Searched refs:state (Results 26 - 50 of 689) sorted by relevance

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/haiku/src/libs/compat/openbsd_wlan/crypto/
H A Dsha1.h16 u_int32_t state[5]; member in struct:__anon78
22 void SHA1Transform(u_int32_t state[5], const unsigned char buffer[SHA1_BLOCK_LENGTH]);
/haiku/headers/os/drivers/
H A Dbios.h60 status_t (*interrupt)(bios_state* state, uint8 vector, bios_regs* regs);
61 void (*finish)(bios_state* state);
64 void* (*allocate_mem)(bios_state* state, size_t size);
65 uint32 (*physical_address)(bios_state* state, void* virtualAddress);
66 void* (*virtual_address)(bios_state* state, uint32 physicalAddress);
/haiku/src/apps/bootmanager/
H A DWizardController.h30 virtual int32 NextState(int32 state) = 0;
31 virtual WizardPageView* CreatePage(int32 state, WizardView* wizard) = 0;
38 StateStack(int32 state, StateStack* next) argument
40 fState(state),
62 void _PushState(int32 state);
/haiku/src/libs/iconv/
H A Ducs2.h27 /* The state is 0 if big-endian, 1 if little-endian. */
31 state_t state = conv->istate; local
34 ucs4_t wc = (state ? s[0] + (s[1] << 8) : (s[0] << 8) + s[1]);
38 state ^= 1;
43 conv->istate = state;
47 conv->istate = state;
H A Ducs4.h27 /* The state is 0 if big-endian, 1 if little-endian. */
31 state_t state = conv->istate; local
34 ucs4_t wc = (state
40 state ^= 1;
43 conv->istate = state;
48 conv->istate = state;
H A Diso2022_jp1.h30 * The state can be one of the following values.
40 state_t state = conv->istate; local
50 state = STATE_ASCII;
57 state = STATE_JISX0201ROMAN;
68 state = STATE_JISX0208;
78 state = STATE_JISX0212;
91 switch (state) {
98 conv->istate = state;
108 conv->istate = state;
120 conv->istate = state;
147 state_t state = conv->ostate; local
244 state_t state = conv->ostate; local
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/haiku/src/system/libroot/posix/stdlib/
H A Drandom.c39 * rand()/srand() like interface, this package also has a special state info
43 * that much state information. Good sizes for the amount of state
44 * information are 32, 64, 128, and 256 bytes. The state can be switched by
46 * with initstate(). By default, the package runs with 128 bytes of state
48 * congruential generator. If the amount of state information is less than
51 * Internally, the state information is treated as an array of uint32_t's; the
53 * integer); the remainder of the array is the state information for the
54 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
55 * state informatio
188 static uint32_t *state = &randtbl[1]; variable
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/haiku/src/add-ons/kernel/network/protocols/ipv6/
H A Dmulticast.cpp156 GroupInterface *state = iterator.Next();
157 state->Clear();
158 _ReturnState(state);
165 net_interface *interface, GroupInterface* &state, bool create)
167 state = fStates.Lookup(std::make_pair(&groupAddress, interface->index));
169 if (state == NULL && create) {
170 state = new (nothrow) GroupInterface(this, groupAddress, interface);
171 if (state == NULL)
174 status_t status = fStates.Insert(state);
176 delete state;
164 GetState(const AddressType &groupAddress, net_interface *interface, GroupInterface* &state, bool create) argument
194 ReturnState(GroupInterface *state) argument
202 _ReturnState(GroupInterface *state) argument
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/haiku/src/apps/debugger/user_interface/gui/model/
H A DVariablesViewStateHistory.cpp46 VariablesViewState* state; member in struct:VariablesViewStateHistory::StateEntry
51 state(NULL)
59 if (state != NULL)
60 state->ReleaseReference();
63 void SetState(VariablesViewState* state) argument
65 if (state == this->state)
68 if (state != NULL)
69 state->AcquireReference();
71 if (this->state !
