Searched refs:top (Results 251 - 275 of 658) sorted by relevance

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/haiku/src/tests/kits/game/chart/
H A DChartRender.cpp62 from a left, right, top or bottom clipping border. */
229 /* Do the top and bottom clipping based on the pyramid of vision. */
282 (s->v < buf->clip_bounds.top) ||
295 (s->v >= r->top) &&
314 box.top = s->v - 2;
321 (box.bottom < buf->clip_bounds.top) ||
322 (box.top > buf->clip_bounds.bottom))
354 /* Calculate the clipping on the top side of the rectangle. */
355 delta = r->top-box.top;
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/haiku/src/apps/webpositive/autocompletion/
H A DAutoCompleterDefaultImpl.cpp292 float yPos = frame.top + fontHeight.ascent;
297 owner->FillRect(BRect(xPos, frame.top, xPos + w - 1, frame.bottom),
306 owner->FillRect(BRect(xPos, frame.top, xPos + w - 1, frame.bottom),
315 owner->FillRect(BRect(xPos, frame.top, xPos + w - 1, frame.bottom),
397 listRect.bottom = listRect.top + listHeight - 1;
402 listRect.OffsetTo(pvRect.left, pvRect.top - listHeight);
405 // Moving here to cut off the scrollbar top
407 // Adding the 1 and 2 to cut-off the scroll-bar top, right and bottom
416 fWindow->MoveTo(listRect.left, listRect.top);
/haiku/src/servers/app/drawing/
H A DAlphaMask.cpp203 -fPreviousMask->fBounds.left, -fPreviousMask->fBounds.top));
209 int32 y = previousBounds.top;
243 for (; y < previousBounds.top + height; y++) {
295 const int32 offsetY = fBounds.top + maskOffset.y + fCanvasOrigin.y;
407 engine->SetRendererOffset(fBounds.left, fBounds.top);
482 boundingBox.top = floorf(boundingBox.top);
/haiku/src/servers/app/drawing/Painter/bitmap_painter/
H A DDrawBitmapBilinear.h56 const int32 top = (int32)destinationRect.top; local
70 int32 y1 = max_c(baseRenderer.ymin(), top);
82 y1 -= top + filterData.fIndexOffsetY;
83 y2 -= top + filterData.fIndexOffsetY;
109 // left and right of top row
150 // left and right of top row
248 // cache the weight of the top and bottom row
252 // buffer offset into source (top row)
330 // cache the weight of the top an
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/haiku/src/apps/launchbox/
H A DPadView.cpp71 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), light);
72 AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), light);
73 AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), shadow);
79 // dots along top
90 r.top += 5.0;
197 r.top += 6.0;
249 || where.y == frame.top || where.y == frame.bottom) {
254 if (where.y >= windowFrame.top
262 // top o
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/haiku/src/tests/servers/app/newerClipping/drawing/
H A DAccelerantHWInterface.cpp673 params[i].src_top = (uint16)sortedRectList[i].top;
676 params[i].dest_top = (uint16)sortedRectList[i].top + yOffset;
680 params[i].height = (uint16)(sortedRectList[i].bottom - sortedRectList[i].top);
849 (*params)[i].top = (uint16)r.top;
/haiku/headers/libs/alm/
H A DALMLayout.h97 Row* AddRow(YTab* top, YTab* bottom);
110 void SetInsets(float left, float top, float right,
112 void GetInsets(float* left, float* top, float* right,
136 virtual Area* AddView(BView* view, XTab* left, YTab* top,
143 YTab* top, XTab* right = NULL,
/haiku/src/tests/kits/interface/layout/widget_layout_test/
H A DGroupView.cpp89 GroupView::SetInsets(float left, float top, float right, float bottom) argument
91 BRect newInsets(left, top, right, bottom);
154 location.y = fInsets.top;
318 fInsets.top + fInsets.bottom - 1
331 fInsets.top + fInsets.bottom - 1
/haiku/src/tests/apps/miniterminal/
H A DConsole.cpp60 Console::SetScrollRegion(int top, int bottom) argument
62 if (top < 0)
63 top = 0;
66 if (top > bottom)
69 fScrollTop = top;
103 // clear the top line
124 // we hit the top of our scroll region
/haiku/src/apps/screenshot/
H A DScreenshot.cpp290 // so we'll just get the window frame of the top most window
342 fUtility->activeWindowFrame.top = windowInfo->window_top;
353 if (fUtility->activeWindowFrame.top < screenFrame.top)
354 fUtility->activeWindowFrame.top = screenFrame.top;
/haiku/src/add-ons/accelerants/intel_extreme/
H A Dengine.cpp323 blit.dest_top = params[i].top;
342 blit.dest_top = params[i].top;
357 uint16 top; member in struct:params
372 blit.dest_top = params[i].top;
374 blit.dest_bottom = params[i].top;
/haiku/src/apps/icon-o-matic/generic/gui/panel/color_picker/
H A DColorSlider.cpp168 FillRect(BRect(r.left, r.top, bounds.left - 1, r.bottom),
170 FillRect(BRect(bounds.right + 1, r.top, r.right, r.bottom),
173 BRect(bounds.left, r.top, bounds.right, bounds.top - 1),
200 StrokeLine(BPoint(x, bounds.top),
205 StrokeLine(BPoint(x + 1, bounds.top),
