Searched refs:red (Results 26 - 50 of 247) sorted by relevance

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/haiku/src/apps/soundrecorder/
H A DVUView.cpp126 if (levels[i][channel].red >= 90) {
127 SHIFT_UNTIL(levels[i][channel].red, 15, low_color.red);
130 SHIFT_UNTIL(levels[i][channel].red, 7, low_color.red);
139 if (levels[i][channel].red >= 85) {
140 SHIFT_UNTIL(levels[i][channel].red, 15, back_color.red);
143 SHIFT_UNTIL(levels[i][channel].red, 7, back_color.red);
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H A DDrawingTidbits.cpp19 ShiftComponent(color.red, percent),
31 return a.red == b.red
/haiku/src/kits/interface/
H A DGraphicsDefs.cpp48 0.299f * red * red + 0.587f * green * green + 0.114 * blue * blue));
56 color1.red = (uint8)(((int16(color2.red) - int16(color1.red)) * amount)
57 / 255 + color1.red);
76 color1.red = (uint8)(((int16(color2.red) - int16(color1.red)) * alphaMix)
77 / 255 + color1.red );
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H A DColorControl.cpp106 const char* red = B_TRANSLATE_MARK("Red:"); local
109 red = gSystemCatalog.GetString(red, "ColorControl");
124 float labelWidth = std::max(StringWidth(red),
134 // red
136 fRedText = new BTextControl(textRect, "_red", red, "0",
278 c2.red = (value & 0xFF000000) >> 24;
312 sprintf(string, "%d", c2.red);
327 color.red = (value & 0xFF000000) >> 24;
370 color.red
476 rgb_color red = { 255, 0, 0, 255 }; local
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/haiku/src/apps/icon-o-matic/generic/property/specific_properties/
H A DColorProperty.cpp117 value.red = colorByte[3];
144 fValue.red, fValue.green, fValue.blue, fValue.alpha);
156 a.red = a.red + (uint8)floorf((b.red - a.red) * scale + 0.5);
/haiku/src/add-ons/accelerants/ati/
H A Drage128_overlay.cpp47 | (window->red.value & window->red.mask) << 10;
54 | (window->red.value & window->red.mask) << 11;
61 | (window->red.value & window->red.mask) << 16
H A Dmach64_overlay.cpp93 | (window->red.value & window->red.mask) << 10;
100 | (window->red.value & window->red.mask) << 11;
107 | (window->red.value & window->red.mask) << 16
/haiku/src/kits/shared/
H A DHSL.cpp15 float r = rgb.red / 255.0f;
54 result.red = result.green = result.blue = uint8(lightness * 255);
59 result.red = uint8(hue_to_rgb(p, q, hue + 1./3) * 255);
/haiku/src/add-ons/accelerants/3dfx/
H A D3dfx_overlay.cpp32 | (window->red.value & window->red.mask) << 11;
37 | (window->red.value & window->red.mask) << 16
/haiku/src/libs/print/libprint/
H A DHalftone.cpp25 if (c.little.red == c.little.green && c.little.red == c.little.blue)
26 return c.little.red;
27 return (c.little.red * 3 + c.little.green * 6 + c.little.blue) / 10;
34 return c.little.red;
231 if (c.little.red != source->little.red
252 if (c.little.red != source->little.red
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DDrawingModeAlphaCC.h38 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
59 p8[2] = color.red;
67 p8[2] = color.red;
83 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
103 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue);
105 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
127 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue);
129 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
H A DDrawingModeAlphaCO.h38 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
59 p8[2] = color.red;
67 p8[2] = color.red;
83 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
103 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
105 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
129 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
131 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
H A DDrawingModeAdd.h46 ASSIGN_ADD(p, color.red, color.green, color.blue);
48 BLEND_ADD(p, color.red, color.green, color.blue, cover);
63 ASSIGN_ADD(p, color.red, color.green, color.blue);
72 BLEND_ADD(p, color.red, color.green, color.blue, cover);
91 ASSIGN_ADD(p, color.red, color.green, color.blue);
93 BLEND_ADD(p, color.red, color.green, color.blue, *covers);
115 ASSIGN_ADD(p, color.red, color.green, color.blue);
117 BLEND_ADD(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeCopySUBPIX.h35 BLEND_COPY_SUBPIX(p, color.red, color.green, color.blue,