165 SetState(thread_id threadID, FunctionID* functionID, VariablesViewState* state) argument
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/haiku/src/add-ons/kernel/network/protocols/ipv4/
H A Dmulticast.cpp167 GroupInterface *state = iterator.Next();
168 state->Clear();
169 _ReturnState(state);
176 net_interface *interface, GroupInterface* &state, bool create)
178 state = fStates.Lookup(std::make_pair(&groupAddress, interface->index));
180 if (state == NULL && create) {
181 state = new (nothrow) GroupInterface(this, groupAddress, interface);
182 if (state == NULL)
185 status_t status = fStates.Insert(state);
187 delete state;
175 GetState(const AddressType &groupAddress, net_interface *interface, GroupInterface* &state, bool create) argument
206 ReturnState(GroupInterface *state) argument
214 _ReturnState(GroupInterface *state) argument
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/haiku/src/add-ons/kernel/bus_managers/ps2/
H A Dpacket_buffer.cpp45 cpu_status state = disable_interrupts(); local
51 restore_interrupts(state);
58 cpu_status state = disable_interrupts(); local
64 restore_interrupts(state);
73 cpu_status state = disable_interrupts(); local
79 restore_interrupts(state);
88 cpu_status state = disable_interrupts(); local
94 restore_interrupts(state);
101 cpu_status state = disable_interrupts(); local
107 restore_interrupts(state);
117 cpu_status state = disable_interrupts(); local
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/haiku/src/kits/tracker/
H A DSlowMenu.cpp55 BSlowMenu::AddDynamicItem(add_state state) argument
60 if (state == B_ABORT) {
65 if (state == B_INITIAL_ADD && !StartBuildingItemList()) {
H A DMountMenu.h48 virtual bool AddDynamicItem(add_state state);
/haiku/src/libs/compat/freebsd_iflib/
H A Dmp_ring.c48 uint64_t state; member in union:ring_state
81 /* Consumer is about to update the ring's state to s */
115 os.state = ns.state = r->state;
118 r->state = ns.state;
139 os.state = ns.state = r->state;
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/haiku/src/apps/mediaplayer/interface/
H A DSubtitleBitmap.cpp203 ParseState*& state)
234 state = new ParseState(state);
235 state->bold = true;
237 state = new ParseState(state);
238 state->italic = true;
240 state = new ParseState(state);
241 state
202 find_next_tag(const BString& string, int32& tagPos, int32& tagLength, ParseState*& state) argument
269 apply_state(BTextView* textView, const ParseState* state, BFont font, bool changeColor) argument
299 ParseState* state = &rootState; local
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/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.cpp146 // set up the initial state
147 PlayingState* state = new PlayingState; local
148 state->frame_count = Duration();
149 state->start_frame = 0;
150 state->end_frame = 0;
151 state->first_visible_frame = 0;
152 state->last_visible_frame = 0;
153 state->max_frame_count = state->frame_count;
155 state
240 PlayingState* state = new PlayingState(*_LastState()); local
256 PlayingState* state = new PlayingState(*_LastState()); local
269 PlayingState* state = new PlayingState(*_LastState()); local
411 PlayingState* state = new PlayingState(*_LastState()); local
550 PlayingState* state = _StateAtFrame(CurrentFrame()); local
570 PlayingState* state = _StateAtFrame(CurrentFrame()); local
671 PlayingState* state = _StateAtFrame(frame); local
1159 PrintState(PlayingState* state) argument
1199 _PushState(PlayingState* state, bool adjustCurrentFrame) argument
1319 PlayingState* state = _StateAt(i); local
1340 PlayingState* state; local
1405 _PlayingDirectionFor(PlayingState* state) argument
1417 _GetPlayingBoundsFor(PlayingState* state, int64& startFrame, int64& endFrame, int64& frameCount) argument
1457 _PlayingStartFrameFor(PlayingState* state) argument
1480 _PlayingEndFrameFor(PlayingState* state) argument
1506 _RangeFrameForFrame(PlayingState* state, int64 frame) argument
1529 _FrameForRangeFrame(PlayingState* state, int64 index) argument
1557 _NextFrameInRange(PlayingState* state, int64 frame) argument
1718 _NotifySeekHandledIfNecessary(PlayingState* state) argument
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/haiku/src/add-ons/mail_daemon/outbound_protocols/smtp/
H A Dmd5.h37 UINT4 state[4]; /* state (ABCD) */ member in struct:__anon2558
/haiku/src/apps/poorman/
H A DPoorManLoggingView.h21 void SetLogConsoleValue(bool state) argument
23 if (state)
34 void SetLogFileValue(bool state) argument
36 if (state)
/haiku/src/kits/debugger/jobs/
H A DGetThreadStateJob.cpp44 CpuState* state = NULL; local
45 status_t error = fDebuggerInterface->GetCpuState(fThread->ID(), state);
46 BReference<CpuState> reference(state, true);
55 fThread->SetCpuState(state);
/haiku/src/system/libroot/posix/glibc/stdlib/
