Searched refs:Team (Results 151 - 175 of 191) sorted by relevance

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/haiku/src/bin/debug/profile/
H A DThread.cpp18 #include "Team.h"
44 Thread::Thread(thread_id threadID, const char* name, Team* team)
/haiku/src/tests/kits/app/common/
H A DAppRunner.cpp127 // Team
129 AppRunner::Team() function in class:AppRunner
/haiku/src/kits/debugger/debugger_interface/
H A DDebugEvent.h35 team_id Team() const { return fTeam; } function in class:DebugEvent
/haiku/headers/os/app/
H A DLooper.h80 team_id Team() const;
/haiku/src/apps/debugger/user_interface/gui/
H A DGraphicalUserInterface.cpp155 GraphicalUserInterface::Init(Team* team, UserInterfaceListener* listener)
/haiku/src/apps/debugger/user_interface/cli/
H A DCommandLineUserInterface.cpp124 CommandLineUserInterface::Init(Team* team, UserInterfaceListener* listener)
/haiku/headers/private/kernel/
H A Dthread.h123 status_t thread_create_user_stack(Team* team, Thread* thread, void* stackBase,
/haiku/src/servers/media/
H A DDefaultManager.cpp169 if (node_manager->GetCloneForID(media_node_ids[i], be_app->Team(),
173 be_app->Team()) != B_OK
/haiku/src/kits/debugger/user_interface/util/
H A DUiUtils.cpp26 #include "Team.h"
248 UiUtils::ReportNameForTeam(::Team* team, char* buffer, size_t bufferSize)
265 UiUtils::CoreFileNameForTeam(::Team* team, char* buffer, size_t bufferSize)
/haiku/src/kits/media/
H A DControllable.cpp315 reply.team = targetMessenger.Team();
/haiku/src/system/kernel/scheduler/
H A Dscheduler_thread.h238 Team* team = fThread->team;
/haiku/src/servers/debug/
H A DDebugServer.cpp201 team_id Team() const;
276 fHandlers[handler->Team()] = handler;
491 TeamDebugHandler::Team() const function in class:TeamDebugHandler
574 windowTitle.SetToFormat("Debug of Team %" B_PRId32 ": %s", fTeam,
/haiku/src/apps/debuganalyzer/model_loader/
H A DModelLoader.cpp891 if (Model::Team* team = fModel->TeamByID(event->team))
1277 Model::Team*
1281 Model::Team* team = fModel->TeamByID(teamID);
/haiku/src/system/kernel/fs/
H A Dfd.cpp444 Team* team = Team::Get(fromTeam);
447 BReference<Team> teamReference(team, true);
/haiku/src/kits/app/
H A DLaunchRoster.cpp78 return fMessenger.Team() >= 0 ? B_OK : B_ERROR;
H A DLooper.cpp534 "team=%" B_PRId32 ", looper=%s\n", Team(),
659 BLooper::Team() const function in class:BLooper
/haiku/src/tests/kits/interface/bshelf/ShelfInspector/
H A DInfoWindow.cpp312 team_id team = fTarget.Team();
/haiku/src/system/kernel/arch/arm/
H A Darch_thread.cpp74 arch_team_init_team_struct(Team *team, bool kernel)
/haiku/src/servers/launch/
H A DJob.cpp303 Job::Team() const function in class:Job
H A DLaunchDaemon.cpp489 fTeams.insert(std::make_pair(job->Team(), job));
1300 info.SetInt32("team", job->Team());
1854 send_signal(-job->Team(), SIGINT);
1856 //send_signal(job->Team(), SIGKILL);
/haiku/src/add-ons/kernel/file_cache/
H A Dlog.cpp170 Team *team = thread_get_current_thread()->team;
/haiku/src/system/kernel/arch/riscv64/
H A Darch_thread.cpp36 arch_team_init_team_struct(Team *team, bool kernel)
/haiku/src/apps/debugger/user_interface/gui/inspector_window/
H A DMemoryView.cpp28 #include "Team.h"
40 MemoryView::MemoryView(::Team* team, Listener* listener)
82 MemoryView::Create(::Team* team, Listener* listener)
/haiku/src/servers/keystore/
H A DKeyStoreServer.cpp625 team_id callingTeam = message.ReturnAddress().Team();
/haiku/src/system/kernel/posix/
H A Drealtime_sem.cpp591 Team* team = thread_get_current_thread()->team;

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