/haiku/headers/os/interface/ |
H A D | TwoDimensionalLayout.h | 20 void SetInsets(float left, float top, float right, 24 void GetInsets(float* left, float* top, float* right,
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H A D | SplitView.h | 21 void SetInsets(float left, float top, float right, 25 void GetInsets(float* left, float* top,
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/haiku/src/kits/interface/ |
H A D | GroupLayoutBuilder.cpp | 171 BGroupLayoutBuilder::SetInsets(float left, float top, float right, float bottom) argument 174 layout->SetInsets(left, top, right, bottom);
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H A D | ListItem.cpp | 212 BListItem::SetTop(float top) argument 214 fTop = top;
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H A D | Slider.cpp | 737 oldThumbFrame.top = BarFrame().top; 952 frame.top += 2.0f; 961 OffscreenView()->StrokeLine(BPoint(frame.left - 2.0f, frame.top), 1086 invalid.top = invalid.bottom - height; 1118 frame.top = 6.0 + (Label() || fUpdateText ? textHeight + 4.0 : 0.0); 1120 frame.bottom = frame.top + fBarThickness; 1123 frame.top = thumbInset; 1125 frame.top += textHeight; 1128 frame.top [all...] |
/haiku/src/preferences/locale/ |
H A D | LanguageListView.cpp | 100 frame.top + BaselineOffset()); 171 frame.top, 173 frame.top + iconSize - 1); 374 itemBounds.bottom = itemBounds.top + ceilf(item->Height()); 378 itemBounds.top = itemBounds.bottom + 1.0; 448 highlightFrame.bottom = highlightFrame.top; 452 highlightFrame.top = highlightFrame.bottom; 454 // empty view, show indicator at top 456 highlightFrame.bottom = highlightFrame.top;
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/haiku/src/tests/kits/interface/bdeskbar/ |
H A D | DeskbarLocationTest.cpp | 78 assert(myRect.top == 0.0); 96 assert(myRect.top == 0.0);
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/haiku/src/servers/app/drawing/Painter/ |
H A D | agg_renderer_region.h | 82 cb.top, 99 cb.top, 123 if (r.left <= r.right && r.top <= r.bottom) { 126 r.top = max_c(0, r.top); 131 if(r.top < m_bounds.y1) m_bounds.y1 = r.top; 171 clip.top -= m_offset_y;
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/haiku/src/tests/add-ons/print/ppd/ui/ |
H A D | PPDConfigView.cpp | 292 bounds.top = bounds.bottom - kBoxBottomMargin; 293 bounds.bottom = bounds.top + kBoxHeight; 324 fBounds.top += kTopMargin; 330 return BRect(0, 0, fView->Bounds().Width(), fBounds.top); 340 fBounds.OffsetTo(fBounds.left, builder.GetBounds().top); 343 box->ResizeTo(box->Bounds().Width(), builder.GetBounds().top + kBoxBottomMargin); 400 BRect listBounds(bounds.left + kLeftMargin, bounds.top + kTopMargin, 409 listBounds.top += label->Bounds().bottom + 5;
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/haiku/src/preferences/repositories/ |
H A D | TaskTimer.cpp | 88 float yPos = windowFrame.top 166 newAlert->MoveTo(frame.left, frame.top);
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/haiku/src/apps/launchbox/ |
H A D | LaunchButton.cpp | 441 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), col1); 442 AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), col1); 443 AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), col2); 446 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), col3); 447 AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), col3); 448 AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), col4);
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/haiku/src/apps/mediaplayer/interface/ |
H A D | SymbolButton.cpp | 65 offset.y = (bounds.top + bounds.bottom) / 2; 69 offset.y = ceilf(offset.y - fSymbol->Bounds().top);
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/haiku/src/kits/shared/ |
H A D | Variant.cpp | 103 _SetTo(rect->left, rect->top, rect->right, rect->bottom); 180 return BRect(fRect.left, fRect.top, fRect.right, fRect.bottom) 181 == BRect(other.fRect.left, other.fRect.top, other.fRect.right, 320 return BRect(fRect.left, fRect.top, fRect.right, fRect.bottom); 409 return message.AddRect(fieldName, BRect(fRect.left, fRect.top, 633 BVariant::_SetTo(float left, float top, float right, float bottom) argument 638 fRect.top = top;
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H A D | BitmapButton.cpp | 104 floorf((bounds.top + bounds.bottom 105 - (bitmapBounds.top + bitmapBounds.bottom)) / 2 + 0.5f));
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/haiku/src/add-ons/accelerants/radeon/ |
