Searched refs:red (Results 126 - 150 of 247) sorted by relevance

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/haiku/src/preferences/appearance/
H A DAPRView.cpp386 if (keyboardNav.blue >= max_c(keyboardNav.red, keyboardNav.green))
387 keyboardNav.red = keyboardNav.green = 0;
388 else if (keyboardNav.red >= max_c(keyboardNav.green, keyboardNav.blue))
391 keyboardNav.red = keyboardNav.blue = 0;
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DDrawingMode.h190 brightness_for(uint8 red, uint8 green, uint8 blue) argument
192 // brightness = 0.301 * red + 0.586 * green + 0.113 * blue
194 // brightness = (308 * red + 600 * green + 116 * blue) / 1024
195 return uint8((308 * red + 600 * green + 116 * blue) / 1024);
/haiku/src/apps/icon-o-matic/generic/property/view/
H A DPropertyItemView.cpp61 if (highColor.red + highColor.green + highColor.blue < 128 * 3)
86 if (lowColor.red + lowColor.green + lowColor.blue > 128 * 3)
/haiku/src/servers/app/drawing/Painter/bitmap_painter/
H A DDrawBitmapNoScale.h101 *d++ = (c.alpha << 24) | (c.red << 16) | (c.green << 8) | (c.blue);
116 *d = (c.alpha << 24) | (c.red << 16)
/haiku/src/libs/print/libprint/
H A DHalftoneView.cpp46 // red
100 case 0: dst->red = value;
108 dst->red = dst->green = dst->blue = value;
161 AddChild(new BStringView(r, "red", kRedLabel));
H A DValidRect.cpp48 return pixel->red == 0xff && pixel->green == 0xff && pixel->blue == 0xff;
/haiku/src/kits/interface/
H A DScreen.cpp110 BScreen::IndexForColor(uint8 red, uint8 green, uint8 blue, uint8 alpha) argument
113 return fScreen->IndexForColor(red, green, blue, alpha);
H A DPrivateScreen.cpp288 BPrivateScreen::IndexForColor(uint8 red, uint8 green, uint8 blue, uint8 alpha) argument
291 if (red == B_TRANSPARENT_COLOR.red
297 uint16 index = ((red & 0xf8) << 7) | ((green & 0xf8) << 2) | (blue >> 3);
/haiku/src/apps/pulse/
H A DCPUButton.cpp67 fOffColor.red = fOffColor.green = fOffColor.blue = 184;
303 fOnColor.red = (color & 0xff000000) >> 24;
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_bes.c596 ow->red.value, ow->green.value, ow->blue.value, ow->alpha.value));
598 ow->red.mask, ow->green.mask, ow->blue.mask, ow->alpha.mask));
743 DXIW(COLKEY0RED, (ow->red.value & ow->red.mask));
749 DXIW(COLMSK0RED, ow->red.mask);
/haiku/src/tests/servers/app/bitmap_drawing/
H A Dmain.cpp217 rgb_color red = (rgb_color){ 255, 0, 0, 255 }; local
218 _DrawCross(fBitmapRect.LeftTop() + BPoint(-1.0, -1.0), red);
219 _DrawCross(fBitmapRect.RightTop() + BPoint(1.0, -1.0), red);
220 _DrawCross(fBitmapRect.LeftBottom() + BPoint(-1.0, 1.0), red);
221 _DrawCross(fBitmapRect.RightBottom() + BPoint(1.0, 1.0), red);
/haiku/src/add-ons/translators/tiff/
H A DTIFFTranslator.cpp753 uint16 red[256]; local
758 red[i] = map->color_list[i].red * 256 + map->color_list[i].red;
762 TIFFSetField(tif, TIFFTAG_COLORMAP, &red, &green, &blue);
/haiku/src/apps/icon-o-matic/generic/gui/panel/color_picker/
H A DColorField.cpp307 RGB_to_HSV(color.red / 255.0, color.green / 255.0, color.blue / 255.0,
322 fMarkerPosition = BPoint(color.red / 255.0 * width,
327 fMarkerPosition = BPoint(color.red / 255.0 * width,
H A DColorPickerView.cpp45 r((float)color.red / 255.0),
375 r = (float)color.red / 255;
401 color.red = (uint8)round(r * 255.0);
/haiku/src/add-ons/media/media-add-ons/usb_webcam/addons/sonix/
H A DSonixCamDevice.h81 virtual status_t SetVideoParams(float brightness, float contrast, float hue, float red, float green, float blue);
/haiku/src/add-ons/translators/ico/
H A DICO.cpp183 return ((color.blue >> 3) << 11) | ((color.green >> 2) << 5) | (color.red >> 3);
345 outRowData[x].red = (color & 0x1f) << 3;
352 outRowData[x].red = line[x * 3 + 2];
441 xorRowData[x * 3 + 2] = color.red;
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp177 *p++ = fDrawColor.red;
/haiku/src/tests/servers/app/drawing_debugger/
H A DDrawingDebugger.cpp72 result.red = system_time() % 256;
/haiku/src/tests/servers/app/following/
H A Dmain.cpp30 color.red = rand() / 256;
/haiku/src/preferences/time/
H A DTimeZoneListItem.cpp160 if (textColor.red + textColor.green + textColor.blue > 128 * 3)
/haiku/src/bin/
H A DWindowShade.cpp122 color.red = r;
/haiku/headers/os/interface/
H A DColorControl.h138 int32 c = (color.red << 24) + (color.green << 16) + (color.blue << 8);
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp201 c1.red = j*4; // greys
208 c1.red = j*4; // reds
215 c1.red = 0; // greens
222 c1.red = 0; // blues
/haiku/src/apps/icon-o-matic/gui/
H A DIconObjectListView.cpp71 if (lowColor.red + lowColor.green + lowColor.blue > 128 * 3)
/haiku/src/tests/servers/app/painter/
H A DPainter.cpp362 handle[2] = c.red;
389 handle[2] = c.red;
615 handle[2] = c.red;
1450 fOutlineRenderer->line_color(agg::rgba(color.red / 255.0,
1454 fOutlineRenderer->color(agg::rgba(color.red / 255.0,
1459 fRenderer->color(agg::rgba(color.red / 255.0,
1463 fFontRendererSolid->color(agg::rgba(color.red / 255.0,
1467 fFontRendererBin->color(agg::rgba(color.red / 255.0,

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