/haiku/src/apps/soundrecorder/ |
H A D | VUView.cpp | 126 if (levels[i][channel].red >= 90) { 127 SHIFT_UNTIL(levels[i][channel].red, 15, low_color.red); 130 SHIFT_UNTIL(levels[i][channel].red, 7, low_color.red); 139 if (levels[i][channel].red >= 85) { 140 SHIFT_UNTIL(levels[i][channel].red, 15, back_color.red); 143 SHIFT_UNTIL(levels[i][channel].red, 7, back_color.red); [all...] |
H A D | DrawingTidbits.cpp | 19 ShiftComponent(color.red, percent), 31 return a.red == b.red
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/haiku/src/kits/interface/ |
H A D | GraphicsDefs.cpp | 48 0.299f * red * red + 0.587f * green * green + 0.114 * blue * blue)); 56 color1.red = (uint8)(((int16(color2.red) - int16(color1.red)) * amount) 57 / 255 + color1.red); 76 color1.red = (uint8)(((int16(color2.red) - int16(color1.red)) * alphaMix) 77 / 255 + color1.red ); [all...] |
H A D | ColorControl.cpp | 106 const char* red = B_TRANSLATE_MARK("Red:"); local 109 red = gSystemCatalog.GetString(red, "ColorControl"); 124 float labelWidth = std::max(StringWidth(red), 134 // red 136 fRedText = new BTextControl(textRect, "_red", red, "0", 278 c2.red = (value & 0xFF000000) >> 24; 312 sprintf(string, "%d", c2.red); 327 color.red = (value & 0xFF000000) >> 24; 370 color.red 476 rgb_color red = { 255, 0, 0, 255 }; local [all...] |
/haiku/src/apps/icon-o-matic/generic/property/specific_properties/ |
H A D | ColorProperty.cpp | 117 value.red = colorByte[3]; 144 fValue.red, fValue.green, fValue.blue, fValue.alpha); 156 a.red = a.red + (uint8)floorf((b.red - a.red) * scale + 0.5);
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/haiku/src/add-ons/accelerants/ati/ |
H A D | rage128_overlay.cpp | 47 | (window->red.value & window->red.mask) << 10; 54 | (window->red.value & window->red.mask) << 11; 61 | (window->red.value & window->red.mask) << 16
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H A D | mach64_overlay.cpp | 93 | (window->red.value & window->red.mask) << 10; 100 | (window->red.value & window->red.mask) << 11; 107 | (window->red.value & window->red.mask) << 16
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/haiku/src/kits/shared/ |
H A D | HSL.cpp | 15 float r = rgb.red / 255.0f; 54 result.red = result.green = result.blue = uint8(lightness * 255); 59 result.red = uint8(hue_to_rgb(p, q, hue + 1./3) * 255);
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/haiku/src/add-ons/accelerants/3dfx/ |
H A D | 3dfx_overlay.cpp | 32 | (window->red.value & window->red.mask) << 11; 37 | (window->red.value & window->red.mask) << 16
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/haiku/src/libs/print/libprint/ |
H A D | Halftone.cpp | 25 if (c.little.red == c.little.green && c.little.red == c.little.blue) 26 return c.little.red; 27 return (c.little.red * 3 + c.little.green * 6 + c.little.blue) / 10; 34 return c.little.red; 231 if (c.little.red != source->little.red 252 if (c.little.red != source->little.red
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/haiku/src/servers/app/drawing/Painter/drawing_modes/ |
H A D | DrawingModeAlphaCC.h | 38 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue); 40 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha); 59 p8[2] = color.red; 67 p8[2] = color.red; 83 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha); 103 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue); 105 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha); 127 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue); 129 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
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H A D | DrawingModeAlphaCO.h | 38 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue); 40 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha); 59 p8[2] = color.red; 67 p8[2] = color.red; 83 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha); 103 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue); 105 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha); 129 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue); 131 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
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H A D | DrawingModeAdd.h | 46 ASSIGN_ADD(p, color.red, color.green, color.blue); 48 BLEND_ADD(p, color.red, color.green, color.blue, cover); 63 ASSIGN_ADD(p, color.red, color.green, color.blue); 72 BLEND_ADD(p, color.red, color.green, color.blue, cover); 91 ASSIGN_ADD(p, color.red, color.green, color.blue); 93 BLEND_ADD(p, color.red, color.green, color.blue, *covers); 115 ASSIGN_ADD(p, color.red, color.green, color.blue); 117 BLEND_ADD(p, color.red, color.green, color.blue, *covers);