36 covers[subpixelL], covers[subpixelM], covers[subpixelR], l.red,
H A DDrawingModeSubtract.h48 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
50 BLEND_SUBTRACT(p, color.red, color.green, color.blue, cover);
65 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
74 BLEND_SUBTRACT(p, color.red, color.green, color.blue, cover);
93 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
95 BLEND_SUBTRACT(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
119 BLEND_SUBTRACT(p, color.red, color.green, color.blue, *covers);
/haiku/src/add-ons/print/drivers/pcl6/
H A DPCL6Rasterizer.cpp104 *out++ = source->red;
179 DUMP_BITS((stderr, "red "), fPlaneBuffers[0], fPlaneBufferSize);
213 red = fPlaneBuffers[0][i], local
218 if (red & 0x80) value = 0x80;
219 if (red & 0x40) value |= 0x10;
220 if (red & 0x20) value |= 0x02;
236 if (red & 0x10) value |= 0x40;
237 if (red & 0x08) value |= 0x08;
238 if (red & 0x04) value |= 0x01;
253 if (red
259 red = fPlaneBuffers[0][i], local
396 ColorRGB32Little red = {0, 0, 255, 0}; local
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/haiku/src/bin/rc/tests/
H A Dbuiltin.rdef24 uint8 red,
/haiku/src/tests/kits/interface/
H A DPulseTest.cpp11 color.red = rand() % 255;
24 fColor.red = 255;
/haiku/src/apps/pulse/
H A DProgressBar.cpp37 unsigned char red = (color & 0xff000000) >> 24; local
42 unsigned char red_base = red / 3;
47 segments[x].color.red = (uint8)(red_base + ((red - red_base)
57 segments[x].color.red = red;
120 SetHighColor(segments[x].color.red, segments[x].color.green,
133 SetHighColor(segments[x].color.red, segments[x].color.green,
/haiku/src/preferences/appearance/
H A DColorPreview.cpp207 ColorPreview::SetColor(uint8 red, uint8 green, uint8 blue) argument
209 SetHighColor(red, green, blue);
210 fColor.red = red;
234 hexStr.SetToFormat("#%.2X%.2X%.2X", fColor.red, fColor.green, fColor.blue);
258 view->SetHighColor(std::min(255, (int)(1.2 * fColor.red + 40)),
266 view->SetHighColor((int32)(0.8 * fColor.red),
274 view->SetHighColor(fColor.red, fColor.green, fColor.blue);
/haiku/src/apps/terminal/
H A DColorPreview.cpp207 ColorPreview::SetColor(uint8 red, uint8 green, uint8 blue) argument
209 SetHighColor(red, green, blue);
210 fColor.red = red;
234 hexStr.SetToFormat("#%.2X%.2X%.2X", fColor.red, fColor.green, fColor.blue);
258 view->SetHighColor(std::min(255, (int)(1.2 * fColor.red + 40)),
266 view->SetHighColor((int32)(0.8 * fColor.red),
274 view->SetHighColor(fColor.red, fColor.green, fColor.blue);
/haiku/src/build/libbe/interface/
H A DBitmap.cpp30 uint8 red; member in struct:rgb32_pixel
35 uint8 red; member in struct:rgb32_big_pixel
44 uint8 red; member in struct:rgb24_pixel
48 uint8 red; member in struct:rgb24_big_pixel
68 uint8 red; member in struct:rgb_color_value
254 \param red Value of the red component.
261 brightness_for(uint8 red, uint8 green, uint8 blue) argument
263 // brightness = 0.301 * red + 0.586 * green + 0.113 * blue
265 // brightness = (308 * red
428 uint8 red = (color & 0x7c00) >> 7; local
510 IndexForRGB15(uint8 red, uint8 green, uint8 blue) const argument
541 IndexForRGB16(uint8 red, uint8 green, uint8 blue) const argument
573 IndexForRGB24(uint8 red, uint8 green, uint8 blue) const argument
672 RGB24ColorForIndex(uint8 index, uint8 &red, uint8 &green, uint8 &blue, uint8 &alpha) const argument
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/haiku/src/tests/servers/app/newClipping/
H A Dmain.cpp237 c.red = rand()/256;
251 c.red = rand()/256;
259 c.red = rand()/256;
267 c.red = rand()/256;
276 c.red = rand()/256;
287 c.red = rand()/256;
297 c.red = rand()/256;
306 c.red = rand()/256;
315 c.red = rand()/256;
324 c.red
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/haiku/src/tests/servers/app/view_transit/
H A DViewTransit.cpp17 uint8 red, uint8 green, uint8 blue);
34 uint8 red, uint8 green, uint8 blue)
39 SetHighColor(red, green, blue);
33 View(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.h46 fCurrentColor.red = 0; fCurrentColor.green = 0;
48 fStrokeColor.red = 0; fStrokeColor.green = 0;
51 fFillColor.red = 0; fFillColor.green = 0;

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