210 StrokeLine(BPoint(x + 3, bounds.top),
215 StrokeLine(BPoint(x + 4, bounds.top),
629 SetValue((int)(((where.y - b.top) / b.Height()) * 255.0));
/haiku/src/tests/servers/app/playground/
H A DObjectWindow.cpp130 b.bottom = b.top + 8;
144 b.top = menuBar->Bounds().bottom + 1;
182 b.top += controlGroup->InnerFrame().top;
183 b.bottom = b.top + 25.0;
314 b.bottom = b.top + 10.0;//35;
326 b.top += controlGroup->InnerFrame().top;
330 b.bottom = fDrawingModeMF->Frame().top - 10.0;
/haiku/src/kits/tracker/
H A DPose.cpp352 rect.top = rect.bottom - iconSize;
356 rect.top = location.y;
358 rect.bottom = rect.top + iconSize;
504 rect.top = location.y + poseView->IconSizeInt();
505 rect.bottom = rect.top + poseView->FontHeight();
869 bar.bottom = bar.top + barPos - 1;
874 bar.top = bar.bottom + 1;
925 rect.top = loc.y;
927 rect.bottom = rect.top + poseView->ListElemHeight();
961 rect.top
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/haiku/src/kits/interface/
H A DScrollView.cpp311 scrollCorner.top = min_c(
337 rect.top += fPreviousHeight - border;
343 rect.top = rect.bottom - border;
572 Invalidate(BRect(bounds.left, bounds.top, bounds.right, bounds.top));
573 Invalidate(BRect(bounds.left, bounds.top + 1, bounds.left,
575 Invalidate(BRect(bounds.right, bounds.top + 1, bounds.right,
620 // be added top most in the list (which is important
745 fTarget->MoveTo(innerFrame.left, innerFrame.top);
872 rect.top
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H A DSplitLayout.cpp253 SetInsets(insets.left, insets.top, insets.right, insets.bottom);
269 BSplitLayout::SetInsets(float left, float top, float right, float bottom) argument
272 fTopInset = top;
281 BSplitLayout::GetInsets(float* left, float* top, float* right, argument
286 if (top)
287 *top = fTopInset;
1142 splitterFrame.top,
1150 splitterFrame.top,
1160 float top = splitterFrame.top local
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/haiku/src/apps/patchbay/
H A DPatchView.cpp171 rect.top = rect.top + rect.bottom / 2;
190 rect.top = 10;
192 rect.bottom = rect.top + 31;
202 rect.top = ROW_TOP + index * ROW_HEIGHT;
204 rect.bottom = rect.top + 31;
/haiku/src/servers/notification/
H A DNotificationWindow.cpp304 float topOffset = Frame().top - bounds.top + 1;
310 float y = Frame().top;
335 y = frame.top - height - bottomOffset;
341 y = frame.top - topOffset + 1;
345 y = frame.top - topOffset + 1;
/haiku/src/servers/app/drawing/Painter/
H A DPainter.h365 rect.top = floorf(rect.top);
380 rect.top = floorf(rect.top);
408 rect.top = floorf(rect.top);
/haiku/src/apps/diskprobe/
H A DDataView.cpp462 if (point.y < bounds.top)
463 point.y = bounds.top;
588 AddLine(BPoint(firstLine.left + 1, firstLine.top), firstLine.RightTop(), color);
589 AddLine(BPoint(firstLine.right, firstLine.top + 1), BPoint(firstLine.right, bottom), color);
625 AddLine(BPoint(rect.left + 1, rect.top), BPoint(right, rect.top), color);
634 AddLine(lastLine.RightBottom(), BPoint(lastLine.right, lastLine.top + 1), color);
637 AddLine(BPoint(lastLine.right, lastLine.top), BPoint(firstLine.right, lastLine.top), color);
754 // remove from the top
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/haiku/src/libs/print/libprint/
H A DPreview.cpp114 return BRect(rect.top, rect.left, rect.bottom, rect.right);
122 rect.top /= factor;
658 float y = r.top + kShadowIndent;
735 FillRect(BRect(paperRect.left, paperRect.top, printRect.left
737 FillRect(BRect(paperRect.left, paperRect.top, paperRect.right
738 , printRect.top));
739 FillRect(BRect(printRect.right, paperRect.top, paperRect.right
749 StrokeLine(BPoint(printRect.left, paperRect.top),
751 StrokeLine(BPoint(printRect.right, paperRect.top),
753 StrokeLine(BPoint(paperRect.left, printRect.top),
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/haiku/src/apps/deskbar/
H A DStatusView.cpp1197 // align top
1224 if (view == NULL || view->Frame().top != rowRect.top)
1257 if (loc.y > fRightBottomReplicant.top
1258 || (loc.y == fRightBottomReplicant.top
1401 *height += 3; // add a pixel for an extra border on top
1403 *height += 2; // all other modes have a 1px border on top and bottom
1419 // vertical expando full or mini state, draw 2 lines at the top
1421 AddLine(BPoint(frame.left, frame.top + 1),
1422 BPoint(frame.right, frame.top
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/haiku/src/add-ons/accelerants/3dfx/
H A D3dfx_draw.cpp40 int y = list->top;
96 int y = list->top;
/haiku/src/add-ons/accelerants/s3/
H A Dsavage_draw.cpp32 int y = pList->top;
103 int y = pList->top;
H A Dtrio64_draw.cpp32 int y = pList->top;
94 int y = pList->top;

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