bottom + 10;
96 rect.bottom = rect.top + 15;
101 rect.top = rect.bottom + 5;
102 rect.bottom = rect.top
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/haiku/src/system/libroot/posix/stdlib/
H A Dradixsort.c135 const u_char **an, *t, **aj, **top[256]; local
177 * Set top[]; push incompletely sorted bins onto stack.
178 * top[] = pointers to last out-of-place element in bins.
180 * Before permuting: top[c-1] + count[c] = top[c];
181 * during deal: top[c] counts down to top[c-1].
185 if (endch == 0) /* Special case: set top[eos]. */
186 top[0] = ak = a + count[0];
189 top[25
233 const u_char **top[256]; local
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/haiku/src/servers/app/drawing/Painter/bitmap_painter/
H A DBitmapPainter.cpp44 fBitmapBounds.OffsetBy(-fBitmapBounds.left, -fBitmapBounds.top);
68 fBitmapBounds.left, fBitmapBounds.top,
71 sourceRect.left, sourceRect.top,
74 destinationRect.left, destinationRect.top,
210 if (sourceRect.top < fBitmapBounds.top) {
211 float diff = fBitmapBounds.top - sourceRect.top;
212 fDestinationRect.top += diff * fScaleY;
213 sourceRect.top
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/haiku/src/add-ons/print/drivers/gutenprint/
H A DGPJob.cpp246 &imageableArea.right, &imageableArea.bottom, &imageableArea.top);
247 fprintf(stderr, "GPJob imageable area left %f, top %f, right %f, "
249 imageableArea.left, imageableArea.top, imageableArea.right,
261 // GPBand offset is relative to imageable area left, top
262 // but it has to be absolute to left, top of page
266 imageableArea.top, offsetX, offsetY);
279 int top = (int)fPrintRect.top; local
283 fprintf(stderr, "GPJob bitmap bands frame left %d, top %d, width %d, "
285 left, top, widt
292 double top; local
322 int top = fPrintRect.top; local
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/haiku/src/system/kernel/util/
H A DAVLTreeBase.cpp386 node_info* top = stack; local
396 top->node = node;
398 top->left = true;
401 top->left = false;
404 top++;
415 if (top == bottom)
418 (*node)->parent = *top[-1].node;
422 while (result == HEIGHT_CHANGED && top != bottom) {
423 top--;
424 node = top
498 AVLTreeNode*** top = stack; local
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/haiku/src/apps/showimage/
H A DSelectionBox.cpp92 if (where.y >= bounds.top)
95 bounds.top = where.y;
151 view->StrokeLine(BPoint(r.left, r.top), BPoint(r.right, r.top),
153 view->StrokeLine(BPoint(r.right, r.top + 1), BPoint(r.right, r.bottom - 1),
157 view->StrokeLine(BPoint(r.left, r.top + 1), BPoint(r.left, r.bottom - 1),
/haiku/src/kits/tracker/
H A DOverrideAlert.cpp105 // places it on top of the calling window if possible.
114 // on top of it. This allows name editing confirmations to
120 float midY = (desirableRect.top * 3.0f + desirableRect.bottom) / 4.0f;
124 desirableRect.top = midY - ceilf(height / 3.0f);
125 desirableRect.bottom = desirableRect.top + height;
131 float midY = (desirableRect.top * 3.0f + desirableRect.bottom) / 4.0f;
135 desirableRect.top = midY - ceilf(height / 3.0f);
136 desirableRect.bottom = desirableRect.top + height;
/haiku/headers/private/interface/
H A DShapePrivate.h77 bounds.top = ptList[0].y;
85 if (bounds.top > ptList[i].y)
86 bounds.top = ptList[i].y;
/haiku/src/add-ons/kernel/drivers/graphics/vesa/
H A Dvga.cpp44 int32 left, int32 top, int32 right, int32 bottom)
55 uint8 *dst = info->frame_buffer + top * dstBPR + left / 8;
59 for (int32 y = top; y <= bottom; y++) {
43 vga_planar_blit(vesa_shared_info *info, uint8 *src, int32 srcBPR, int32 left, int32 top, int32 right, int32 bottom) argument
/haiku/src/add-ons/accelerants/neomagic/
H A DAcceleration.c90 list[i].top,
91 (list[i].bottom-list[i].top)+1
111 list[i].top,
112 (list[i].bottom-list[i].top)+1
/haiku/src/add-ons/accelerants/nvidia/
H A DAcceleration.c11 moved DMA acceleration 'top-level' routines to be integrated in the engine:
110 list[i].top,
111 (list[i].bottom-list[i].top)+1
132 list[i].top,
133 (list[i].bottom-list[i].top)+1
/haiku/src/add-ons/accelerants/skeleton/
H A DAcceleration.c93 list[i].top,
94 (list[i].bottom-list[i].top)+1
114 list[i].top,
115 (list[i].bottom-list[i].top)+1
/haiku/src/add-ons/accelerants/via/
H A DAcceleration.c93 list[i].top,
94 (list[i].bottom-list[i].top)+1
114 list[i].top,
115 (list[i].bottom-list[i].top)+1
/haiku/src/apps/launchbox/
H A Dsupport.h27 rgb_color left, rgb_color top,

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