Searched refs:top (Results 201 - 225 of 658) sorted by relevance

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/haiku/headers/os/interface/
H A DTwoDimensionalLayout.h20 void SetInsets(float left, float top, float right,
24 void GetInsets(float* left, float* top, float* right,
H A DSplitView.h21 void SetInsets(float left, float top, float right,
25 void GetInsets(float* left, float* top,
/haiku/src/kits/interface/
H A DGroupLayoutBuilder.cpp171 BGroupLayoutBuilder::SetInsets(float left, float top, float right, float bottom) argument
174 layout->SetInsets(left, top, right, bottom);
H A DListItem.cpp212 BListItem::SetTop(float top) argument
214 fTop = top;
H A DSlider.cpp737 oldThumbFrame.top = BarFrame().top;
952 frame.top += 2.0f;
961 OffscreenView()->StrokeLine(BPoint(frame.left - 2.0f, frame.top),
1086 invalid.top = invalid.bottom - height;
1118 frame.top = 6.0 + (Label() || fUpdateText ? textHeight + 4.0 : 0.0);
1120 frame.bottom = frame.top + fBarThickness;
1123 frame.top = thumbInset;
1125 frame.top += textHeight;
1128 frame.top
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/haiku/src/preferences/locale/
H A DLanguageListView.cpp100 frame.top + BaselineOffset());
171 frame.top,
173 frame.top + iconSize - 1);
374 itemBounds.bottom = itemBounds.top + ceilf(item->Height());
378 itemBounds.top = itemBounds.bottom + 1.0;
448 highlightFrame.bottom = highlightFrame.top;
452 highlightFrame.top = highlightFrame.bottom;
454 // empty view, show indicator at top
456 highlightFrame.bottom = highlightFrame.top;
/haiku/src/tests/kits/interface/bdeskbar/
H A DDeskbarLocationTest.cpp78 assert(myRect.top == 0.0);
96 assert(myRect.top == 0.0);
/haiku/src/servers/app/drawing/Painter/
H A Dagg_renderer_region.h82 cb.top,
99 cb.top,
123 if (r.left <= r.right && r.top <= r.bottom) {
126 r.top = max_c(0, r.top);
131 if(r.top < m_bounds.y1) m_bounds.y1 = r.top;
171 clip.top -= m_offset_y;
/haiku/src/tests/add-ons/print/ppd/ui/
H A DPPDConfigView.cpp292 bounds.top = bounds.bottom - kBoxBottomMargin;
293 bounds.bottom = bounds.top + kBoxHeight;
324 fBounds.top += kTopMargin;
330 return BRect(0, 0, fView->Bounds().Width(), fBounds.top);
340 fBounds.OffsetTo(fBounds.left, builder.GetBounds().top);
343 box->ResizeTo(box->Bounds().Width(), builder.GetBounds().top + kBoxBottomMargin);
400 BRect listBounds(bounds.left + kLeftMargin, bounds.top + kTopMargin,
409 listBounds.top += label->Bounds().bottom + 5;
/haiku/src/preferences/repositories/
H A DTaskTimer.cpp88 float yPos = windowFrame.top
166 newAlert->MoveTo(frame.left, frame.top);
/haiku/src/apps/launchbox/
H A DLaunchButton.cpp441 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), col1);
442 AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), col1);
443 AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), col2);
446 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), col3);
447 AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), col3);
448 AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), col4);
/haiku/src/apps/mediaplayer/interface/
H A DSymbolButton.cpp65 offset.y = (bounds.top + bounds.bottom) / 2;
69 offset.y = ceilf(offset.y - fSymbol->Bounds().top);
/haiku/src/kits/shared/
H A DVariant.cpp103 _SetTo(rect->left, rect->top, rect->right, rect->bottom);
180 return BRect(fRect.left, fRect.top, fRect.right, fRect.bottom)
181 == BRect(other.fRect.left, other.fRect.top, other.fRect.right,
320 return BRect(fRect.left, fRect.top, fRect.right, fRect.bottom);
409 return message.AddRect(fieldName, BRect(fRect.left, fRect.top,
633 BVariant::_SetTo(float left, float top, float right, float bottom) argument
638 fRect.top = top;
H A DBitmapButton.cpp104 floorf((bounds.top + bounds.bottom
105 - (bitmapBounds.top + bitmapBounds.bottom)) / 2 + 0.5f));
/haiku/src/add-ons/accelerants/radeon/
H A DAcceleration.c139 *buffer++ = (list->left << 16) | list->top;
142 (list->bottom - list->top + 1);
178 OUTREG(ai->regs, RADEON_DST_Y_X, (list->top << 16) | list->left);
179 OUTREG(ai->regs, RADEON_DST_WIDTH_HEIGHT, ((list->right - list->left + 1) << 16) | (list->bottom - list->top + 1));
215 *buffer++ = (list->left << 16) | list->top;
218 (list->bottom - list->top + 1);
261 OUTREG(ai->regs, RADEON_DST_Y_X, (list->top << 16) | list->left);
262 OUTREG(ai->regs, RADEON_DST_WIDTH_HEIGHT, ((list->right - list->left + 1) << 16) | (list->bottom - list->top + 1));
/haiku/src/apps/sudoku/
H A DProgressWindow.cpp49 rect.top += height + 8;