H A D | Acceleration.c | 139 *buffer++ = (list->left << 16) | list->top; 142 (list->bottom - list->top + 1); 178 OUTREG(ai->regs, RADEON_DST_Y_X, (list->top << 16) | list->left); 179 OUTREG(ai->regs, RADEON_DST_WIDTH_HEIGHT, ((list->right - list->left + 1) << 16) | (list->bottom - list->top + 1)); 215 *buffer++ = (list->left << 16) | list->top; 218 (list->bottom - list->top + 1); 261 OUTREG(ai->regs, RADEON_DST_Y_X, (list->top << 16) | list->left); 262 OUTREG(ai->regs, RADEON_DST_WIDTH_HEIGHT, ((list->right - list->left + 1) << 16) | (list->bottom - list->top + 1));
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/haiku/src/apps/sudoku/ |
H A D | ProgressWindow.cpp | 49 rect.top += height + 8; 81 frame.top + (frame.Height() - Bounds().Height()) / 2);
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/haiku/src/add-ons/decorators/BeDecorator/ |
H A D | BeDecorator.cpp | 157 rect.left, rect.top, rect.right, rect.bottom)); 334 STRACE(("_DrawFrame(%f,%f,%f,%f)\n", invalid.left, invalid.top, 353 // top 359 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i), 360 BPoint(r.right - i, r.top + i), colors[i]); 379 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i), 401 fDrawingEngine->StrokeLine(BPoint(r.right - i, r.top + i), 412 // top 418 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i), 419 BPoint(r.right - i, r.top [all...] |
/haiku/src/apps/activitymonitor/ |
H A D | SettingsWindow.cpp | 155 return BRect(frame.right - 150, frame.top + frame.Height() / 4, 156 frame.right + 200, frame.top + frame.Height() / 4 + 50);
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/haiku/headers/libs/agg/ |
H A D | agg_rasterizer_cells_aa.h | 516 Cell*** top; local 522 top = stack; 576 top[0] = base; 577 top[1] = j; 582 top[0] = i; 583 top[1] = limit; 586 top += 2; 606 if(top > stack) 608 top -= 2; 609 base = top[ [all...] |
/haiku/src/add-ons/accelerants/intel_extreme/ |
H A D | overlay.cpp | 584 int32 left, top, right, bottom; local 587 top = window->v_start; 591 if (top < 0) 592 top = 0; 597 if (left >= right || top >= bottom) { 604 registers->window_top = top; 606 registers->window_height = bottom - top; 619 top = view->v_start - (int32)((window->v_start - top) 624 gInfo->overlay_position_buffer_offset = buffer->bytes_per_row * top [all...] |
/haiku/src/apps/webpositive/tabview/ |
H A D | TabManager.cpp | 82 symbolRect.top = (symbolRect.top + symbolRect.bottom) / 2 - 6; 84 symbolRect.bottom = symbolRect.top + 12; 149 frame.top++; 151 FillRoundRect(BRect(frame.left, frame.top + inset, 153 FillRoundRect(BRect(frame.left + inset, frame.top, 522 frame.top -= 2.0f; 524 frame.top + floorf((frame.Height() - iconBounds.Height()) / 2)); 622 closeRect.top = (closeRect.top [all...] |
/haiku/src/add-ons/decorators/MacDecorator/ |
H A D | MacDecorator.cpp | 68 frame.left, frame.top, frame.right, frame.bottom)); 216 fBorderRect.top += 3; 223 fFrame.top - 22, 226 fFrame.top - 3); 236 tab->zoomRect.bottom = tab->zoomRect.top + 12; 243 fTitleBarRect.top + 4); 355 // Draw the top side of the frame that is not in the tab 445 r.top -= 3; 541 BPoint offset(left + 5, tab->closeRect.top); 543 tab->closeRect.top); [all...] |
/haiku/src/servers/app/drawing/ |
H A D | HWInterface.cpp | 400 // offset to left top pixel in source buffer (always B_RGBA32) 401 uint8* srcOffset = src + r.top * srcBPR + r.left * 4; 402 _CopyToFront(srcOffset, srcBPR, r.left, r.top, r.right, r.bottom); 475 BRect backupArea(fCursorAreaBackup->left, fCursorAreaBackup->top, 555 int32 height = area.bottom - area.top + 1; 558 // that has the cursor blended on top of it 569 src += area.top * srcBPR + area.left * 4; 575 // the diff between area.top and cf.top is always positive, 577 crs += (area.top [all...] |
/haiku/src/servers/app/ |
H A D | View.cpp | 67 // follow with top side 69 frame.top += y; 71 frame.top += y / 2; 162 fFrame.top - fScrollingOffset.y); 335 // returns the top level view of the hirarchy, 336 // it doesn't have to be the top level of a window 373 BRect rect(fFrame.left, fFrame.top, fFrame.right, fFrame.bottom); 576 offsetY += view->fFrame.top - view->fScrollingOffset.y; 592 offsetY += view->fScrollingOffset.y - view->fFrame.top; 662 // the top vie [all...] |
/haiku/src/libs/alm/ |
H A D | ALMLayout.cpp | 273 fTopInset = insets.top; 591 * @param top 598 BReference<YTab> top = _top; local 601 top = AddYTab(); 604 return new(std::nothrow) Row(Solver(), top, bottom); 775 * @param top top border 782 BALMLayout::AddView(BView* view, XTab* left, YTab* top, XTab* right, argument 786 Area* area = AddItem(item, left, top, right, bottom); 799 * @param row the row that defines the top an 834 YTab* top = Top(); local 873 BReference<YTab> top = _top; local 903 area->_Init(Solver(), left, top, right, bottom, fRowColumnManager); local 1139 YTab* top; local 1350 SetInsets(float left, float top, float right, float bottom) argument 1388 GetInsets(float* left, float* top, float* right, float* bottom) const argument [all...] |