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H A D | DrawingModeCopySUBPIX.h | 35 BLEND_COPY_SUBPIX(p, color.red, color.green, color.blue, 36 covers[subpixelL], covers[subpixelM], covers[subpixelR], l.red,
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H A D | DrawingModeSubtract.h | 48 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue); 50 BLEND_SUBTRACT(p, color.red, color.green, color.blue, cover); 65 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue); 74 BLEND_SUBTRACT(p, color.red, color.green, color.blue, cover); 93 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue); 95 BLEND_SUBTRACT(p, color.red, color.green, color.blue, *covers); 117 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue); 119 BLEND_SUBTRACT(p, color.red, color.green, color.blue, *covers);
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/haiku/src/add-ons/print/drivers/pcl6/ |
H A D | PCL6Rasterizer.cpp | 104 *out++ = source->red; 179 DUMP_BITS((stderr, "red "), fPlaneBuffers[0], fPlaneBufferSize); 213 red = fPlaneBuffers[0][i], local 218 if (red & 0x80) value = 0x80; 219 if (red & 0x40) value |= 0x10; 220 if (red & 0x20) value |= 0x02; 236 if (red & 0x10) value |= 0x40; 237 if (red & 0x08) value |= 0x08; 238 if (red & 0x04) value |= 0x01; 253 if (red 259 red = fPlaneBuffers[0][i], local 396 ColorRGB32Little red = {0, 0, 255, 0}; local [all...] |
/haiku/src/bin/rc/tests/ |
H A D | builtin.rdef | 24 uint8 red,
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/haiku/src/tests/kits/interface/ |
H A D | PulseTest.cpp | 11 color.red = rand() % 255; 24 fColor.red = 255;
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/haiku/src/apps/pulse/ |
H A D | ProgressBar.cpp | 37 unsigned char red = (color & 0xff000000) >> 24; local 42 unsigned char red_base = red / 3; 47 segments[x].color.red = (uint8)(red_base + ((red - red_base) 57 segments[x].color.red = red; 120 SetHighColor(segments[x].color.red, segments[x].color.green, 133 SetHighColor(segments[x].color.red, segments[x].color.green,
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/haiku/src/preferences/appearance/ |
H A D | ColorPreview.cpp | 207 ColorPreview::SetColor(uint8 red, uint8 green, uint8 blue) argument 209 SetHighColor(red, green, blue); 210 fColor.red = red; 234 hexStr.SetToFormat("#%.2X%.2X%.2X", fColor.red, fColor.green, fColor.blue); 258 view->SetHighColor(std::min(255, (int)(1.2 * fColor.red + 40)), 266 view->SetHighColor((int32)(0.8 * fColor.red), 274 view->SetHighColor(fColor.red, fColor.green, fColor.blue);
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/haiku/src/apps/terminal/ |
H A D | ColorPreview.cpp | 207 ColorPreview::SetColor(uint8 red, uint8 green, uint8 blue) argument 209 SetHighColor(red, green, blue); 210 fColor.red = red; 234 hexStr.SetToFormat("#%.2X%.2X%.2X", fColor.red, fColor.green, fColor.blue); 258 view->SetHighColor(std::min(255, (int)(1.2 * fColor.red + 40)), 266 view->SetHighColor((int32)(0.8 * fColor.red), 274 view->SetHighColor(fColor.red, fColor.green, fColor.blue);
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/haiku/src/build/libbe/interface/ |
H A D | Bitmap.cpp | 30 uint8 red; member in struct:rgb32_pixel 35 uint8 red; member in struct:rgb32_big_pixel 44 uint8 red; member in struct:rgb24_pixel 48 uint8 red; member in struct:rgb24_big_pixel 68 uint8 red; member in struct:rgb_color_value 254 \param red Value of the red component. 261 brightness_for(uint8 red, uint8 green, uint8 blue) argument 263 // brightness = 0.301 * red + 0.586 * green + 0.113 * blue 265 // brightness = (308 * red 428 uint8 red = (color & 0x7c00) >> 7; local 510 IndexForRGB15(uint8 red, uint8 green, uint8 blue) const argument 541 IndexForRGB16(uint8 red, uint8 green, uint8 blue) const argument 573 IndexForRGB24(uint8 red, uint8 green, uint8 blue) const argument 672 RGB24ColorForIndex(uint8 index, uint8 &red, uint8 &green, uint8 &blue, uint8 &alpha) const argument [all...] |
/haiku/src/tests/servers/app/newClipping/ |
H A D | main.cpp | 237 c.red = rand()/256; 251 c.red = rand()/256; 259 c.red = rand()/256; 267 c.red = rand()/256; 276 c.red = rand()/256; 287 c.red = rand()/256; 297 c.red = rand()/256; 306 c.red = rand()/256; 315 c.red = rand()/256; 324 c.red [all...] |
/haiku/src/tests/servers/app/view_transit/ |
H A D | ViewTransit.cpp | 17 uint8 red, uint8 green, uint8 blue); 34 uint8 red, uint8 green, uint8 blue) 39 SetHighColor(red, green, blue); 33 View(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
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/haiku/src/tests/kits/interface/picture/ |
H A D | SVGViewView.h | 46 fCurrentColor.red = 0; fCurrentColor.green = 0;
48 fStrokeColor.red = 0; fStrokeColor.green = 0;
51 fFillColor.red = 0; fFillColor.green = 0;
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