81 frame.top + (frame.Height() - Bounds().Height()) / 2);
/haiku/src/add-ons/decorators/BeDecorator/
H A DBeDecorator.cpp157 rect.left, rect.top, rect.right, rect.bottom));
334 STRACE(("_DrawFrame(%f,%f,%f,%f)\n", invalid.left, invalid.top,
353 // top
359 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i),
360 BPoint(r.right - i, r.top + i), colors[i]);
379 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i),
401 fDrawingEngine->StrokeLine(BPoint(r.right - i, r.top + i),
412 // top
418 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i),
419 BPoint(r.right - i, r.top
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/haiku/src/apps/activitymonitor/
H A DSettingsWindow.cpp155 return BRect(frame.right - 150, frame.top + frame.Height() / 4,
156 frame.right + 200, frame.top + frame.Height() / 4 + 50);
/haiku/headers/libs/agg/
H A Dagg_rasterizer_cells_aa.h516 Cell*** top; local
522 top = stack;
576 top[0] = base;
577 top[1] = j;
582 top[0] = i;
583 top[1] = limit;
586 top += 2;
606 if(top > stack)
608 top -= 2;
609 base = top[
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/haiku/src/add-ons/accelerants/intel_extreme/
H A Doverlay.cpp584 int32 left, top, right, bottom; local
587 top = window->v_start;
591 if (top < 0)
592 top = 0;
597 if (left >= right || top >= bottom) {
604 registers->window_top = top;
606 registers->window_height = bottom - top;
619 top = view->v_start - (int32)((window->v_start - top)
624 gInfo->overlay_position_buffer_offset = buffer->bytes_per_row * top
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/haiku/src/apps/webpositive/tabview/
H A DTabManager.cpp82 symbolRect.top = (symbolRect.top + symbolRect.bottom) / 2 - 6;
84 symbolRect.bottom = symbolRect.top + 12;
149 frame.top++;
151 FillRoundRect(BRect(frame.left, frame.top + inset,
153 FillRoundRect(BRect(frame.left + inset, frame.top,
522 frame.top -= 2.0f;
524 frame.top + floorf((frame.Height() - iconBounds.Height()) / 2));
622 closeRect.top = (closeRect.top
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/haiku/src/add-ons/decorators/MacDecorator/
H A DMacDecorator.cpp68 frame.left, frame.top, frame.right, frame.bottom));
216 fBorderRect.top += 3;
223 fFrame.top - 22,
226 fFrame.top - 3);
236 tab->zoomRect.bottom = tab->zoomRect.top + 12;
243 fTitleBarRect.top + 4);
355 // Draw the top side of the frame that is not in the tab
445 r.top -= 3;
541 BPoint offset(left + 5, tab->closeRect.top);
543 tab->closeRect.top);
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/haiku/src/servers/app/drawing/
H A DHWInterface.cpp400 // offset to left top pixel in source buffer (always B_RGBA32)
401 uint8* srcOffset = src + r.top * srcBPR + r.left * 4;
402 _CopyToFront(srcOffset, srcBPR, r.left, r.top, r.right, r.bottom);
475 BRect backupArea(fCursorAreaBackup->left, fCursorAreaBackup->top,
555 int32 height = area.bottom - area.top + 1;
558 // that has the cursor blended on top of it
569 src += area.top * srcBPR + area.left * 4;
575 // the diff between area.top and cf.top is always positive,
577 crs += (area.top
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/haiku/src/servers/app/
H A DView.cpp67 // follow with top side
69 frame.top += y;
71 frame.top += y / 2;
162 fFrame.top - fScrollingOffset.y);
335 // returns the top level view of the hirarchy,
336 // it doesn't have to be the top level of a window
373 BRect rect(fFrame.left, fFrame.top, fFrame.right, fFrame.bottom);
576 offsetY += view->fFrame.top - view->fScrollingOffset.y;
592 offsetY += view->fScrollingOffset.y - view->fFrame.top;
662 // the top vie
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/haiku/src/libs/alm/
H A DALMLayout.cpp273 fTopInset = insets.top;
591 * @param top
598 BReference<YTab> top = _top; local
601 top = AddYTab();
604 return new(std::nothrow) Row(Solver(), top, bottom);
775 * @param top top border
782 BALMLayout::AddView(BView* view, XTab* left, YTab* top, XTab* right, argument
786 Area* area = AddItem(item, left, top, right, bottom);
799 * @param row the row that defines the top an
834 YTab* top = Top(); local
873 BReference<YTab> top = _top; local
903 area->_Init(Solver(), left, top, right, bottom, fRowColumnManager); local
1139 YTab* top; local
1350 SetInsets(float left, float top, float right, float bottom) argument
1388 GetInsets(float* left, float* top, float* right, float* bottom) const argument
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