H A Drandom_r.c62 rand()/srand() like interface, this package also has a special state info
66 that much state information. Good sizes for the amount of state
67 information are 32, 64, 128, and 256 bytes. The state can be switched by
69 with initstate(). By default, the package runs with 128 bytes of state
71 congruential generator. If the amount of state information is less than
73 state information is treated as an array of longs; the zeroth element of
75 of the array is the state information for the R.N.G. Thus, 32 bytes of
76 state information will give 7 longs worth of state informatio
167 int32_t *state; local
242 int32_t *state; variable
361 int32_t *state; local
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/haiku/src/servers/app/
H A DPictureBoundingBoxPlayer.cpp176 expand_rect_for_pen_size(BoundingBoxState* state, RectType& rect) argument
178 float penInset = -((state->GetDrawState()->PenSize() / 2.0f) + 1.0f);
187 BoundingBoxState* const state = local
190 state->GetDrawState()->SetPenLocation(
191 state->GetDrawState()->PenLocation() + delta);
201 BoundingBoxState* const state = local
207 const SimpleTransform transform = state->PenToLocalTransform();
227 expand_rect_for_pen_size(state, rect);
228 state->IncludeRect(rect);
230 state
239 BoundingBoxState* const state = local
259 determine_bounds_bezier(BoundingBoxState* state, const BPoint* viewPoints, BRect& outRect) argument
295 BoundingBoxState* const state = local
315 BoundingBoxState* const state = local
337 determine_bounds_polygon(BoundingBoxState* state, int32 numPoints, const BPoint* viewPoints, BRect& outRect) argument
372 BoundingBoxState* const state = local
390 BoundingBoxState* const state = local
405 BoundingBoxState* const state = local
432 BoundingBoxState* const state = local
479 BoundingBoxState* const state = local
490 BoundingBoxState* const state = local
525 BoundingBoxState* const state = local
535 BoundingBoxState* const state = local
551 BoundingBoxState* const state = local
565 BoundingBoxState* const state = local
575 BoundingBoxState* const state = local
585 BoundingBoxState* const state = local
595 BoundingBoxState* const state = local
605 BoundingBoxState* const state = local
615 BoundingBoxState* const state = local
629 BoundingBoxState* const state = local
643 BoundingBoxState* const state = local
655 BoundingBoxState* const state = local
667 BoundingBoxState* const state = local
679 BoundingBoxState* const state = local
691 BoundingBoxState* const state = local
703 BoundingBoxState* const state = local
715 BoundingBoxState* const state = local
734 BoundingBoxState* const state = local
744 BoundingBoxState* const state = local
756 BoundingBoxState* const state = local
768 BoundingBoxState* const state = local
780 BoundingBoxState* const state = local
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/haiku/headers/private/support/
H A DJobPrivate.h33 void SetState(BJobState state) argument
35 fJob.SetState(state);
/haiku/headers/private/debugger/model/
H A DReturnValueInfo.h21 CpuState* state);
24 void SetTo(target_addr_t address, CpuState* state);
/haiku/src/add-ons/kernel/generic/bios/
H A Dbios.cpp179 bios_allocate_mem(bios_state* state, size_t size) argument
186 if (state->allocated_size + size > kRAMSize)
190 = (void*)(state->mapped_address + kRAMBase + state->allocated_size);
191 state->allocated_size += size;
198 bios_physical_address(bios_state* state, void* virtualAddress) argument
200 return (uint32)((addr_t)virtualAddress - state->mapped_address);
205 bios_virtual_address(bios_state* state, uint32 physicalAddress) argument
207 return (void*)((addr_t)physicalAddress + state->mapped_address);
216 BIOSState* state local
267 bios_interrupt(bios_state* state, uint8 vector, bios_regs* regs) argument
329 bios_finish(bios_state* state) argument
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/haiku/src/system/boot/loader/
H A Dpackage_support.cpp107 return fDisplayName != NULL ? fDisplayName : "Latest state";
127 // the current state -- packages are directly in the packages directory
130 // an old state
163 while (PackageVolumeState* state = fStates.RemoveHead())
164 delete state;
190 // add the current state
191 PackageVolumeState* state = _AddState(NULL); local
192 if (state == NULL)
194 status_t error = _InitState(packagesDirectory, fPackagesDir, state);
196 TRACE("PackageVolumeInfo::SetTo(): failed to init current state
230 PackageVolumeState* state = fStates.Head(); local
272 _InitState(Directory* packagesDirectory, DIR* dir, PackageVolumeState* state) argument
326 _ParseActivatedPackagesFile(Directory* packagesDirectory, PackageVolumeState* state, char* packageName, size_t packageNameSize) argument
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